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The touted exploration


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#1
Zekka

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So we know that ME: Andromeda will have a much larger exploration aspect than say ME2 & ME3 and even more than ME1 and we also have the Mako back.

 

Now, this topic is about how Bioware is approaching exploration. Will it be in the vein of ME1 in which we were dropped on large planets and were allowed to explore with or without a vehicle or will it be like ME2 in which we had separate vehicular levels in the campaign and we couldn't get out of the vehicles during that time.

 

Now while I'm a fan of both the hammerhead and the Mako and I did like the hammerhead missions in the ME2 overlord DLC, I would prefer ME1's approach to planetary exploration only if Bioware actually fleshes it out this time. 

I'm hoping for variety between uncharted worlds, inhabited planets or satellites. This time I'd want things like locations on planets you can only reach by vehicle or little caves and mazes that you will have to reach on foot.

 

Give me your thoughts on the topic



#2
capn233

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While having many relatively unique uncharted worlds in ME1 was pretty cool, and did in fact make the galaxy seem like a bigger place, I really fail to see the necessity or attraction of having very large areas requiring a lot of time to traverse and explore.



#3
Zekka

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While having many relatively unique uncharted worlds in ME1 was pretty cool, and did in fact make the galaxy seem like a bigger place, I really fail to see the necessity or attraction of having very large areas requiring a lot of time to traverse and explore.

You could say that just the fact that you can explore and find things in such a large area is the attraction.



#4
Zana

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Here is what I am hoping for.  Meaningful exploration.  Make me know what I am doing at the given planet, why am I doing it and how my individual step is contributing to the goal.  Have me locate resources for a new colony.  Sometimes require me to get out of Mako and secure some of the resources from caves populated by evil_critters_01.  More resources = bigger colony = more quests/better shops/freebies for character.  Once the colony has grown big enough, have me explore asteroids for minerals. Each colony also contributes to the main goal of the game (whatever that is). 

 

Have me descend on a planet that can't sustain life to recover technology of Ancient_Andromedan_Lifeform_00.   Have me find a small local intelligent civilization at low technological level that I can befriend as trading partner (or murder for loot).

 

But please be reasonable.  Do not make each planet 200 hours of exploration.  Only drawback of ME1 exploration (other than amusing Mako physics) was really low impact, clunkiness and material reuse.

 

IMO DAI is the game with 'exploration gone bad'.  Too much time spend on each map, very little story and connection between each map and the overreaching goal.  I want to play a game that has an RPG game, not an MMO resource farming for crafting.  On the other hand, too little exploration leads to even worse results as seen in DA2.



#5
Zekka

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Here is what I am hoping for. Meaningful exploration. Make me know what I am doing at the given planet, why am I doing it and how my individual step is contributing to the goal. Have me locate resources for a new colony. Sometimes require me to get out of Mako and secure some of the resources from caves populated by evil_critters_01. More resources = bigger colony = more quests/better shops/freebies for character. Once the colony has grown big enough, have me explore asteroids for minerals. Each colony also contributes to the main goal of the game (whatever that is).

Have me descend on a planet that can't sustain life to recover technology of Ancient_Andromedan_Lifeform_00. Have me find a small local intelligent civilization at low technological level that I can befriend as trading partner (or murder for loot).

But please be reasonable. Do not make each planet 200 hours of exploration. Only drawback of ME1 exploration (other than amusing Mako physics) was really low impact, clunkiness and material reuse.

IMO DAI is the game with 'exploration gone bad'. Too much time spend on each map, very little story and connection between each map and the overreaching goal. I want to play a game that has an RPG game, not an MMO resource farming for crafting. On the other hand, too little exploration leads to even worse results as seen in DA2.

I like your idea but some of it has to be done in moderation. You don't want too many quests for every planet in which you have to search for resources for colonists, that should be scaled down to just one or two planets in the game.

Also, I'd like multiple quests that can take place in the same location over the course of the game so that the player would have an incentive to revisit and see how each location has prospered over the course of the game.

#6
Ahriman

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Personally, when given such scarce population (I really doubt they brought dozens of billions colonists) I find the idea that we need to search resources on Shepherd's forsaken planets silly. It's cheaper and simpler to develop and mine one single planet for hundreds of years (see Milky Way, Solar System, Earth for example).

I'd prefer to look for something more unique - remains of ancient civilizations, original lifeforms, twi'lek slaves, eezo is valuable enough too.

As for actual game mechanic I favor ME1 way more, because fighting Thresher Maw in a vehicle is for the weak. Also (remembering technology level and amount of people you can put to analyze orbital scans) I'd prefer if exploration areas had one-two main points of interest and everything else is just collectible fluff for achievement zealots and people who are in mood for some brainless Mako ride.



