Truthfully, the "stop arguing" thing is (or was originally) directed at everyone. That's why I didn't quote. Plus, my post was right below yours, anyway.
Going from this comment you made in a thread of yours (the subject of which, I agree), on page three:
I'd gathered you weren't interested in being corrected. This specific comment was why I was perplexed at your complaint about the other user being difficult to parse. Though the syntax was a little screwy, I understood the concept just fine. If you replace "answered" with "said to," it will clear up the message, I think.
Hey, I'll correct anyone's English (I'll correct your English; I'll correct your dog's English--I'll correct my own English!), if I get paid to do it... or asked politely. What can I say? I'm a softy.
Anyway, enough thread derailing. Only relevant comment I have is that I'm super bummed that I never got the chance to try out the Knight-Enchanter before it got nerfed. I understand nerfing MP stuff, but SP stuff shouldn't have to suffer for it. Those're just my two cents, of course. I'm getting tired of all the unnecessary SP nerfing and easy-to-avoid exploit-removal going on. Of course, nerfing wouldn't bother me in the least if enemies didn't have inflated health bars of MMO proportions, regardless of difficulty. If this wasn't the case in DAI (which it very much is), I'd say "nerf" away. I'm on PC, though, and can just use cheaty mods to bypass nerfing, for the most part.
Truly the entire thing was for me and you obviously know that.
An I don't have time to decode anyone's mistakes either way you put it what he answered to me or what he said to me had no relevance at all.
And it's not a Nerf they still allowed it to have power through charges the blade can build up to then release for a huge hit. It's not suffering anything seeing as it was a OP ability and I don't see any enemies having inflated health bars. They all seem to have normal amounts based on their level and what the enemy is.





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