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So uh how much of an rpg will this be?


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77 réponses à ce sujet

#1
Zekka

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Will the game be more complex than the previous mass effect games or will it be more simple?

#2
Laughing_Man

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Unfortunately, this is an EA game we are talking about, they usually aim for the lowest common denominator.

 

So, take the ME universe, and make it as "accessible" as possible.

 

I hope I'm wrong.


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#3
Cyonan

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Given that Mass Effect has never been a complex game, I'm going to go with probably not.


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#4
BabyPuncher

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I think pretty much any scientist or engineer who knows what they're doing will tell you simplicity is far superior to complexity.
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#5
Laughing_Man

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I think pretty much any scientist or engineer who knows what they're doing will tell you a simple system is superior to a complex one.

 

Indeed, that's why we are still living in caves and using video game consoles made from stone.


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#6
BabyPuncher

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A system has to function, obviously. It's not worth anything if it doesn't work.

 

But the best writing is pretty much always simple writing. Hard, clean, simple characters, themes, and plots. Complex writing is nearly always bad writing.



#7
sjsharp2011

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I would say it'll be of a similar nature to the previous games just looking prettier given it's a new gen title only this time unlike DAI.



#8
Dubozz

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Somewhere between ME3 and zero.



#9
Enigmatick

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Complex in what way? Mechanics? What's your litmus test for that, ME1?



#10
Zekka

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Complex in what way? Mechanics? What's your litmus test for that, ME1?

Mechanics

#11
pdusen

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I'd rather the game be fun than pass some sort of complexity litmus-test.


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#12
ArabianIGoggles

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If I had to guess, I'd say a mixture between ME3 and ME1.


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#13
Zekka

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I'd rather the game be fun than pass some sort of complexity litmus-test.

Every game is fun to someone, it wouldn't hurt to flesh things out in the series like combat, factions and some of it's rpg mechanics


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#14
mickey111

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The definition of RPG according to developers:

 

Really

 

Profitable 

 

Game

 

Mass Effect 3 was very RPG, so ME4 will probably be too.


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#15
AlanC9

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Will the game be more complex than the previous mass effect games or will it be more simple?


RPG = complex? maybe, but complex how, exactly? What sort of mechanics are you looking for?

#16
MrFob

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I thought ME3 had a nice balance between RPG and shooter going.

Between the different power upgrades, the weapon variety, the mods and the differences in gameply between classes, there was enough customization as far as I am concerned.

 

If anything, I think they should work on letting me play a role in terms of letting me express more various sentiments in dialogue.


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#17
kalikilic

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ideally they will want to take the best characteristics out of ME1, ME2 and ME3 and find a balanced mixed among all three of them, mechanics wise, action/gameplay wise as well as story/immersion wise. because honestly each of those games had certain things that were excellently done and certain things that left you with a sour taste in your palette.

 

but i have no expectations and i am just waiting to be surprised, whether that surprise is pleasant or putrid, is up to Bioware. I think they know well by now, what the fanbase' expectations are and should not be lacking any sort of experience to deliver what is wanted but also what they wish to deliver.



#18
Zekka

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RPG = complex? maybe, but complex how, exactly? What sort of mechanics are you looking for?

i made a thread about how the combat in the series has not reached it's full potential and could look to games like MGSV or Ghost Recon on how to do it. It's a class based game, sure but certain things in combat like stealth, tackling missions how you want to and even the biotics aren't as fleshed out as it should be.

 

The inventory, looting, and skill system has gone through multiple revisions throughout the series but could be better. On the story part, I would have no problem if it was a simple consistent story with little holes in it. After all, the main trilogy tried a bit to be complex in the story but brought a lot of problems there.



#19
capn233

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Given that Mass Effect has never been a complex game, I'm going to go with probably not.

 

Pretty much this.

 

Then again, maybe you will have to spend 90 hours picking up quarianroot and potassium to upgrade medigel and manufacture weapons.



