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Patch 10 Issues


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#101
scene_cachet

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Nothing new, been happening since launch...

It's especially gruesome in Ferelden Castle where the Dragon seems to know you're trying to get gold and snipe you from across the map...

 

I've been playing forever.... and this has never happened to me or my friends on PS4.

 

All of a sudden it's happened 3 times since patch 10.


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#102
Carbon_Bishop

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Tevinter Riches and Fereldan Riches challenges have the same portrait at third star.  (Angry Man with Conquistador Helmet)

 

"Dangerous" Thing Sarebas exp challenge rewards title of "True Grey" (Katari) instead of "Dangerous Thing"

 

PS4



#103
scene_cachet

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Tevinter Riches and Fereldan Riches challenges have the same portrait at third star.  (Angry Man with Conquistador Helmet)

 

"Dangerous" Thing Sarebas exp challenge rewards title of "True Grey" (Katari) instead of "Dangerous Thing"

 

PS4

 

Also the Professor title is Electromancer instead of whatever it's supposed to be.



#104
lcneed

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Not sure if this is new, but randomly the end screen with the 4 names and classes will show 1 person with completely different class.   A Silent Sister will become a Reaver, etc....



#105
nanotm

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@scene_cachet

 

the absolute worst is when it lets you finish the door opening animation but wont actually open the door and lets you keep trying..... happens quite often if there is the tiniest bit of lag, and the walls you have ot kick down bug out the most regardless of who the host is is anything causes a lag frame or three the damn thing will remain standing ....found out the sarabas can teleport through all manner of solid objects but if your solo playing you needo t leave all the gold pots just in case you find a need to teleport back to them so you can actually finish the game .....


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#106
scene_cachet

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I had a funny glitch the other day that transported me to the zone ahead of my team, I could run around and collect pots, there were no enemies and the treasure door hadn't been assigned to class and the loot chest wasn't there.  

 

When my team finished the previous zone and opened the door, the enemies appeared and the treasure door was assigned to class but atleast we didn't need to pick up the gold pots ;) 


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#107
KalGerion_Beast

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Im really missing explosive shot pre-patch.  

Halving its damage when it was already just a decent skill is terrible.


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#108
nanotm

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did you take the upgrade to it ?

 

I did it with heartstring bow on fc round 4 to the mooks that spawn on the wall and it evaporated half the archers up there (they are sooo annoying) pre patch it did the same thing

 

of course with the Elgar bow es is practically op'd on sp so chances are they changed the damage calculator for that .....the es bow should be implemented at lvl 26 if that's the sort of rubbish that's going ot happen though /



#109
KalGerion_Beast

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did you take the upgrade to it ?

 

I did it with heartstring bow on fc round 4 to the mooks that spawn on the wall and it evaporated half the archers up there (they are sooo annoying) pre patch it did the same thing

 

of course with the Elgar bow es is practically op'd on sp so chances are they changed the damage calculator for that .....the es bow should be implemented at lvl 26 if that's the sort of rubbish that's going ot happen though /

Yea, but that still doesnt solve the fact its only doing 1/2 damage compared to pre-patch.  It used to do two hits, 1 fire and 1 physical, both at 150% weapon damage.  Now it only does the fire at 150% weapon damage.  


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#110
Beerfish

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Yup archers in general have been nerfed, some big hit abilities like longshot seems like some creatures are immune  (as in the arcane horror).  Also it may be my imagination but leaping shot simply does not hit nearly as many of its shots as before.



#111
Luke Barrett

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Also it may be my imagination but leaping shot simply does not hit nearly as many of its shots as before.

 

We took off the heavy screen shake/rumble on each individual hit in favor of just having the core one do it once so it may feel a bit weaker mentally.


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#112
BiggyDX

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Hey Luke. Have you and the team ever thought about adding more master (gold) rarity items to the game? Not just ones of high item level, but those that you can even get in the middle ground (item level 10-20ish). Obviously, they'd be weaker than they're Hakkon cousins, but they'd still be unique in their own right.



#113
MagicalMaster

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Yea, but that still doesnt solve the fact its only doing 1/2 damage compared to pre-patch.  It used to do two hits, 1 fire and 1 physical, both at 150% weapon damage.  Now it only does the fire at 150% weapon damage.


Yeah, can we get some attention on this? It's literally cutting the damage of an ability in *half* that was already not considered one of the best abilities or anything (it was barely "okay" before). And the AoE is tiny on it in the first place -- not like it's the radius of Firestorm or something to justify doing so little damage. There was nothing about cutting the power of the ability in half in the patch notes and I am baffled that it was done in the first place.

We took off the heavy screen shake/rumble on each individual hit in favor of just having the core one do it once so it may feel a bit weaker mentally.


Could we have some insight on completely gutting Explosive Shot? I mean, this wasn't like a 10% or even 20% nerf because it was slightly too good -- it was a 50% nerf. Cut the damage in half. Without even being mentioned in any patch notes.

#114
Luke Barrett

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Was not intentional, should be fixed in the future. I'll probably just double the fire damage with a server override in the short term.


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#115
Proto

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Was not intentional, should be fixed in the future. I'll probably just double the fire damage with a server override in the short term.

 

Woooaaah. Alright then.



#116
MagicalMaster

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Was not intentional, should be fixed in the future. I'll probably just double the fire damage with a server override in the short term.


All right, thanks. Was depressing doing the math over here and realizing how much better Chain Lightning was compared to the "new" version.

#117
HelenCarnate

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Was not intentional, should be fixed in the future. I'll probably just double the fire damage with a server override in the short term.

And when you do fix it can you "accidentally" forget to reduce the fire damage back to 150% please.


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#118
Beerfish

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We took off the heavy screen shake/rumble on each individual hit in favor of just having the core one do it once so it may feel a bit weaker mentally.

It's not the feel of it, it is watching me seemingly formerly get almost all hits on distant targets but now in a number of cases totally missing everything.  Up close action with the hunter for instance seems fine but if I shoot at range i miss a lot or all of my shots, may just be my imagination.


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#119
soulless_swede

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We took off the heavy screen shake/rumble on each individual hit in favor of just having the core one do it once so it may feel a bit weaker mentally.

 

I don't think it's a matter of just seeming weaker, ever since around patch 9 the aim seems terrible, and there have been multiple threads bringing it up previously. I've tried to bring this up during several Dragons & Donuts streams as well.

 

It's not the feel of it, it is watching my seemingly formerly get almost all hits on distant targets but now in a number of cases totally missing everything.  Up close action with the hunter for instance seems fine but if I shoot at range i miss a lot or all of my shots, may just be my imagination.

 

Even up close the aim seems to have gotten a lot worse.