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Heads up: New Spells/Abilities (New Spirit Blade/M.ofdeath/Siegebreaker)


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#26
Zehealingman

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since the upgrade on spike trap now gives it bleeding damage, does this mean it no longer keeps you in stealth if used while stealth'd? 

 

I'll test it.



#27
Sinistrality

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since the upgrade on spike trap now gives it bleeding damage, does this mean it no longer keeps you in stealth if used while stealth'd? 

Ignore this post.



#28
BreakJohn

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It does not

 

oh man.. sounds like a nerf to me. that was one of the biggest reasons i even picked spike trap on the hunter. i wonder if the bleeding is worth it..

 

edit: okay so it was a buff to spike trap. in which case :thumbs up:


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#29
Zehealingman

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Nope, I can still plant 3 mines and it doesn't remove stealth.



#30
Sinistrality

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Hm. I guess I didn't have upgrade or something. My bad.



#31
Zehealingman

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Yeah, I used upgraded stealth, maybe that's why. I'll test with a non upgraded stealth though.



#32
Drasanil

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Having tried out the new Spirit Blade in SP, it's not bad, but I would avoid taking the amplified blade upgrade, it seems to do better with more consistent damage of spreading out your charges out than using them all up in one go. 



#33
Zehealingman

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Hm. I guess I didn't have upgrade or something. My bad.

 

Works with both upgraded/non upgraded stealth, maybe it's just *cough* WorkingAsIntended

 

Ya know, BW beeing BW.



#34
JohnnyQPublic

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I wonder whether upgraded spirit blade still deflects enemy projectiles.

 

Also, I wonder why the archer's spike trap ability didn't get the upgrade added, now that the upgrade isn't tied solely to stealth and thus would be relevant to the archer too.



#35
Zehealingman

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I wonder whether upgraded spirit blade still deflects enemy projectiles.

 

Also, I wonder why the archer's spike trap ability didn't get the upgrade added, now that the upgrade isn't tied solely to stealth and thus would be relevant to the archer too.

 

I think in SP Vivienne/Inqui has to choose/switch between deflecting and damage, but I might be wrong.

 

Dunno about the archer thing though.



#36
JohnnyQPublic

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So, the new Saar-Taar Shield in the SS's Silent Fury skill tree replaces Lunge and Slash, but the upgrade is still the Lunge and Slash upgrade.  Weird.



#37
Zehealingman

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So, the new Saar-Taar Shield in the SS's Silent Fury skill tree replaces Lunge and Slash, but the upgrade is still the Lunge and Slash upgrade.  Weird.

 

Well, the SS shouldn't even have those spells, they belong to the new character, so that would explain that.

 

But I am not going to lie, unlimited barrier for everyone rocks!



#38
junker1990

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Mark of death was also changed.



#39
Zehealingman

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As was the walking fortress update, it now increases guard, but no CD decrease ... I'll check both of them out.

 

Edit: According to http://creversely.co...ate/legionnaireBulwark used to give 25% more guard (now 50%) and trust the steel 255 (now 20%)

Edit 2: Same with untouchable defense.



#40
capn233

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The spirit blade change is pretty interesting.



#41
Drasanil

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The spirit blade change is pretty interesting.

 

Here's hoping it finally by-passes the mook's jedi-blocking skills, would hate to blow an entire stack of charges and see it do nothing. 



#42
capn233

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Here's hoping it finally by-passes the mook's jedi-blocking skills, would hate to blow an entire stack of charges and see it do nothing. 

 

Eh, I have no idea if it will make it more attractive than a no-SB build though.  No-SB was king before this patch.


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#43
KalGerion_Beast

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Spike trap's upgrade is bugged.  DoT cant seem to do anything other than 100 damage.  Crit doesnt influence it, passives dont influence it, even going from hakkons to inquisition bow doesn't change the damage.  It can only bleed 100 damage, no matter what.  

 

Fix please?



#44
Yallegro

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No, but on the right track :)

Spamming the ability button makes you go down a chain: lead-flow-finish

 

When you use another ability after a lead, it is a flow effect

 

Every ability after flow counts as a finish

 

 

Or these conditions are triggered by an unknown passive or ability



#45
hellbiter88

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Mark of death was also changed.

 

What happened to MoD? Im stuck dling the update...

 

edit: nvm



#46
hellbiter88

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Did someone say assassin got a buff?



#47
scene_cachet

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As was the walking fortress update, it now increases guard, but no CD decrease ... I'll check both of them out.

 

Edit: According to http://creversely.co...ate/legionnaireBulwark used to give 25% more guard (now 50%) and trust the steel 255 (now 20%)

Edit 2: Same with untouchable defense.

 

Bulwark and Untouchable defense have been 50% for a while on PS4... I know because I look at both of them every day when I add them to my Silent Sister/Legionaire.



#48
Zehealingman

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Bulwark and Untouchable defense have been 50% for a while on PS4... I know because I look at both of them every day when I add them to my Silent Sister/Legionaire.

 

Ah okay, good.



#49
kmeeg

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Saar-Taar Shield

You create a barrier of magical energy to protect yourself from damage.

 

Opening: You generate 35% barrier for yourelf.

Flow: You knock back enemies within 5 meters, gaining 10% barrier for each enemy hit.

Finishing: You generate 65% barrier for yourself and all allies.

 

Baqoun Barrage

You blast a flurry of elementally charged projectiles at your target.

 

Damage: 75% weapon damage.

Opening: 12 ice projectiles that chill enemies.

Flow: 6 fire projectiles that leave enemies burning.

Finishing: 16 lightning projectiles that shock enemies.

 

I played around with the 2 abilities on the SS.

  • Saar-Taar Shield got quit a long cast time that VERY easily can get you killed (Opening and Finishing). Trying to barrier a teammate taking damage? He/she will be looooooooong dead before getting any barrier. On a positive note the barrier effects the whole team, even those that are not near you.
  • Baqoun Barrage is like energy barrage. The damage is not impressive at all compared to other skills, especially considering the elemental resists on Nightmare and Heartbreaker. Especially Earthbreakers from darkspawn are quit hard to kill. Baqoun Barrage upgrade must have a some sort of lowering an enemy's resist to be viable at all for endgame play... and hopefully a little more damage added!

Notes: 

  • It is worth noting that cast time is long on 'Opening' and 'Finishing' while 'Flow' is fast cast for both abilities..
  • They always cycle through the 1) Opening 2) Flow 3) Finishing.. it doesn't matter if you use Saar-Taar Shield or Baqoun Barrage for the sequense
  • You can use cycle like this: 1) Opening with 'Baqoun Barrage' for 12 ice projectiles that chill enemies. 2) Flow with 'Baqoun Barrage'  6 fire projectiles that leave enemies burning 3) Finishing with 'Saar-Taar Shield' generate 65% barrier for yourself and all allies... no matter where they are!

'Baqoun Barrage' is VERY fun on silent sister with: 'Looked like it hurt', 'Flow of Battle' and 'Terrifying Fury' :)



#50
Zehealingman

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Is it just me or is the snowy FC way more green?