#20
mickey111

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Pretty much this.

 

Then again, maybe you will have to spend 90 hours picking up quarianroot and potassium to upgrade medigel and manufacture weapons.

 

No, I never do this, even in games that support it I always scrape on through just making the most of what potions/weapons/magic/upgrades the main quest/side quests hand me. Haven't the patience for learning ****** recipes and gathering the needed materials. If I find the game unbeatable without doing such activities then it had better be a very good game or I'll quit.



#21
Mcfly616

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Complex or simple? Huh?

 

 

Considering the straight-ahead shooterific sequels that departed from the original vision of the series, I'd expect more of what we've been getting since ME2. Hopefully I'm wrong, but it's unlikely.



#22
MrFob

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Complex or simple? Huh?

 

 

Considering the straight-ahead shooterific sequels that departed from the original vision of the series, I'd expect more of what we've been getting since ME2. Hopefully I'm wrong, but it's unlikely.

 

Honestly, I kinda fail to see how ME1 was more complex than ME3 in the way you play the game. I mean, yes, there were a few more powers per character with more upgrade points (which often just linearly enhance percentages) and there was a more classic inventory (in which tiers 1-X just linearly enhanced stats) but was it really more complex?

In the end, you still ran around and shot things with the weapon that had the best stats within the category you liked best, used the powers you upgraded the most and equipped the armor and mods with the best bonuses.

You do the same in ME3, only that the powers change a little, depending which upgrade you choose, the weapons and mods are more unique and you have some stuff like power combos, layered enemy protection, ect.. I actually think ME3 is more complex in that regard in some ways.


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#23
Mcfly616

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Honestly, I kinda fail to see how ME1 was more complex than ME3 in the way you play the game. I mean, yes, there were a few more powers per character with more upgrade points (which often just linearly enhance percentages) and there was a more classic inventory (in which tiers 1-X just linearly enhanced stats) but was it really more complex?

In the end, you still ran around and shot things with the weapon that had the best stats within the category you liked best, used the powers you upgraded the most and equipped the armor and mods with the best bonuses.

You do the same in ME3, only that the powers change a little, depending which upgrade you choose, the weapons and mods are more unique and you have some stuff like power combos, layered enemy protection, ect.. I actually think ME3 is more complex in that regard in some ways.

 Again, I have no idea what the OP or you are speaking of complexity/simplicity for. As I clearly questioned it with the first line of my post.

 

So, I guess it's cool if you fail to see if ME1 was more complex because I never said it was. 

 

I said the sequels were straightforward shooters. As in, you spend the entirety of the game running down one hallway to the next, being shepherded like cattle from point A to point B.



#24
mickey111

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ME1 was the simplest. it had far fewer ways of evolving powers, and the weapons skills that were ditched by ME2 were brought back in a more dynamic way in the form of a weapon upgrade and weight system. the ME1 classes weren't as defined, and the gameplay sucked. Investing enough points into a particular weapon was also OP as ****, because in the case of pistols it meant you could fire almost indefinitely without pause, and assault rifles didn't recoil or spread at all at the higher levels, so basically your ability to shoot was defined by only skill point investment and a linear progression of "weapon type I-X", with the occasional unique armor mod or specter weapon. Yet another example of character class and loadout mattering less than ME2 and 3.


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#25
MrFob

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 Again, I have no idea what the OP or you are speaking of complexity/simplicity for. As I clearly questioned it with the first line of my post.

 

So, I guess it's cool if you fail to see if ME1 was more complex because I never said it was. 

 

I said the sequels were straightforward shooters. As in, you spend the entirety of the game running down one hallway to the next, being shepherded like cattle from point A to point B.

 

Ok fair enough but in that case I am also not sure what you are talking about. Is it the MAKO exploration (which was the only part of the game where ME1 was less of a shooter than ME2/3)? 'Cause that is clearly coming back in ME:A if the statements of the devs so far can be believed and if the teaser is any indication.