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Are Swarmers the real threat ? How the game would be without the auto-aim ?


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#1
Loufi

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I've seen some complaints lately about the auto-aim, and a recent game in which this function "forced" me to target a Swarmer instead of a Turret reminded me how it can be annoying at times. But, in the same time, I'm wondering if I could hit anything without it... I've played a few other shooters in the last years and I've the feeling that all these games were using some sort of aim-assist, so I guess it's for a good reason. Has anyone played a game lately where there was an option to remove the auto-aim ? How the shooting felt then ? Would you consider important to have such an option in ME:A ? 

 

inb4lolconsolesproblems

inb4playonPC 



#2
Salarian Master Race

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Between thumbsticks and auto-aim, I don't even try to aim on console.  Hipfire all the things, or throw grenades or gooballs, or use weapons that don't require you to aim (Krysae SI was surprisingly effective)



#3
Mgamerz

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Get a PC you scrub (=

#4
DisturbedPsic0

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On console, I think it's needed. Even with high sensitivity it's not as easy to control as mouse and keyboard. It's also why I felt my PC learning curve was pretty steep, having to get used to not having auto aim.



#5
Excella Gionne

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Joystix  :rolleyes: aren't reliable when trying to make precise shots. Auto-aim helps alleviate the problem. Auto-aim can get annoying. I have tried to aim at a Nemesis, but every time I zoomed in with my scope it kept auto-targeting a Centurion. I really don't know if I prefer auto-aim or no auto-aim, but then again, I always use guns that don't require MLG shots.



#6
Teh_Ocelot

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Much as I ****** about them to myself when they pull me off my intended target, I can't say I think life without it would be terribly enjoyable for a console scrub like myself. Try as they might, there's not a ton of precision in joysticks.



#7
Loufi

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Between thumbsticks and auto-aim, I don't even try to aim on console.  Hipfire all the things, or throw grenades or gooballs, or use weapons that don't require you to aim (Krysae SI was surprisingly effective)

I usually get my 20 HS medal, unless I'm using something really innacurate or the powers take all the kills. I think it's possible even for consoles players to reach a decent ratio of headshots.  At least I like the challenge that represents making precise shots with a pad.    

 

Get a PC you scrub (=

Hey I had inb4ed, you can't do that !

 

I have a PC, but using it to play when I relax in the evening would make me feel that I'm back to work. I don't know, maybe I will try once.

 

On console, I think it's needed. Even with high sensitivity it's not as easy to control as mouse and keyboard. It's also why I felt my PC learning curve was pretty steep, having to get used to not having auto aim.

That's my assumption as well. However I would like to see how the learning curve would be without the auto-aim.   



#8
Quarian Master Race

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Plenty. I experimented for a time with removing the auto aim on BF4, partly because it is more intrusive than in a lot of other console shooters and partly as an experiment. When my K/D dropped close to 3.0 and other stats suffered I decided to turn it back on, wherin I started moving up again. No matter how good you think you are, it ultimately helps, which is why competitive players in console tournaments use it universally. The thumbsticks on gamepads simply aren't precise enough for the potential extra targeting freedom in certain situations to make up for the massive time lost in abusing the system's target acquisition ability on the vast majority of enemies you will be engaging. A highly skilled player will do fine with or without, but they will still do better with it. Most players ("casuals") are lost without it.

ME3's auto aim isn't even particularly intrusive. Contrary to claims I've seen here, for me it doesn't snap to center mass (I can still quickscope headshots with a SR just fine), and doesn't seem to have a sticky reticle (i.e. the acceleration and sensitivity doesn't decrease massively when simply aiming close to targets). Its target prioritization is also reasonably accurate, assuming your manual aim is at least close to the enemy you are trying to hit, and even if there is a swarmer or something else in the path, adjusting only uses up a modicum of time due to the aforementioned lack of sticky reticle and the fact that reduction of random spread is instantaneous upon engaging ADS compared to many other shooters, where weapons take a moment to reach maximum accuracy in an attempt to prevent quickscope strategies becoming overpowered for high level players.


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#9
The NightMan Cometh

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We all know what the true threat to the safety of the galaxy really is  = PUGS

 

They have gotten more of us killed than all of the enemies / factions combined.


