I think unbowed is better
TBH, I never really used unbowed. Can't compare them personally.
I think unbowed is better
TBH, I never really used unbowed. Can't compare them personally.
I did not notice any real damage boost either, if anything my hits almost seemed worse.
TBH, I never really used unbowed. Can't compare them personally.

I did not notice any real damage boost either, if anything my hits almost seemed worse.
Me too. My templar definitely felt weaker today.
Well, the damage boost at least was working. You can clearly see that in the video.
Always ran Payback/ShieldBash with the wombo combo. Always felt like it took too many points to get all the way down to unbowed. NEED MORE POINTS FOR TEMPLAR. Biggest beef with that character...
Liked Walking Fortress/Counterstrike/L&S/(Shieldbash or Payback) and if I was feeling like actually being tanky I would just use Warcry and have an extra taunt.
I'm guessing promotions might have something to do with not really feeling as if I needed unbowed on those characters.
Always ran Payback/ShieldBash with the wombo combo. Always felt like it took too many points to get all the way down to unbowed. NEED MORE POINTS FOR TEMPLAR. Biggest beef with that character...
Liked Walking Fortress/Counterstrike/L&S/(Shieldbash or Payback) and if I was feeling like actually being tanky I would just use Warcry and have an extra taunt.
I'm guessing promotions might have something to do with not really feeling as if I needed unbowed on those characters.
It's not entirely a promotion issue, as much as just a personal preference. I used your same Lego build, except I replaced Counterstrike with Unbowed.
I still don't understand why they had to mess with Walking Fortress. The Lego was not that popular, and did not dish out a ton of damage. He was tanky, and that's about it. You reduce his tankiness, and he's just not very good. We already had the Templar if we wanted a 1H warrior who did more damage with less tankiness.
I still don´t get it, why give a pure tank a damage boost ability (if it would work) and remove a tank importank ability?
Seems a bit player unfriendly and even loreunfriendly. The templar is uneffected by the WF change and Vivid (if working) may look good at her.
Just really curious, what were you guys thinking? Any good reason I do not even imagine?
I still don´t get it, why give a pure tank a damage boost ability (if it would work) and remove a tank importank ability?
Seems a bit player unfriendly and even loreunfriendly. The templar is uneffected by the WF change and Vivid (if working) may look good at her.
Just really curious, what were you guys thinking? Any good reason I do not even imagine?
Would be nice to know the reasoning.
I love the new class and weapons, but I appreciate classes with a safety net due to my skills and playstyle. This patch, both my safety classes were nerfed - SS and Lego.
There are already many players sticking to SS (and the nerf is not that big^^) now the new mage (which I enjoy very much myself) many players will countinue to play even after the first-days-hype, at least for the great fun factor. The focus on bullrushing and shooting everything in sight to do a mission as fast as possible increased. But on many pugs on higher difficulties, these players often die (on don´t learn from it). The Lego (played and build well) joining a pug is at least a bit of a compensation for that. ... was ...
I´m not interested in crying about it. They rarely change things back. Just wanna now: why?