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MGS V Phantom Pain does organization building better.


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#101
Majestic Jazz

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It's cool and all that when people put excuses on DA:I's faults has on the fact that it was crossgen, sadly even that reaches a limit, you can't really say the lackluster campaign was because crossgen...


As "successful" that DAI was, it was just a beta for MEA and the new IP. It was clear that DAI was largely Bioware testing certain mechanics such as open world exploration and organization building.

With DAI, Bioware tried many new things as a test. Now with MEA and the new IP, they will be more refined.

#102
TraiHarder

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Did you really just compare MGS to DA

And not that you made it seem as if they coined making a organization as if many games haven't does that before lol.

#103
TraiHarder

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As "successful" that DAI was, it was just a beta for MEA and the new IP. It was clear that DAI was largely Bioware testing certain mechanics such as open world exploration and organization building.

With DAI, Bioware tried many new things as a test. Now with MEA and the new IP, they will be more refined.


I def don't feel they did as many new things as they wanted to. That's seen perfectly fine from comparing the Alpha gameplay to what we have now

#104
JeffZero

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You know what? The OP is far too mild in his criticism: it is time to make a list of every RPG who do things better:

 

  • Xenoblade made collecting loot better
  • Xenosaga offers a better depiction of an abusive & manipulative lover than the Solas romance
  • Zelda does archery and horse-ridding better (also dungeon design)
  • Avernum does cave exploration and crazy-powerful witch hellbent on revenge better
  • Suikoden II has a better HQ (and a better main villain)
  • Final Fantasy XII made customizing companion AIs better
  • Shadow Hearts Covenant has a better canine sidekick (with his own story arc and quest-chain no less!)
  • Pokemon sells more copy and is better at merchandising.
  • Dragon Quest is better at the one protagonist per game rule
  • Fire Emblem does romance better (less same-sex options, sure, but you can play matchmaker and high-dragons are available romance options.)

 

So the conclusion is obvious: for the Dragon Age series to reach its true potential: EA should sell Bioware to Konami, then Konami must order Bioware to make the next Dragon Age a 3DS game with Amiibo functionality where the player avatar has to collect 240 companions, then have them mate with one another, with their kids added as DLC. Also add giant robots hidden deep bellow the surface and hire Akira Toriyama as chara designer (that way, the devs will be able to claim that the characters' shitty hairstyles are a deliberate esthetic choice), Kaori Mizuhashi to voice female protagonists, and Yasumi Matsuno to write the plot (which will be 50% vague conversation in shadowy Tevinter boudoirs and 50% gruesome ethnic cleansing that will make Dragon Age 2's third act look like lolipops and rainbow unicorns by comparison).

 

No if that doesn't guaranty at least 20 million copies sold...

 

This was the best post in history.


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#105
Kroitz

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Sales numbers =/= quality

 

apples =/= oranges.

 

Just happens to be that W3 is a basket full of both.

 

I guess those are exclusive concepts to some.