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Ouch! Spirit blade just got butchered.


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#151
OdanUrr

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Any time I read someone saying something along the lines of "they shouldn't nerf a skill in a single player game," it always translates to the same thing to me- "I'm not good enough."

 

I'm sorry, this deserves...

 

Spoiler

 

Personally, I feel the change's pointless. Nobody was forcing you to play an OP KE after all. There are even other classes to play.


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#152
Alley Cat

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Any time I read someone saying something along the lines of "they shouldn't nerf a skill in a single player game," it always translates to the same thing to me- "I'm not good enough."
 

[snip]

 

Perhaps you should work on that faulty translator, then. Try Google Translate, even it's better than what you're claiming. ;)

 

People have different playstyles, preferences, etc. And considering the game has a casual mode "for players who prefer the story to the combat" or however it's worded, that invalidates your attempt to belittle those of us who choose to play that way and are sick of seeing things ruined in single player games to this degree. It has nothing to do with "being good enough" or not. Hell, I have a friend who's beat the game on Nightmare twice with non-mage characters but is disgusted by this change to Knight-Enchanter because she wanted to play a badass borderline-unkillable mage for rp purposes. Which, y'know, it's a roleplaying game so it's kinda what you're meant to do.

 

The way someone likes to play a single player game can never freaking be wrong, because their play style does not, in any way shape or form, affect how other people experience the game. Don't like how "overpowered" a spell is? Don't use it. Don't like how "overpowered" a whole specialization is? Don't freaking play as that specialization. I mean, I don't much care for the entire Blood Magic thing in earlier games, but you'll never see me whining that they should release patches years later to completely destroy that specialization on account of my distaste for how it doesn't properly fit into the game. Because it's something I can easily just not play instead of expecting or wanting Bioware to destroy the fun for those who enjoy it.


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#153
paintandbass

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And no, this change doesn't make any sense and is in no way logical. It's a single player game. A lot of people enjoyed and had fun with KE as it was, and more importantly they fk picked the KE specialization BECAUSE of how it was designed. Now everyone who enjoyed that gets a big middle finger from Bioware. Why? Because fk you that's why. There's no logic or reason that would justify it. Again... SINGLE PLAYER. Did you get that? SINGLE PLAYER! You need it repeated?


You seem to be under the delusion that being a single player game means devs should have no interest in keeping the game balanced and interesting across all specializations. It's a good thing they didn't release the game with a level one boomerang that one-hitted every enemy it touched regardless of level; you'd be exploding in rage when they decided to take it out......
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#154
Jeremiah12LGeek

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An overpowered ability is not much of an issue in SP.

 

When people say that about a single player game, they're not referring to "overpowered" because it's unfair to other players, but because it trivializes the challenge that was intended to be part of the gameplay experience. If someone wants to use the Arcane Warrior, but doesn't want the combat challenge trivialized, they find themselves being forced to request a nerf to address the issue, or else give up on build diversity. Developers are inclined to nerf abilities in that situation because it brings the game closer to what they intended. For that reason, abilities can get nerfed at any stage of the development cycle, and inevitably, the people who had liked using them to trivialize combat will be upset about it. Everyone has understandable desires in this situation (not everyone plays for the challenge) but as for whether it is an issue, well, it is an issue to those who care about such things, which includes the people who made the game.

 

Sure, if you don't care about balancing or build diversity.

 

Well, that was a heck of a lot shorter and better put than what I said. I probably should have read a few posts further before writing my Wall'o'Text™.


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#155
Drasanil

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I have a friend who's beat the game on Nightmare twice with non-mage characters but is disgusted by this change to Knight-Enchanter because she wanted to play a badass borderline-unkillable mage for rp purposes. Which, y'know, it's a roleplaying game so it's kinda what you're meant to do.

 

The KE is still a badass borderline unkillable mage, all you have to do now is top off your spirit blade once in a while. So long you actually used other spells once in a while (and why wouldn't you, when energy barrage and EDIT: Immolate are total no brainers?) the SB 'nerf' has changed nothing, in fact the KE got a slight buff. If all you did was spam SB and played on casual for the story, then the nerf barely even matters given casual is still a total cakewalk.



#156
Aulis Vaara

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The KE is still a badass borderline unkillable mage, all you have to do now is top off your spirit blade once in a while. So long you actually used other spells once in a while (and why wouldn't you, when energy barrage and flashfire are total no brainers?) the SB 'nerf' has changed nothing, in fact the KE got a slight buff. If all you did was spam SB and played on casual for the story, then the nerf barely even matters given casual is still a total cakewalk.


