in the beginning, i was, perhaps, too excited for DAMP. i love the DA series, and the description of the MP portion for DAI sounded like it would scratch an itch that had been nagging since playing champions of norrath. a fantasy rpg/dungeon crawler that i could play with my wife...what more could i want? especially considering the unexpected fun we'd had with ME3MP.
and then...well, expectations are often hard to live up to. DAMP just didn't click with me. i had fun with the AW, but that was about it. the game felt particularly skewed against melee combat: guard in particular felt like a paper shield. i wasn't having the fun i'd hoped for; instead i was just being subjected to far too many bad touches by the demon commander. i wandered to play diablo 3 instead, and felt the unbridled joy of mass pony slaughter. i went on a few minecraft binges. i started another playthrough on SP and played the SP DLCs. binged some more on minecraft. read. considered taking up macrame*. i stayed away from DAMP.
still, my wife enjoyed playing and stuck with it. dragons arrived, and i joined in to kill a few. still wasn't clicking with me though. new characters arrived, and my interest was piqued. the new kits were fun and interesting. still not quite enough to pull me back in though.
however, the tantalizing prospect of wondrous treasures to be found curled within varric's chest has piqued my interest. so i picked it back up. and began to enjoy myself, so long as i wasn't trying to do the damn challenges. the last two kits have been extremely interesting. there is enough there to make me feel like i've not completely given up on DAMP. but it still hasn't firmly clicked with me. because of maps.
as far as balancing the game and providing new and interesting kits, the devs are doing the lord's work (well, some lord's work, surely). really great job, especially of late. i truly appreciate the effort to move away from the buff/nerf model and to actually try reworking powers to suit MP better (or develop new ones).
but the maps. guys, the maps. it's a dungeon crawler for ****'s sake...why are there only 4 maps? the game is already a grind...does it have to remain an unending grind in the same damn places?
there are plenty of frustrations with this game: rng, of course, but that's par. the continuing and baffling inability to select faction. others i could mention, but we're well past tl:dr at this point. anyway, those aren't the killers.
maps. MAPS. god-freaking-damn maps.
sure, right now i'm going to stick around till i get my hands on that lock of varric's chest hair. but then i'm going to wander off again, and new kits, no matter how cool they are, are not enough to pull me back. i want to come back; i sincerely doubt i am alone in this. but we're creeping up on a year of DAMP here, and there has been one new map. one. there needs to be more.
give me maps and i will love you for it. i want to love you for it. please.
*okay, i lied about the macrame.





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