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I was just mirroring your own dismissive posture. If you don't like what I said, why don't you just do something else? Avoidance, after all, is the best way to solve problems, as you suggest yourself.
Try again.
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I was just mirroring your own dismissive posture. If you don't like what I said, why don't you just do something else? Avoidance, after all, is the best way to solve problems, as you suggest yourself.
Try again.
While I'm miffed about getting the rug pulled out from under my feet this late in the game, it seems that the change may work well with my KE style. I like to carry a fire staff, and usually lead off an attack with an energy barrage, which charges barrier (and guard, if I'm deep enough in the PT to have guard/hit FT in masterwork slot) and weakens the enemy to fire magic. Then I let the group he's in have it with an immolate, charge in with fade step, cloak, and start wailing with the SB while inside of him. I explode-reappear, and he goes flying, usually dead. Chain lightning comes into the mix too, whenever appropriate (like cooldowns). I'm guessing these tactics would still work well with this new ability that replaces the SB I'm used to?
Your complaints make no sense, if you were playing on Nightmare FF 1) outside of guard busting Spirit Blade was never actually Nightmare efficient in the first place and 2) you already limited your own spell selection with Friendly Fire. Finally, you seem to be whining about the standard SB/FC/FS/Extra Spell build being nerfed, when it more or less work exactly the same any ways, the real damage dealer in that build was never SB, it was FC.
At best Spirit Blade was semi-decent crutch, if you really can't do nightmare now, just lower the difficulty to compensate and it works out the same.
Look, it's not about what is most efficient, it's about spirit blade no longer being viable without energy barrage.
It was never supposed to be the biggest damage dealer, it was supposed to be a replacement for your basic attack (with some nice perks), but it no longer is.
That's exactly what it is now. No other class just gets by spamming their basic attack and never using other abilities, the change to Spirit Blade incentivises you to act accordingly. It does better damage than a basic staff attack even at 0 charges, it can hit multiple targets in melee, it can be spammed, has better synergy with clean burn than a staff with gathering storm, and gets more powerful when you mix its use with other abilities.
How is it not a replacement for the basic attack with some nice perks on the side?
So you can't just wade into the fray like a knight enchanter should.
You can, you're just better off using other abilities in addition to it. Do you complain that warriors use abilities to wade into the fray effectively instead of just being able to spam their basic attack and hope for the best?
My main problem with spirit blade as it is now is that I find little reason to go into melee. Oh sure, a fully charged blade packs a decent wallop, but it's about the same level as any of my other damage spells. And those I don't need to charge. So the result is that I'm now spamming spells from long range, and since I need to charge into melee to use my spirit blade -which takes time, thus losing damage-, it just sits there at 99 charges as I keep blasting away from range. Maybe occasionally whalloping an assassin/demon who teleports in from behind.
The very idea of the Knight Enchanter was to be a melee mage, but that has become... largely pointless with this change. Yes, Knight Enchanter was powerful, but not because of spirit blade, It was powerful because of its insane barrier generation and upkeep. The damage output of spirit blade itself was always mediocre, but now it is just pointless.
So I started playing DA:I a few weeks ago, and I single-handedly beat a dragon with a 'nerfed' KE -- on nightmare difficulty -- after the dragon obliterated the rest of my party in about 25 seconds (most of them sporting much better armor than my Inquisitor). I hadn't read any FAQs or guides about KEs, and I'd only just bought my first KE skills an hour or so before confronting my first dragon. And yes I used plenty of Spirit Blade attacks too.
Most, or all, of the whining on this thread is invalid. The KE is still amazing.
That is one impressive thread necro.
Well played. Well played, indeed.
One way to look at the specializations is with an "Offense, Defense, Support" eye.
WARRIOR:
Templar: Support/Offense
Champion: Defense/Offense
Reaver: Offense/Support
ROGUE:
Tempest: Offense/Defense
Artificer: Support/Defense
Assassin: Offense/Support
MAGE:
Knight Enchanter: Defense/Support
Necromancer: Support/Offense
Rift Mage: Offense/Support
I found Spirit Blade synergizes well with Fade Step, especially with the Chill Step upgrade, since the cold damage charges the blade.
It still synergizes with Clean Burn, and the barrier generation is still there.
The Knight Enchanter is a defense/support class anyway, so it's not meant to be high-DPS anyway. It's a survival class, meant to outlast the enemy.
That's my two cents anyway.
150% damage down from 300. Only 100 against guard and barrier. Explain how that is function not nerf.
this was rediculous overpowered. its a mage not a fricking warrior.
It is a recurring theme : Bioware creates a good game and designs memorable characters and classes that we begin to favor and enjoy. Then, suddenly they decide to change abilities and effectively lobotomize what we love the most, and just screw up everything. It happened with The Old Republic when the jedi shadow lost 1 third of its armor mitigation, it happened with our KE character. Why would they nerf a character in a single player game? Instead of nerfing effectively the whole game experience why not fix a KE problem which was there from the beginning: the loss of cohesion of the animated spirit blade.
Yes, folks we try to get up and Bioware slaps us down and try to get up just to be ridiculed again. Its because they have NO RESPECT and NO CONSIDERATION for the people. You the player are a worthless and pitiful human being which does not deserve to enjoy a game w/o being reminded that no matter how much you try to soar and transcend your condition you are actually small. Its not the first time and it wont be the last.