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#10
Quarian Master Race

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I usually get my 20 HS medal, unless I'm using something really innacurate or the powers take all the kills. I think it's possible even for consoles players to reach a decent ratio of headshots.  At least I like the challenge thats represents making precise shots with a pad.    

It is easily possible on this game if most of your kills are sourced from the weapon. I and others I've played with often get 20 headshot medals before 25 weapon kill medals with lots of very accurate weapons, compared to games like Killzone, BF or even CS where maybe only a 3rd of my kills at best will be due to headshots even with a sniper or other accurate rifle. The enemies in this game are ridiculously slow and often stationary targets, and the headshot multipliers and health pools on enemies are so high that in most circumstances they greatly decrease the TTK no matter how long you take to aim for them (within reason and bosses with double hit areas excluded).



#11
SilentStep79

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Plenty. I experimented for a time with removing the auto aim on BF4, partly because it is more intrusive than in a lot of other console shooters and partly as an experiment. When my K/D dropped close to 3.0 and other stats suffered I decided to turn it back on....

 

the rest of this post became a blur of admiration after reading 3.0 KDR! :wub:  :wub:  :wub:



#12
Salarian Master Race

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the rest of this post became a blur of admiration after reading 3.0 KDR! :wub:  :wub:  :wub:

 

she had me at Callous Professionalism, Focused Aggression, and 1:1.263 Post to Like Ratio


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#13
Marksmad is waving goodbye

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the rest of this post became a blur of admiration after reading 3.0 KDR! :wub:  :wub:  :wub:

I LOLed at the bit about dropping to 3.0....


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#14
SilentStep79

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I LOLed at the bit about dropping to 3.0....

 

INORITE? I forgot to put that bit about it DROPPING in my post....just....RAWR!



#15
Quarian Master Race

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the rest of this post became a blur of admiration after reading 3.0 KDR! :wub:  :wub:  :wub:

Your saracasm is simply biting. 3.0 is comparatively EZ for a pubstomper because Battlefield has vehicles and is full of players who don't really know how to counter them. I'm not and was never a pubstomping pro like these two.

http://battlelog.bat...1023942303/ps3/
http://battlelog.bat...1121483154/ps3/



#16
SilentStep79

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Your saracasm is simply biting. 3.0 is comparatively EZ for a pubstomper because Battlefield has vehicles and is full of players who don't really know how to counter them. I'm not and was never a pubstomping pro like these two.

http://battlelog.bat...1023942303/ps3/
http://battlelog.bat...1121483154/ps3/

 

QMR, when I wish to be either pithy or sarcastic you will KNOW it! I don't know much about BF, it's stats or player performance averages, but when I see ANY K/D higher than 1.5 or even 2.0 I sit up and take notice! My admiration was genuine and I hope you take it in the manner it was intended cause it's AWESOME to me!


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#17
Learn To Love Yourself

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Playing on the console without autoaim is pretty terrible.  Back in the COD days, I tried playing some games with it off, and it was horrendous.  But I tell you what, the air never pissed me off again, because that's all I pretty much hit.  


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#18
Salarian Master Race

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Did the Gears of War series have aim assist?  I only played it casually but I never thought aiming was difficult in that series.



#19
Miniditka77

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75% of the time, I like auto-aim.  It's really bad primarily in two situations:

 

1.  There are Swarmers all around, which causes you to auto-target them

2.  You are doing a wallhax build.  It seems like auto-aim will automatically ignore targets you can't "target" in favor of those you can.  Sometimes this isn't a problem, but sometimes you just want to headshot that Phantom crouched behind a wall before she can shoot at you, instead of targeting the Nemesis you can see in front of you. 



#20
Quarian Master Race

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QMR, when I wish to be either pithy or sarcastic you will KNOW it! I don't know much about BF, it's stats or player performance averages, but when I see ANY K/D higher than 1.5 or even 2.0 I sit up and take notice! My admiration was genuine and I hope you take it in the manner it was intended cause it's AWESOME to me!

