I love it. Like you said, it allows the mage to be more like a mage now.
So it's more like the other specs now. That's a good thing?
Because those who are against this change are not offering any valid reasons for being so. Its just "hurr durr, Spirit Blade sucks naow." They are complaining but there is no real meaning behind the complains.
You mean aside from this patch nerfing the power of the ability and changing the entire playstyle many people enjoyed?
Spirit Blade still deals damage and can deal high burst damage. Spirit Blade still affects guard and barrier although its damage in that regard is now consistent with its low mana cost.
What was inconsistent before? In the pantheon of "overpowered" abilities in Inquisition Spirit Blade barely made the cut. I can still spam Thousand Cuts to wreck anything in 3 seconds. Spirit Blade was better than that?
Previously, it did too much while having such a low mana cost which makes little sense. On top of that, it only costs 10 mana and it has faster animation now.
Who cares if an ability in SP does "too much" damage? You're not competing with anyone and you have to choose to use the ability. The only reason to nerf abilities in a game is because they're so good they force every player to use them to keep up. That doesn't apply to SP. You wanna talk about having no meaning behind complaints?
From a logical viewpoint, Spirit Blade has been changed, not butchered or nerfed. It just works differently now instead of being weaker. In fact people who complain about this remind me of the Mass Effect 3 days where we had people pointless complaining how the Tech Armor for the Sentinel sucks because its not like the way it was in Mass Effect 2.
Hence the percieved "elitism".
You just disqualified yourself from this discussion. The Tech Armor in ME3 is objectively worse than it was in ME2. That is an inescapable fact. In ME3 it offers less protection, less utility, and actively makes a caster class less effective in casting.