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Reminder to Bioware


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#151
Ahglock

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You know someone has reached the point of desperation when they play the race card in a discussion that had nothing to do with race (is there such an equivalent for Godwin's Law?)  :lol:

 

Since they were responding to a while male privilege card post I don't think you can say the discussion had nothing to do with race. The poster they were responding to brought up race after all.



#152
Jeremiah12LGeek

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Infiltrator is pathetic when compared to Vanguard.

Vanguard is immortal and deals insane amount of damage.

 

Hell, every biotic class is better than Infiltrator. 

 

Apparently there are two people! O.O

 

I don't feel any particular need to exalt the Infiltrator, since I don't care what anyone plays, and all 6 classes are perfectly capable of wrecking Insanity with little effort.

 

But for the sake of mentioning it, the number-crunchers long ago established that Infiltrators have the highest sustained DPS and burst DPS, as well as the highest single-target one-shot damage. The exception would be multi-target damage, which in SP goes to adepts, situational as it is. As for survivability, most MP players learned a long time ago that Vanguard players believe themselves invulnerable, which is something of a problem. Not that a Vanguard can't be nearly impossible to kill in the hands of a skilled player, but that's true of every class, no more or less so for Vanguard. If anything, the best defensive ability in the game is Tactical Cloak. Whether you spec it for 12 seconds or 3 seconds doesn't make much difference, since 3 seconds is more than enough to drop aggro. Barring that, a Sniper Rifle receiving 120% damage bonus also includes an inherent slow-down effect that not only indirectly increases relative DPS, but also virtually eliminates the need to even use defensive tactics at all, since enemies die in groups before they are allowed to shoot back at you.

 

After reading hundreds of "Infiltrator OP Bioware nerf Infiltrators!" threads, I kid you not that I really never expected to see anyone say Infiltrators aren't OP compared to the rest, let alone claiming that they are pathetic.

 

But play what you like. It makes no difference to me what someone's favourite class is. I know the Engineer is weaker then most, but it is currently my favourite. I'll still mop up Insanity and Gold with Engineers, because once you know what you're doing, everything is OP.



#153
Lady Artifice

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The argument behind this thread, the little timid bit of it that we get, is actually based on a fallacy regarding statistical probability in the first place. The assumption is that because raw data suggests popularity with a certain demographic, then a company should hone focus on that demographic and nurse it for all it's worth. 

 

Now I'll acknowledge that this perspective shouldn't automatically be dismissed, because it doesn't always help a company to try to appeal to too many different demographics at once, but here's the catch there: more than one =/= too many. If you conclude that the most profitable route for a company is to limit their focus on the demographic that they're already popular with, then you ignore the--really very obvious--fact that most companies are looking to expand their consumer base, and the more they offer different demographics, the more they attract them. 


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#154
AlanC9

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Side not I almost always shoot wrex I sometimes give Ashley the nod to shoot wrex. I doubt I'm alone of this. My roleplaying choice is based on the dialogue presented not by being given the magic red or blue get out of all your problems buttons. so yeah, you didn't import and are a new player add in a decent sized group of people who shot him out of roleplaying reasons, or if you only played through once you might not have dumped enough points into the magic blue button skill to have a choice. Yeah nut jobs like me play enough NG+ to get all the persuasion and intimidate skills maxed for free, but that is probably the vast minority. And while I frequently would dump a lot of points into those skills in other bioware games I can see a lot of people when given the choice shoot people better skill or talk better skill maxing the shoot skill first.


Yeah, me too. In ME1 some of my characters take the dialogue skills and can talk their way out of stuff, others don't. In ME2 it's random depending on how I'm RPing, although I have some control depending on how fast I raise the class power. In ME3 all my characters end up being persuasive, since you get so many points with an import that doing even some sidequests means you'll pass most checks. (I consider this a serious flaw in the ME3 design.)

#155
themikefest

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These numbers don't make sense to me. If you didn't meet Wrex in ME3 wouldn't you have had to shoot him on Virmire? If you didn't cure the genophage (8%) and you did meet Wrex (36%), wouldn't you have had to shoot Mordin (3.8%)?

Wrex doesn't have to be recruited in ME1

 

Mordin can be shot whether or not Wrex is in ME3