So, I'm over here playing on casual, trying to fight a dragon two levels lower than me (keep in mind, before this patch, I was able to lay waste to one of an equal level) and I realize that something has gone horribly wrong both with my barrier regeneration and my mana regeneration - and the fact the dragon keeps being able to step on me when in the past I'd do enough Spirit Blade damage to the leg to stop it.
Turns out, Spirit Blade now is not only nerfed but appears to either be resetting or consuming a huge portion of mana regeneration. So what is there to do to keep barriers up as a Knight Enchanter while waiting on mana regen? Oh, right, spamming another bloody button - one with almost no impact comparatively that's also best used at a range (again, why bother being a KE now, if you're forced to do everything ranged?!) - the trigger for basic staff attack. Words cannot explain how frustrated I am with this after realizing that... and spending ten or so finger-hurting minutes spamming trigger in the hopes my barrier wouldn't die while I waited on mana regeneration because I can no longer use Spirit Blade during those lulls.
My mage is no longer a badass magical warrior. She's a pathetic child who needs to go back to the circle because she can't even manage her energy well enough to effectively swing a blade while her mana regenerates. Not just any blade, but the one she had to craft by hand to even be accepted by her mentor. But no, she can't possibly use it at will, it's such a difficult and energy-consuming thing; never mind that wielding it was her - and every Knight-Enchanter's - first skill learned as a KE and therefore the one she's most practiced and familiar with. Disgraceful! Who in the world thought this was a good idea?!
And really, it doesn't even change that she's more or less unkillable so long as a button is spammed. (Seriously, it just took a frustratingly longer amount of time, but so long as I kept spamming trigger, she could stand directly in dragon breath and not get hurt.) It just changes which button, and takes away the awesomeness of playing the class. Because now while she tries to keep her barriers up, she's standing on the sidelines like any other generic mage, firing off basic attacks that do almost no damage, looking like a fool instead of rushing in and stabbing the enemy like a true 'warrior'/tank.
It's not fun anymore. It's infuriating. If it weren't for the Golden Nug and my mage's awesome schematics, I'd shelve her right now and never come back to playing a Knight-Enchanter. My favourite class/specialization combination has basically been destroyed... and for what? They haven't just nerfed the iconic power of the class, they've basically said "screw you, now you have to learn an entirely new strategy/play style/method of managing resources because the way you play in the privacy of your own single player game just isn't good enough for us" and to me that's just... it's wrong on so many levels.
If this had come maybe one or two months after the game was released, I'd perhaps understand it a bit more. It could be chalked up to 'they realized it wasn't fitting the vision they had for the specialization.' I'm not sure how that'd be logical, since KE is supposed to be a melee mage, but I'll suspend disbelief for the hypothetical in this. If it had come that soon, it'd make sense. To come this late in the game is just not okay. Not fair. And kind of infuriating. (And again, if I felt like using the other spells extensively, I'd have become a different kind of mage than the one meant to be a melee fighter.)