ME1 was the simplest. it had far fewer ways of evolving powers, and the weapons skills that were ditched by ME2 were brought back in a more dynamic way in the form of a weapon upgrade and weight system. the ME1 classes weren't as defined, and the gameplay sucked. Investing enough points into a particular weapon was also OP as ****, because in the case of pistols it meant you could fire almost indefinitely without pause, and assault rifles didn't recoil or spread at all at the higher levels, so basically your ability to shoot was defined by only skill point investment and a linear progression of "weapon type I-X", with the occasional unique armor mod or specter weapon. Yet another example of character class and loadout mattering less than ME2 and 3.
The Weight system in ME3 was kind of BS and shouldn't be brought back unless it will actually affect how fast your character moved.
What you meant was that picking the correct upgrades allowed you to fire indefinitely, it wasn't because of what points you put into the skill.





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