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Heads up: New Spells/Abilities (New Spirit Blade/M.ofdeath/Siegebreaker)


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#1
Zehealingman

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UI/Animations:

 

Spiketrap now uses calltrops animations. (I am just talking about the planting animation)

Buff icons don't blink anymore when they are about to vanish. They'll just get darker and darker.

Also, you can now see the health/mana/barrier status of the other agents like in SP.

 

 

Spells:

 

Warriors:

 

It'll Cost You now returns 50 % of the damage.

 

"Livid''

"The more foes nearby, the harder you fight and the tougher you get"

 

Duration: 15 seconds

AoE: 5 meters

Maximum stacks: 5

Damage Reduction: 10% per enemy

Damage Bonus Increased by: 10% per enemy hit

Cooldown Time: 32 seconds.

 

Upgrade: Still Standing

"When you use Livid, you gain guard for each nearby enemy

 

Guard Amount: 20%"

Note: Replaces Unbowed!

 

Siege Breaker (Korbin):

Every attack that strikes you while WF is active increases your guard.

Amount: 10% (No more CD decrease?)

 

 

Rogues:

 

Lasting Mark:

Your MoD last even longer, but can no longer be manually triggered early for bonus damage

Duration bonus: 4 seconds.

 

Shrapnel:

''Spike Trap leaves your enemies bleeding for several seconds.''

10 seconds

This effect stacks

 

NOTE: Still doesn't remove stealth.

 

Unforgiving Chain crit chance is now 2%

 

 

Mages:

 

(New) Spirit Blade:

''You create a blade of solid magic to make meele attacks against nearby enemies. Dealing damage with other abilities charges the blade. Attacking expends this charge to deal additional damage.

Spirit Damage: 200%

Cost: 5 mana

Bonus dmg vs guard: 100%

- // -- vs barrier: 100 %

 

Amplified Blade:

'' Spirit Blade generates charge more quickly, but you expend all charge when striking an enemy''

 

Hissera:

 

As of right now, the SS can actually use some of Hisseras spells:

 

Saar-Taar Shield

You create a barrier of magical energy to protect yourself from damage.

 

Opening: You generate 35% barrier for yourelf.

Flow: You knock back enemies within 5 meters, gaining 10% barrier for each enemy hit.

Finishing: You generate 65% barrier for yourself and all allies.

 

Baqoun Barrage

You blast a flurry of elementally charged projectiles at your target.

 

Damage: 75% weapon damage.

Opening: 12 ice projectiles that chill enemies.

Flow: 6 fire projectiles that leave enemies burning.

Finishing: 16 lightning projectiles that shock enemies.

 

Sources: The people in this thread, http://forum.bioware...d-by-patch-110/and http://creversely.com/dai/#/create



#2
Luke Barrett

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The Silent Sister stuff is a byproduct of needing the correct server configs. (these are actually 2 of the abilities for the new Saarebas)


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#3
Zehealingman

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The Silent Sister stuff is a byproduct of needing the correct server configs. (these are actually 2 of the abilities for the new Saarebas)

 

Yeah, that makes sense :D



#4
Sinistrality

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For people stuck at work/school, descriptions of the new spells

 

Saar-Taar Shield

You create a barrier of magical energy to protect yourself from damage.

 

Opening: You generate 35% barrier for yourelf.

Flow: You knock back enemies within 5 meters, gaining 10% barrier for each enemy hit.

Finishing: You generate 65% barrier for yourself and all allies.

 

Baqoun Barrage

You blast a flurry of elementally charged projectiles at your target.

 

Damage: 75% weapon damage.

Opening: 12 ice projectiles that chill enemies.

Flow: 6 fire projectiles that leave enemies burning.

Finishing: 16 lightning projectiles that shock enemies.

 

These are all verbatim.


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#5
Luke Barrett

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See if you can figure out how the Saarebas works based on those two :)


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#6
Sinistrality

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I'm guessing some sort of combo system, where each spell moves onto the next stage of flow and finish. But I'm stupid and unimaginative so that's all I got.



#7
lJustAlexl

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This what you see for Livid? Someone mentioned having it on their Qunari in SP.

 

"Livid

"The more foes nearby, the harder you fight and the tougher you get"

 

Duration: 15 seconds

AoE: 5 meters

Maximum stacks: 5

Damage Reduction: 10% per enemy

Damage Bonus Increased by: 10% per enemy hit

Cooldown Time: 32 seconds.