#7
Kabooooom

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Here is what I am hoping for. Meaningful exploration. Make me know what I am doing at the given planet, why am I doing it and how my individual step is contributing to the goal. Have me locate resources for a new colony. Sometimes require me to get out of Mako and secure some of the resources from caves populated by evil_critters_01. More resources = bigger colony = more quests/better shops/freebies for character. Once the colony has grown big enough, have me explore asteroids for minerals. Each colony also contributes to the main goal of the game (whatever that is).

Have me descend on a planet that can't sustain life to recover technology of Ancient_Andromedan_Lifeform_00. Have me find a small local intelligent civilization at low technological level that I can befriend as trading partner (or murder for loot).

But please be reasonable. Do not make each planet 200 hours of exploration. Only drawback of ME1 exploration (other than amusing Mako physics) was really low impact, clunkiness and material reuse.

IMO DAI is the game with 'exploration gone bad'. Too much time spend on each map, very little story and connection between each map and the overreaching goal. I want to play a game that has an RPG game, not an MMO resource farming for crafting. On the other hand, too little exploration leads to even worse results as seen in DA2.


I must be one of the few people who actually liked ME1s meaningless roaming on dead worlds because - space isn't meaningful. The universe isn't meaningful. Most worlds are, without a doubt, lifeless expanses. If ME1 had every single world give you a "you must do x to save y" or be populated, etc. it wouldn't be a realistic depiction of how space really is...like at all. The galaxy would feel small, like it did in ME2 and 3.

So I dont mind it at all.

#8
CuriousArtemis

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Here is what I am hoping for.  Meaningful exploration.  Make me know what I am doing at the given planet, why am I doing it and how my individual step is contributing to the goal.  Have me locate resources for a new colony.  Sometimes require me to get out of Mako and secure some of the resources from caves populated by evil_critters_01.  More resources = bigger colony = more quests/better shops/freebies for character.  Once the colony has grown big enough, have me explore asteroids for minerals. Each colony also contributes to the main goal of the game (whatever that is). 

 

Have me descend on a planet that can't sustain life to recover technology of Ancient_Andromedan_Lifeform_00.   Have me find a small local intelligent civilization at low technological level that I can befriend as trading partner (or murder for loot).

 

But please be reasonable.  Do not make each planet 200 hours of exploration.  Only drawback of ME1 exploration (other than amusing Mako physics) was really low impact, clunkiness and material reuse.

 

IMO DAI is the game with 'exploration gone bad'.  Too much time spend on each map, very little story and connection between each map and the overreaching goal.  I want to play a game that has an RPG game, not an MMO resource farming for crafting.  On the other hand, too little exploration leads to even worse results as seen in DA2.

 

Pretty much all of this; you said it better than I could :) Although I did love DA2 very much (more than DAI) because I love story and character more than exploration. 

 

Rolling around aimlessly in the Mako is one of the reasons I always hesitate before starting another ME trilogy playthrough. That and planet scanning.

 

Same with DAI. It's hard to start another playthrough when I imagine all that tiresome walking about and plucking plants and rocks and hitting the search button I'll have to do.

 

I just want a good story :-\



#9
Zekka

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I must be one of the few people who actually liked ME1s meaningless roaming on dead worlds because - space isn't meaningful. The universe isn't meaningful. Most worlds are, without a doubt, lifeless expanses. If ME1 had every single world give you a "you must do x to save y" or be populated, etc. it wouldn't be a realistic depiction of how space really is...like at all. The galaxy would feel small, like it did in ME2 and 3.

So I dont mind it at all.

I agree with this comment to an extent. I also liked exploring the dead planets in ME1 because like you said, the universe is too big for every planet to be populated by living beings on the other hand I don't want a repeat of ME1's recycled planets and I didn't like how every planet we could explore was basically a dead mountainous area with a thresher maw battle except for the one's that had something to do with a main mission. Bio should add some variety to spice things up. Maybe a lifeless inferno-like planet that doesn't have thresher maws but another type of creature, or a radiated or ice world, or a world with water that needs underwater vehicles.

 

 

Personally, when given such scarce population (I really doubt they brought dozens of billions colonists) I find the idea that we need to search resources on Shepherd's forsaken planets silly. It's cheaper and simpler to develop and mine one single planet for hundreds of years (see Milky Way, Solar System, Earth for example).

I'd prefer to look for something more unique - remains of ancient civilizations, original lifeforms, twi'lek slaves, eezo is valuable enough too.

As for actual game mechanic I favor ME1 way more, because fighting Thresher Maw in a vehicle is for the weak. Also (remembering technology level and amount of people you can put to analyze orbital scans) I'd prefer if exploration areas had one-two main points of interest and everything else is just collectible fluff for achievement zealots and people who are in mood for some brainless Mako ride.

A mining planet does make the most sense. I could see it being an interesting main quest or side quest, to find a planet that would be rich in resources for mining and you the player has to basically set up shop there and start the process and depending on which planet you chose, you would have different resources and people. It keeps all the mining, scanning and all that crap to one planet.