What has changed is that you are now FORCED to use those spells, instead of having the option before. Did you prefer to go for mobility or other spells? Tough ****, you're now obligated to go for Energy Barrage or another spell that hits a lot of targets (especially a nightmare with friendly fire on).
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#157
OdanUrr

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When people say that about a single player game, they're not referring to "overpowered" because it's unfair to other players, but because it trivializes the challenge that was intended to be part of the gameplay experience.

 

Does such a challenge exist to begin with? I thought enemies in DA:I were pretty much damage-sponges and little else.


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#158
In Exile

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A KE could never, ever hope to match the Warrior's DPS potential.


To get outdone by a warrior requires skill. Either skill in playing a Reaver and managing health (esp. on nightmare) or the boss slaughtering power of the Chevalier.

#159
In Exile

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What has changed is that you are now FORCED to use those spells, instead of having the option before. Did you prefer to go for mobility or other spells? Tough ****, you're now obligated to go for Energy Barrage or another spell that hits a lot of targets (especially a nightmare with friendly fire on).


That was always true. In fact, before, if you were power gaming, you could argue you were obliged to spam SB in a fair number of situations. It's not really being forced, and if you want to play a suboptimal way, the difficulty slider is right there.

Again I have to add I really am against this change: I don't think a patch in SP should ever fundamentally change the playstyle for a class.

But I don't see this as a nerf.
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#160
Alley Cat

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The KE is still a badass borderline unkillable mage, all you have to do now is top off your spirit blade once in a while. So long you actually used other spells once in a while (and why wouldn't you, when energy barrage and flashfire are total no brainers?) the SB 'nerf' has changed nothing, in fact the KE got a slight buff. If all you did was spam SB and played on casual for the story, then the nerf barely even matters given casual is still a total cakewalk.

 

A generic borderline unkillable mage, though. The roleplay element of focusing solely on melee once you charge in against an enemy has been damaged severely. If they did this and also gave us the ability to use real weapons, that'd be different and I'd just toss Spirit Blade aside and not care one iota. But to me, it's completely screwed up the fun of roleplaying as a Knight-Enchanter when I have to sit here and focus on remembering to charge up the blade instead of just using it, and the other spells, when it feels right for my character or my playstyle.

 

Worse that there's now nothing that truly fits in with the lore of being a melee mage for me to do while waiting on mana to regen. Using Spirit Blade damages my mana regeneration now, so I have to use basic staff attacks if I want to keep dealing damage and/or keep up my barriers in the meantime. And maybe that means she's now a crappy build for how Knight-Enchanter has been changed to work, but that's not my fault. I've had this character for over 200 hours now, clearly meaning I created her to work with the strengths and weaknesses as they were originally, and they slapped this change onto existing saves instead of just new ones; I imagine if I started from scratch I'd be better able to compensate somehow, but that's beside the point.

 

What has changed is that you are now FORCED to use those spells, instead of having the option before. Did you prefer to go for mobility or other spells? Tough ****, you're now obligated to go for Energy Barrage or another spell that hits a lot of targets (especially a nightmare with friendly fire on).

 

^^ Also, seriously, THIS.



#161
Dabrikishaw

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Yeah, Spirit Blades's adjustment doesn't mean Knight-Enchanter was nerfed. It's still incredibly powerful with or without the old Spirit Blade.



#162
In Exile

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Wait, SB always drained mana. Where is this SB not using mana point coming from?

#163
Alley Cat

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Wait, SB always drained mana. Where is this SB not using mana point coming from?

 

It never drained enough to completely reset my mana counter before, but now it does so I'm fairly certain it drains more, now. That or I've managed to land myself a glitched savegame.

 

Edit: Either that or it never seemed as bad in the past when I didn't have to obsess over being able to keep the blade charged. All I know is I used to spam Spirit Blade between spells sometimes and I never noticed it resetting the mana back then. Maybe I just wasn't staring at it like I am now?



#164
Jaison1986

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It never drained enough to completely reset my mana counter before, but now it does so I'm fairly certain it drains more, now. That or I've managed to land myself a glitched savegame.

 

Edit: Either that or it never seemed as bad in the past when I didn't have to obsess over being able to keep the blade charged. All I know is I used to spam Spirit Blade between spells sometimes and I never noticed it resetting the mana back then. Maybe I just wasn't staring at it like I am now?

 

It drains all the mana because you need to spam spells and charge SB, otherwise it won't do enough damage to keep barriers up. Before the patch I rarely ran out of mana while fighting foes. The lack of extra damage against barriers and guard doesn't help neither.


