Fix the cutscenes
#1
Posté 04 septembre 2015 - 03:18
Games like GTA have already solved this issue a while ago.
The best solution would be just to have no cutscenes though
- Sylvius the Mad, JamieCOTC, Remix-General Aetius et 2 autres aiment ceci
#2
Posté 04 septembre 2015 - 04:00
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#3
Posté 04 septembre 2015 - 04:10
GTA cutscenes show the weapon you have equipped? And it fires at the correct rate? That's impressive.
#4
Posté 04 septembre 2015 - 04:27
I concur. what is Bioware's fascination with the hideous M-8 rifle? it's one of the crappiest weapons in the trilogy. and that pathetic pistol, meh
#5
Posté 04 septembre 2015 - 05:12
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#6
Posté 04 septembre 2015 - 05:13
Games like GTA have already solved this issue a while ago.
I own GTA 5, and I know for a fact it absolutely has not solved this.
I suggest you get used to this, because I'm almost certain it's not something that's going to be addressed anytime soon.
#7
Posté 04 septembre 2015 - 05:19
The best solution would be just to have no cutscenes though
What? Mass Effect without cutscenes? Do you want story presentation like in DA:I side quests? 'Cause that's the alternative. I take a few wrong weapons over that any day.
As for the weapons, probably clipping and animation issues, especially in ME3 with the wide array of weapons. Who knows, maybe the engine change will help (although I am not sure how).
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#8
Posté 04 septembre 2015 - 05:21
As for the weapons, probably clipping and animation issues, especially in ME3 with the wide array of weapons. Who knows, maybe the engine change will help (although I am not sure how).
Seriously doubt it.
The simple fact is that different weapons have very different grips, stances, fire rates, capacities, effects, physical shapes and sizes, and so forth.
You can't just swap out one model for another and have things work.
#9
Posté 04 septembre 2015 - 05:23
The best solution would be just to have no cutscenes though
Solution to what? Playing a Mass Effect game?
#10
Posté 04 septembre 2015 - 05:25
I know that everyone who plays mass effect has noticed this at some point but in cutscenes in the later games, it's like the game forgets what weapons you equipped.
Games like GTA have already solved this issue a while ago.
The best solution would be just to have no cutscenes though
No cutscenes sounds like a pretty crappy solution.
#11
Posté 04 septembre 2015 - 05:27
It doesn't seem like something that would be hard to fix plus GTA games since San Andreas has remembered which weapon you used in cutscenesI own GTA 5, and I know for a fact it absolutely has not solved this.
I suggest you get used to this, because I'm almost certain it's not something that's going to be addressed anytime soon.
#12
Posté 04 septembre 2015 - 05:29
It doesn't seem like something that would be hard to fix plus GTA games since San Andreas has remembered which weapon you used in cutscenes
First of all, I can assure you GTA 5 does not remember. And even if it did, the combat cutscenes and weapons are far less complex than the ones seen in ME.
Secondly, see my earlier comment on why it is in fact very difficult to 'fix.'
#13
Posté 04 septembre 2015 - 05:35
First of all, I can assure you GTA 5 does not remember. And even if it did, the combat cutscenes and weapons are far less complex than the ones seen in ME.
Secondly, see my earlier comment on why it is in fact very difficult to 'fix.'
This is why I said having no cutscenes could alleviate this problem.
No cutscenes sounds like a pretty crappy solution.
We could always see things play out through gameplay than cutscenes
Solution to what? Playing a Mass Effect game?
To things like the weapon swaps in cutscenes
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#14
Posté 04 septembre 2015 - 05:36
I'm not sure if I'd like Half Life 2 style cutscenes.
#15
Posté 04 septembre 2015 - 05:39
Boot knife obviously has to be the weapon of choice for all cutscenes. Make it rocket propelled boot knife for killing off those pesky enemies your character has to kill from a distance.