Oh, well in that case thank you. Mine's 3.2ish in BF4. In Killzone and CS it is less than 2.5 because you can't abuse pubs (or pugs as people call them here) with vehicles in those games, and it's difficult to get much higher than that without being very good due to diminishing returns.

http://battlelog.bat.../270447101/ps4/

and as you can see with the point I was making, if you look under top weapons my headshot kill ratio isn't anywhere near as high with any weapon as it tends to be on this game. Usually it is on the order of 1 in 3 to 1 in 5, whereas on here I can manage the 20 HS medals before the 25 kill medals sometimes. Some of that has to do with the faster playing nature of a PvP FPS, but ultimately BF4's autoaim is far more intrusive to me yet it still helps my game.

Edit: As an aside, I'd love if ME:AMP had as detailed of stat tracking as that. Not the competitive stats like K/D or SPM, but individual weapon kills, accuracy percentages, headshot ratios etc, along with tracking your medals with numbers.


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#21
Deerber

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Get a PC you scrub (=


This.

:whistle:

#22
Quarian Master Race

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Did the Gears of War series have aim assist?  I only played it casually but I never thought aiming was difficult in that series.

Never played Gears much  but I'm fairly certain it did have a lot of bullet magnetism like Halo. The sort of aim assist where the reticle has relatively free movement, but bullets will curve to hit targets close to where you are aiming. It makes it feel like there isn't any but it is definitely there.
Edit: yep

 


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#23
Paynezz

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Plenty. I experimented for a time with removing the auto aim on BF4, partly because it is more intrusive than in a lot of other console shooters and partly as an experiment. When my K/D dropped close to 3.0 and other stats suffered I decided to turn it back on, wherin I started moving up again. No matter how good you think you are, it ultimately helps, which is why competitive players in console tournaments use it universally. The thumbsticks on gamepads simply aren't precise enough for the potential extra targeting freedom in certain situations to make up for the massive time lost in abusing the system's target acquisition ability on the vast majority of enemies you will be engaging. A highly skilled player will do fine with or without, but they will still do better with it. Most players ("casuals") are lost without it.

ME3's auto aim isn't even particularly intrusive. Contrary to claims I've seen here, for me it doesn't snap to center mass (I can still quickscope headshots with a SR just fine), and doesn't seem to have a sticky reticle (i.e. the acceleration and sensitivity doesn't decrease massively when simply aiming close to targets). Its target prioritization is also reasonably accurate, assuming your manual aim is at least close to the enemy you are trying to hit, and even if there is a swarmer or something else in the path, adjusting only uses up a modicum of time due to the aforementioned lack of sticky reticle and the fact that reduction of random spread is instantaneous upon engaging ADS compared to many other shooters, where weapons take a moment to reach maximum accuracy in an attempt to prevent quickscope strategies becoming overpowered for high level players.


What this guy said.

ME3's autoaim isn't even that bad if you put your reticle in the right place (which does require aim) and more often than not I see consile players relying on it (especially for sniping). If you turned autoaim off, you'll probably still do fine because it's a PvE game, but in other PvP games you'll probably struggle.

#24
Salarian Master Race

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Never played Gears much  but I'm fairly certain it did have a lot of bullet magnetism like Halo. The sort of aim assist where the reticle has relatively free movement, but bullets will curve to hit targets close to where you are aiming. It makes it feel like there isn't any but it is definitely there.
Edit: yep

 

Hmm that's interesting, because back in the day people were complaining left and right how female characters had smaller hitboxes, and there were even videos demonstrating that near-misses like the ones in the video you posted would simply not hit those characters.

 

I guess long story short is that not only are male characters easier to hit, but GoW version of aim assist puts them at an even bigger disadvantage than they otherwise would be, as shots can get pulled in from a broader area.

 

95% of my xbox negative feedback came from playing Anya in GoW3.  The other 5% was probably Bomberman.

 

 

What this guy said.
 

 

Those hips tho


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#25
Paynezz

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Auto aim isn't an issue on console provided your crosshair (pre-ADS thingy) placement is good. Most players who I see complain about auto-aim are those who rely on it to much to snap to targets because they are lazy/bad. If you aim your crosshair on what you want to ADS on it shouldn't be an issue.