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#165
Alley Cat

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It drains all the mana because you need to spam spells and charge SB, otherwise it won't do enough damage to keep barriers up. Before the patch I rarely ran out of mana while fighting foes. The lack of extra damage against barriers and guard doesn't help neither.

 

Thanks for explaining that. I was beginning to worry if I had a glitched save or had lost my mind. I remember fighting two giants and three brontos at the same time about an hour before I installed the patch and never really being that hurt for mana, so running out repeatedly while facing a mere group of red templars definitely felt extremely wrong and different.



#166
Elhanan

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What has changed is that you are now FORCED to use those spells, instead of having the option before. Did you prefer to go for mobility or other spells? Tough ****, you're now obligated to go for Energy Barrage or another spell that hits a lot of targets (especially a nightmare with friendly fire on).


Nope; one must take some spells before becoming a KE, but one is not forced to use them. And one may still utilize Spirit Blade w/o charging it, but it will not be as effective. I like Energy Barrage and most of the Storm school myself, but Immolate, upgraded Fade Step, Winter's Breath, and Fade Cloak are all lesser AoE selections; some work better than others.

#167
The Baconer

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Sure it could, and would go way beyond when considering barrier and guard damage. Two swings, almost no mana cost, and no cooldown and you've done 1000% guard damage. Weapon damage numbers are lower, but your swings are all spirit damage, with rune damage stacked on top. No armor mitigating damage that physical damage warriors have to deal with, no elemental resistance to spirit damage, lots of enemies weak to spirit damage, and you simply melted guard and barrier. And every swing increased your defense too.

 

The armor penetration options available make that a non-issue. Spirit Blade is a nice multitool, it's primary function is a primer for the big guns. However, as a damage option, my 2H warrior liquefies people at a speed it could never match on its best day.



#168
actionhero112

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I'm sorry, this deserves...

 

Spoiler

 

Personally, I feel the change's pointless. Nobody was forcing you to play an OP KE after all. There are even other classes to play.

 

Personally, I feel the threads' pointless. Nobody was forcing you to play an UP KE after all. There are even other classes to play.



#169
Drasanil

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What has changed is that you are now FORCED to use those spells, instead of having the option before. Did you prefer to go for mobility or other spells? Tough ****, you're now obligated to go for Energy Barrage or another spell that hits a lot of targets (especially a nightmare with friendly fire on).

   

Your complaints make no sense, if you were playing on Nightmare FF 1) outside of guard busting Spirit Blade was never actually Nightmare efficient in the first place and 2) you already limited your own spell selection with Friendly Fire. Finally, you seem to be whining about the standard SB/FC/FS/Extra Spell build being nerfed, when it more or less work exactly the same any ways, the real damage dealer in that build was never SB, it was FC.

 

At best Spirit Blade was semi-decent crutch, if you really can't do nightmare now, just lower the difficulty to compensate and it works out the same. 



#170
TheSpookyAce

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Personally I feel like KE is in a better position than ever before. The problem is that the change comes too late in the game cycle so it's much harder for many people to break out of the SB spam playstyle.  Just craft a stronger staff if you feel like you can't keep up with your barrier anymore, and I'm not saying you should(or game should "force" you to do this), just that it might lessen your frustration with game (if there's any since I don't feel like my KE got nerfed at all). I stopped SB spamming since I can now just keep up my barrier with basic staff attacks.


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#171
OdanUrr

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Personally, I feel the threads' pointless. Nobody was forcing you to play an UP KE after all. There are even other classes to play.

 

Nice try.


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#172
In Exile

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It never drained enough to completely reset my mana counter before, but now it does so I'm fairly certain it drains more, now. That or I've managed to land myself a glitched savegame.

Edit: Either that or it never seemed as bad in the past when I didn't have to obsess over being able to keep the blade charged. All I know is I used to spam Spirit Blade between spells sometimes and I never noticed it resetting the mana back then. Maybe I just wasn't staring at it like I am now?


Maybe. I often found SB to really heavily drain my mana, or rather, I often found myself in situations where I was very low on mana. But I used non-SB spells often, so perhaps that explains our different experience?

#173
AstraDrakkar

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I knew KE would end up nerfed severely cause it was OP. Thats why I always specced rift mage instead. :)



#174
Elhanan

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I knew KE would end up nerfed severely cause it was OP. Thats why I always specced rift mage instead. :)


I should try it soon, but I am not a fan of casting Barrier so often, and the KE has that fixed as a bonus. Perhaps it should be available on all Specializations.

#175
actionhero112

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Nice try.

 

 

I was just mirroring your own dismissive posture. If you don't like what I said, why don't you just do something else? Avoidance, after all, is the best way to solve problems, as you suggest yourself.