A guess at how Saarebas work - the first time you use any skill you have the Opening effect of that skill, then the second skill you use will have the Flow effect, then the third skill will use the Finishing effect, then rinse and repeat the cycle.
Heads up: New Spells/Abilities (New Spirit Blade/M.ofdeath/Siegebreaker)
#51
Posté 03 septembre 2015 - 08:39
- Wavebend aime ceci
#52
Posté 03 septembre 2015 - 08:40
A guess at how Saarebas work - the first time you use any skill you have the Opening effect of that skill, then the second skill you use will have the Flow effect, then the third skill will use the Finishing effect, then rinse and repeat the cycle.
Yup, that's pretty much how it works according to the data, for every ability (total is 12 or so)
#53
Posté 03 septembre 2015 - 08:43
Also:
1. Spirit Blade no longer reflects projectiles (with/without upgrade)
2. Spirit Blade's animation can now be cancelled by jumping
Bleeding (thanks Cirvante) is nothing more than a physical DoT that bypasses armor. It doesn't reduce armor, attack speed or movement speed. It can be stacked and scales based on the caster's level (+5 physical damage / level). Also doesn't appear in the Fade as a status effect.
- Cirvante et KalGerion_Beast aiment ceci
#54
Posté 03 septembre 2015 - 08:52
A guess at how Saarebas work - the first time you use any skill you have the Opening effect of that skill, then the second skill you use will have the Flow effect, then the third skill will use the Finishing effect, then rinse and repeat the cycle.
So like the Zither i am expected to think when I play this character? That could be problematic.
#55
Posté 03 septembre 2015 - 08:55
Bleeding (thanks Cirvante) is nothing more than a physical DoT that bypasses armor. It doesn't reduce armor, attack speed or movement speed. It can be stacked and scales based on the caster's level (+5 physical damage / level). Also doesn't appear in the Fade as a status effect.
So Spike Trap's evo is more or less useless on Perilous+
Seems the only good way to use the evo is on routine/threatening, with a level 20. Everywhere else its just, meh.
#56
Posté 03 septembre 2015 - 08:59
Bleeding (thanks Cirvante) is nothing more than a physical DoT that bypasses armor. It doesn't reduce armor, attack speed or movement speed. It can be stacked and scales based on the caster's level (+5 physical damage / level). Also doesn't appear in the Fade as a status effect.
Isn't this what Bleed was supposed to be originally, before it got changed to Sunder in many places?
#57
Posté 03 septembre 2015 - 09:04
See if you can figure out how the Saarebas works based on those two
I imagine it will function a lot like:
- hellbiter88 aime ceci
#58
Posté 03 septembre 2015 - 09:04
See if you can figure out how the Saarebas works based on those two
opening.....any skill
Flow . Next attack of same or other skill
Finish last attack of a 3 pc.combo same or other skill
Here are some i like for now
Barrier, fire barrage, barrier party
Ice barrage, fire barrage, barrier party
Ice barrage, barrier 10% per enemy, lightning barrage
Can't wait to see what other cool new toys we get to make combos
Cremedelight got it 1st
#59
Posté 03 septembre 2015 - 09:09
Also:
1. Spirit Blade no longer reflects projectiles (with/without upgrade)
Yargh. *feels incoming headache*
#60
Posté 03 septembre 2015 - 09:10
Isn't this what Bleed was supposed to be originally, before it got changed to Sunder in many places?
Yep, but they actually made it work in this patch
#61
Posté 03 septembre 2015 - 09:12
Has anyone noticed that the Haakon sword still does unbowed?
Do we know if that is now going to change to the new skill Livid? Or is it always going to be an unbowed sword?
#62
Posté 03 septembre 2015 - 09:15
it also looks like AW became almost immortal again.
#63
Posté 03 septembre 2015 - 09:20
Has anyone noticed that the Haakon sword still does unbowed?
Do we know if that is now going to change to the new skill Livid? Or is it always going to be an unbowed sword?
Hakkon Unbowed proc is different from the ability and therefore remains despite the ability being reworked into Livid (at least that's my guess).
#64
Posté 03 septembre 2015 - 09:20
So Spike Trap's evo is more or less useless on Perilous+
Seems the only good way to use the evo is on routine/threatening, with a level 20. Everywhere else its just, meh.
Part1
Part2
Spike Trap demo on nightmare, it's great for dealing with the shielded warriors
#65
Posté 03 septembre 2015 - 09:21
Hakkon Unbowed proc is different from the ability and therefore remains despite the ability being reworked into Livid (at least that's my guess).
Livid is a rework of Rage of the Avvar people, not Unbowed
#66
Posté 03 septembre 2015 - 09:22
That hunter build...makes me cry. Where is leapingshot?!
#67
Posté 03 septembre 2015 - 09:24
it also looks like AW became almost immortal again.
Few things rip apart barrier as quickly as projectiles, and without a good defense between cooldowns... It won't be pretty. Defensive Blade was also a lot of fun, so I'm sad to see it go.
- Felis Menari aime ceci
#68
Posté 03 septembre 2015 - 09:29
Livid is a rework of Rage of the Avvar people, not Unbowed
Whatever, it replaced Unbowed.
(and a little bird told me that it'll get nerfed soon)
#69
Posté 03 septembre 2015 - 09:31
New Challenges are up
- Proto aime ceci
#70
Posté 03 septembre 2015 - 09:54
Spike Trap demo on nightmare, it's great for dealing with the shielded warriors
Aye, spike trap is useful, but its upgrade changed just now.
It now adds 100 damage per second, over a timespan of 10 seconds. Very hard to justify that being all that useful on higher difficulties.
#71
Posté 03 septembre 2015 - 10:22
That hunter build...makes me cry. Where is leapingshot?!

Seriously gets in the way of my triple dmg enabled by stealth (or 375% wpn dmg with Razor's Edge) (or 450% wpn dmg with flanking, or higher idk)
#72
Posté 03 septembre 2015 - 11:14
Yep, but they actually made it work in this patch
Now they should go back and make everything that sunders actually bleed ![]()
#73
Posté 03 septembre 2015 - 11:14
Why does the Silent Sister suddenly involve with magic?
#74
Posté 03 septembre 2015 - 11:17
I like the change to the Spirit Blade.
#75
Posté 03 septembre 2015 - 11:33
Why does the Silent Sister suddenly involve with magic?
Pretty sure that's a bug





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