 

Upgrade: Still Standing

"When you use Livid, you gain guard for each nearby enemy

 

Guard Amount: 20%"

If so, might have to bring Templar out of retirement...

 

And Saarebas sounds as awesome as Zither in terms of unique playstyle. Opening, Flow, and Finish...hm...chained spell combos with affects being determined by spell order would be my guess. Great if so.



#8
heartsofruin

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Opening, Flow, Finishing... for some reason I'm visualizing a qunari mage on two turntables



#9
Zehealingman

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Hahahaha, Pala, the dwarf mage/rogue/warrior. I am going to enjoy it while it lasts!



#10
GrommitSmit

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Opening, Flow, Finishing... for some reason I'm visualizing a qunari mage on two turntables and a microphone. Where it's at...

Fixed that for yah! ;)

Seriously though, Saarebas is a large beast person who chains together combos to perform lightning attacks. In my head canon Tal-Vashoth name will be Blanka.
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#11
Drasanil

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On the single player side. 

 

Livid replaced Unbowed from the looks of it in the Vanguard skill tree. 

 

The Knight Enchanter's Spirit Blade was also changed, it now builds charges when you use other spells, those charges deal bonus damage when you use spirit blade.

 

Base damage down to 150% Weapon with 100/100 buff against Barrier and Guard. But the charges seem to add a decent punch over all and are rather easy to fill back up with energy barrage, so it might end up being a light buff/ lateral nerf as opposed to an outright one.

 

There's also a second upgrade called "Amplified Blade" which dumps all your charges at once, but it seems to disappear permanently when toggled back to defending blade. Not sure if intended or if it was just left overs.

 

For the Arcane Warrior, looks like the same set up, except he only has Amplified Blade. Having tested out both briefly in single player, got to say I hope that isn't the case as defending blade not blowing your stack of charges all at once is way better. 


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#12
Proto

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See if you can figure out how the Saarebas works based on those two :)

 

If they are anything like the Avvar, Zither and Isabella we'll all be extremely pleased. Those were some great characters.


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#13
Zehealingman

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Also, THANK YOU for changing some stuff in the assassin tree. Seriously, thank you.



#14
KalGerion_Beast

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I imagine he works like Zither.  You have 3 "abilities" and an activate button.  Each ability has a different opening, mid, and closing effect.

 

Amiright?



#15
Proto

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Also, THANK YOU for changing some stuff in the assassin tree. Seriously, thank you.

 

Booooo...jumped the ball


Modifié par Proto, 03 septembre 2015 - 06:56 .


#16
KalGerion_Beast

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Anything happen to the Hunter?


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#17
Cherish Port

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Tried the new Saarebas abilities on Pala before entering a zone and noticed the following:

 

Opening: drains some mana

 

Flow: restores some mana

 

Finish: drains all mana



#18
Zehealingman

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Yeah, I am going to keep the first post uptodate, anyone has any screenshots of the old talent trees? xD



#19
Luke Barrett

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I imagine he works like Zither.  You have 3 "abilities" and an activate button.  Each ability has a different opening, mid, and closing effect.

 

Amiright?

 

No, but on the right track :)



#20
Proto

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Yeah, I am going to keep the first post uptodate, anyone has any screenshots of the old talent trees? xD

 

Sure you can find them here.

 

http://da-skills.net/



#21
Cherish Port

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Also, THANK YOU for changing some stuff in the assassin tree. Seriously, thank you.

 

I think you are mixing up the Assassin and the Hunter. The Assassin always started with Stealth and Twin Fangs. I think you are wrong about Fallback Plan as well. As far as i know you always pulled one enemy with you once upgraded,



#22
Zehealingman

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I think you are mixing up the Assassin and the Hunter. The Assassin always started with Stealth and Twin Fangs. I think you are wrong about Fallback Plan as well. As far as i know you always pulled one enemy with you once upgraded,

 

Yeah, you are right.



#23
BiggyDX

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I looked on both the Assassin and Hunter skill trees, but didn't see anything changed. I did notice the Sarebaas card though. I'm one Xbox One btw.



#24
Zehealingman

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I looked on both the Assassin and Hunter skill trees, but didn't see anything changed. I did notice the Sarebaas card though. I'm one Xbox One btw.

 

Fixed the assassin stuff, but I think spike trap has a new update.



#25
BreakJohn

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since the upgrade on spike trap now gives it bleeding damage, does this mean it no longer keeps you in stealth if used while stealth'd?