I think it is within the realm of possibility to make a balanced system with weapon weight affecting cooldown, but it is more difficult.
I would rather see something very loosely based on the ME2 system where different classes would have different starting capacities. You can think of them either in terms of a number, or in terms of simply a number, or even more like different sized hardpoints (which is how it could be visualized on the weapon screen).
For example, something like Pistols and SMGs cost 1, and then ARs, SGs or SRs cost 2. Adepts, Engineers and Sentinels start with a capacity of 2, Vanguard and Infiltrator at 3, and Soldier at 4.
Another alternative that is more directly like hardpoints could be a return to a more ME1 like armor tier system, where the lighter armors give you some advantage to speed and possibly power use but don't allow the carriage of as many weapons, up to the heavy armor which allows more weapons and gives better damage protection at the expense of agility. The armor class would be more or less class restricted, but eventually upgradeable for slightly more capacity.





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