That bug has been there for a long time, it's got nothing to do with patch 10
oh my bad i did not know the Saarebas had been around a long time but its only with her that i have noticed this
and im not sure its a bug as much as an issue
That bug has been there for a long time, it's got nothing to do with patch 10
oh my bad i did not know the Saarebas had been around a long time but its only with her that i have noticed this
and im not sure its a bug as much as an issue
Ps4, now I see Single Player circles on the left side of the screen with barriers and guard gauge for some rounds.
aw's new charged lightsaber bugs out on dragons, non upgraded and it will flash from full to zero even if its not used and hits for less than 200 dmg regardless of if its showing fully charged or not despite normal staff hits doing between 250 and 650 (kingfisher staff), makes a dragon rather take longer than the rest of the map even when it spawn bugs and pops 1 mob at each end of the map in zones 1>4 after you cleared the main host......
about 90% of the time I stand inside an enemy (both on/off host) fade cloak does no damage and does no knockdowns.... aw just became basically useless after threatening
Leaping shot seems to be more inconsistent than usual. I have seen it do 0 damage and totally miss mobs that were point blank range and not blocking. No BLOCKED spam, no damage number, just nothing happens other than the animation.
Drakescale Assassin's Armor cannot be upgraded with Armor Upgrades.
Lunge and Slash doesn't trigger the "no cooldown" when used from at least 5 meters.
oh my bad i did not know the Saarebas had been around a long time but its only with her that i have noticed this
and im not sure its a bug as much as an issue
No need to get snappy there
I've been seeing that happen for a long time
It still happens from time to time and I have no access to the saarebas whatsoever
It is entirely possible that the saarebas exacerbates the problem
Be optimistic. It´s not a bug it´s a feature ![]()
cheater's shield toxic cloud does zero damage
cheater's shield toxic cloud does zero damage
I noticed it too. The green fog will show up but enemies are totally unaffected by it.
Drakescale Assassin's Armor cannot be upgraded with Armor Upgrades.
Lunge and Slash doesn't trigger the "no cooldown" when used from at least 5 meters.
cheater's shield toxic cloud does zero damage
Does damage but doesnt show the damage numbers. (according to what I read on a different thread)
No need to get snappy there
"need" hell i thought it was required;)
@hc
it might do sometimes but after a disastrous perilous round where the mobs appeared to stand in the cloud until it dissipated taking zero damage I figured i'd do a private routine playthrough and check it, it triggered on the first 3 mooks and they just stood in the cloud taking zero damage, health bars didn't move a jot went through the entire game testing it over and over just to be sure and not once did I see anything loose health whilst stood in the cloud from that shield hence why I mention that its borked /
The issues I've noticed lately...some may already be posted here:
HoK seems to be spotty when killing with certain abilities with the newer weapons. I've killed a fair few things with chain lightning and have gotten no HoK, despite having two superb life drain rings on.
I recently had a match with the silent sister in which I gained no guard at all, even though I had a savage thorn dagger as well as being the SS.
The escort missions are even more impossible now without being able to barrier them.
The drakeskin armor for the assassin can't be upgraded in the legs.
There are times when your guardian spirit is available, but doesn't actually work.
Elemental mines sometimes float in air.
Upgrade of disruption field not always working properly.
Had a game today where my saarebas gained no xp after a match. Got the gold/items from the run but 0 xp.
I just had moon mines on Varric today in sp, so this is definitely a much bigger problem than I anticipated.
Anyone else notice they changed walking bomb? it no longer spreads walking bomb to enemies nearby if you detonate it instantly, however the explosion damage seems to be significantly higher than it was before. Also upon further testing it seems you can still get it to spread to nearby enemies provided you let the timer run its course and the victim dies to the initial walking bomb(needs further testing though). Honestly it feels like a nerf to me, yea the extra explosion damage is great on perilous and you might clear rooms right away instead of waiting on the DoT to finish mooks off, but its kind of a letdown on nightmare so far. i'd love if one of the devs can elaborate and tell us what specifically was changed for walking bomb since it seems really inconsistent to me right now.
Anyone else notice they changed walking bomb? it no longer spreads walking bomb to enemies nearby if you detonate it instantly, however the explosion damage seems to be significantly higher than it was before. Also upon further testing it seems you can still get it to spread to nearby enemies provided you let the timer run its course and the victim dies to the initial walking bomb(needs further testing though). Honestly it feels like a nerf to me, yea the extra explosion damage is great on perilous and you might clear rooms right away instead of waiting on the DoT to finish mooks off, but its kind of a letdown on nightmare so far. i'd love if one of the devs can elaborate and tell us what specifically was changed for walking bomb since it seems really inconsistent to me right now.
At the risk of sounding patronising... You have taken the virulent bomb upgrade, right?
At the risk of sounding patronising... You have taken the virulent bomb upgrade, right?
Anyone else notice they changed walking bomb? it no longer spreads walking bomb to enemies nearby if you detonate it instantly, however the explosion damage seems to be significantly higher than it was before.
MUCH higher explosion damage. DoT spread not sure about.
Mildly embarrassed to admit this, but I just realized this weekend Hakkon Weapons kills do not count towards the weapon challenges. Specifically, the Hakkon Greatsword doesn't count towards greatsword kills. This may have to do with it being a crafted item. Been using it for a month and there were no increases in kills. Just happened to check this weekend.
There seems to be a new bug that if you are interupted while opening a treasure door the door will not open.
There seems to be a new bug that if you are interupted while opening a treasure door the door will not open.
Mildly embarrassed to admit this, but I just realized this weekend Hakkon Weapons kills do not count towards the weapon challenges. Specifically, the Hakkon Greatsword doesn't count towards greatsword kills. This may have to do with it being a crafted item. Been using it for a month and there were no increases in kills. Just happened to check this weekend.
Yep, this has been the case with all Hakkon weapons since hey were introduced. Beginning to think that won't be addressed.