Only half joking here really. Have character carry a basic sidearm that is never actually used in gameplay (even though it's present as a model) that can be drawn in cutscenes. Of course it'll still look awfully silly when an Adept pulls the sidearm out instead of turning the enemy inside out using space magic, but eh, can't have it all. At least the said adept will be using a weapon they can actually wield.
#16
Posté 04 septembre 2015 - 05:40
The lack of cutscenes in JoH went over well...
I don't think removing something=fixing/solving issues.
Plus, I like cutscenes
#17
Posté 04 septembre 2015 - 05:43
Doesn't happen often but I'm with BabyPuncher, at least as far as the technical side goes. This is not an easy problem to fix but as I said earlier, I'd rather go with a few inconsistencies here and there in terms of what weapon Shep has than sacrifice either cool animated cutscenes or weapon diversity.
#18
Posté 04 septembre 2015 - 06:13
#19
Posté 04 septembre 2015 - 07:05
I found it funny that they had the correct weapon equipped in ME2 during cutscenes but not in ME3? What happened? Or was that only on the console version in ME2?
#20
Posté 04 septembre 2015 - 07:13
The best solution would be just to have no cutscenes though
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#21
Posté 04 septembre 2015 - 07:14
I found it funny that they had the correct weapon equipped in ME2 during cutscenes but not in ME3? What happened? Or was that only on the console version in ME2?
Hmmm, are you sure it was always the right one? I thought there were a few instances where it was also messed up.
If it was correct, there are probably two reasons:
1) there wasn't that much variety in weapons in ME2 and maybe they set them all up, so their sockets (the points where the weapon model connects to the PC model) are the same, so you can always use the same animation.
2) In ME2, they could be sure that all classes will always have a pistol and an SMG so as long as you make a cutscene with those, it will work for all players (well, those who don't mod loadouts via coalesced anyway). In ME3, you can choose completely freely what you want to take so the devs can never know what weapon types are available for cutscenes. What if you make some custom animation for Shepard wielding his pistol in a cool way but he only has rifles with him? Wouldn't work.
#22
Posté 04 septembre 2015 - 07:18
2) In ME2, they could be sure that all classes will always have a pistol and an SMG so as long as you make a cutscene with those, it will work for all players (well, those who don't mod loadouts via coalesced anyway). In ME3, you can choose completely freely what you want to take so the devs can never know what weapon types are available for cutscenes. What if you make some custom animation for Shepard wielding his pistol in a cool way but he only has rifles with him? Wouldn't work.
My soldier often got a magic Shuriken out of nowhere (in ME2)... Would like to see this kind of problem fixed, even if it is not really important.
#23
Posté 04 septembre 2015 - 07:34
The problem is most guns fired differently especially in ME3, if implemented you are essisentially left with only 3 options
1) Remake the scene while compensating for how each gun is fired(unlikely since it'd be expensive and far too time consuming)
2) PC holds correctly equipped weapon during all cutscene but is not allowed to anything during said cutscenes (Very likely if more complaint are made but your PC ends up looking foolish ala Shepard during Thane/Kai Leng fight)
3)Use stock weapons during cutscenes (easiest and more cost efficent; used in ME1 -3)
This is one of those issues that make just not be fixed because of how gun work and in Mass Effect offers a surprising variety of them, now you could argue that you only carried one gun anyway but that wasn't true for everyone. Personally I don't like it but I don't mind it since I understand why it was done and why it works for that scene
#24
Posté 04 septembre 2015 - 11:16
Doesn't happen often but I'm with BabyPuncher, at least as far as the technical side goes. This is not an easy problem to fix but as I said earlier, I'd rather go with a few inconsistencies here and there in terms of what weapon Shep has than sacrifice either cool animated cutscenes or weapon diversity.
Well, there is a third option. We could have the cool cutscene, and the weapon diversity, and just put up with the occasional ridiculous clipping and blocked sight-lines. Anyone for that?





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