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Patch 10 Issues


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#1
NessCraig

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This thread is strictly for pointing out issues with Patch 10. I will compile the list as everyone posts .

 

Don't be negative. Just say what's happening.

 

(no working as intended ... for example ;)  )

 

Gameplay issues

 

When two or more people in my party were using Saarabas, both the Glyphs of Aqun skill and the Wall of Hissra skill did not work properly (didn't work for one and worked for the other). Those were the ones we saw it on. If three of us had the skill, it still only worked for one.

 

Sometimes the skills don't cycle through correctly. Did the Ataashi's Breath animation 3 times in a row multiple times and just got fire every time.

 

Gaatlok blast [flow] shoots 1 cold and 1 electric stone, not two electric.

 

After a zone is cleared all health buffs from From Knowledge, Strength are removed.

 

The passive "In Ignorance, Weakness" seem not to work properly, especially with "Asaraa´s Leap". (sometimes it works sometimes not)

 

That rampage dagger seems to stack it's movement speed incorrectly, or at least it feels so on Izzy. Maybe it's just her animation.

 

An enemy spawned in a treasure room. Unfortunately none of us could open it so host had to quit (then migration failed)

 

I met an Arcane Warrior with some super bugged health. When he showed up he had 2 bars of health and after every zone transition his health was in the red.

 

Barrier no longer works on the escort targets (Captains and Informants).  Tried with Saarebas and with Keeper.

 

When you respec Saarabas on the XBOX 1 and you hit the right thumbstick button. It takes you to dragon's call not her respec.

 

Inquisition Score is not matching Leaderboard again. :/ 

 

The new party member stats do not show portraits and sometimes dissapear completely.

 

 

In Ignorance, Weakness (Immune to being interrupted during casting in finishing stance) doesn't work 50% of the time
Started by WavebendToday, 04:46 PM


#2
Luke Barrett

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The ranged/melee defense stat is actually a distance check rather than a melee/projectile check.


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#3
Luke Barrett

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What is the range limit?

 

I believe it's ~3 meters. Surprised noone had noticed this until now B)


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#4
Luke Barrett

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Also it may be my imagination but leaping shot simply does not hit nearly as many of its shots as before.

 

We took off the heavy screen shake/rumble on each individual hit in favor of just having the core one do it once so it may feel a bit weaker mentally.


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#5
Luke Barrett

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Was not intentional, should be fixed in the future. I'll probably just double the fire damage with a server override in the short term.


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