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Rework Paragon and Renegade


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85 réponses à ce sujet

#1
Hrulj

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So far, paragon will always gain you more, on top of the fact that people will like you more. Should it really be that way? Isnt renegade a man who will do anything to get things done. Shouldnt renegade by that logic get more credits assets, etc... than a paragon?

If resources vs good relations quandry is not present, then what is the purpose of it?


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#2
Zekka

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It should just be removed or at least it shouldn't have a bar that is actively counting all the good and bad you do because that is what it turned out to be.

There should be an accompanying faction/reputation system, a la Fallout New Vegas but better which would give it more depth.


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#3
RoboticWater

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Just have people judge the player based on the things that they've done. It's simple enough to store the player's defining actions in a list and generate individual influence on the spot.

 

Also yes, BioWare need to stop giving Paragon preferential treatment. Or at least they need to stop advertising their games as morally ambiguous/complex if they're only going to end up having every Paragon risk pay off.

 

It would also be nice to have a decent in game economy so that asking for more cash isn't pointless and a starship captain can't just become a philanthropist.


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#4
Cyonan

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I'd rather the whole system be removed and replaced with the approval system of Dragon Age.

 

Morality is rarely ever binary like the Paragon/Renegade system tries to make it into.


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#5
capn233

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It is a myth that Paragons have an advantage in any of the games.


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#6
Hrulj

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It is a myth that Paragons have an advantage in any of the games.

Renegade shepard ME:1

Kill the council - lose destiny ascension, weaken the council races,

ME:2 Renegade

Dont have loyalty of your crew, thus most of them die

ME:3 renegade has far less war assets than a paragon. It does against the very nature. Paragon should be about being nice, while renegade is about benefits and geting the job done. Aside from role playing aspects, there is no benefit to going down that path


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#7
dreamgazer

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ME:2 Renegade
Dont have loyalty of your crew, thus most of them die


giphy.gif

MelisandreShep, who's roughly 70/30 in the red, gained just as much loyalty as any of my other Sheps.
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#8
KaiserShep

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Renegade shepard ME:1

Kill the council - lose destiny ascension, weaken the council races,

ME:2 Renegade

Dont have loyalty of your crew, thus most of them die

ME:3 renegade has far less war assets than a paragon. It does against the very nature. Paragon should be about being nice, while renegade is about benefits and geting the job done. Aside from role playing aspects, there is no benefit to going down that path

 

An exception would be the krogan and salarian war assets, though this requires killing Wrex in ME1. 

 

However, crew loyalty is independent of alignment. The "loyalty test" scenes when you complete two relevant companions' missions can be resolved with either charm or intimidate. 


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#9
Cyonan

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Renegade shepard ME:1

Kill the council - lose destiny ascension, weaken the council races,

ME:2 Renegade

Dont have loyalty of your crew, thus most of them die

ME:3 renegade has far less war assets than a paragon. It does against the very nature. Paragon should be about being nice, while renegade is about benefits and geting the job done. Aside from role playing aspects, there is no benefit to going down that path

 

Not having the loyalty of your crew in Mass Effect 2 has nothing to do with being renegade.

 

and killing the council ultimately didn't amount to much in the future games anyway.


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#10
Drone223

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I'd say get rid of paragon/renegade altogether its way to simplistic and arbitrary in terms of morality.



#11
Helios969

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Renegade shepard ME:1

Kill the council - lose destiny ascension, weaken the council races,

ME:2 Renegade

Dont have loyalty of your crew, thus most of them die

ME:3 renegade has far less war assets than a paragon. It does against the very nature. Paragon should be about being nice, while renegade is about benefits and geting the job done. Aside from role playing aspects, there is no benefit to going down that path

Lol, war assets.  In the end did it really alter anything?  There were plenty regardless.



#12
Shechinah

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Not having the loyalty of your crew in Mass Effect 2 has nothing to do with being renegade.

 

Indeed. I even shot Kolyat, Thane's son, and Thane still became loyal to me but then again, maybe Thane is in the extreme end of the "tough love" style of parenting. 

 

Oh Kolyat, I think you should consider it a blessing your father was not much in your life.



#13
Enigmatick

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Get rid of and actually have the player have to make interesting choices instead of following a "TOP- GOOD BOTTOM- BAD" pattern.



#14
themikefest

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ME:3 renegade has far less war assets than a paragon. It does against the very nature. Paragon should be about being nice, while renegade is about benefits and geting the job done. Aside from role playing aspects, there is no benefit to going down that path

Nope. Once ems is at 3100 it doesn't matter how many more assets a paragon or renegade has, both get the same  3 choices to choose what happens to the reapers



#15
Inprea

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It's been a while since I played through the mass effect series so I can't remember all the times but I do remember renegades not only getting more credits than paragons but also enjoying easier fights.

 

Mass Effect

 

Feros, killing the colonist is a lot easier than saving them.

 

Mass Effect 2

 

During the mission on omega where you recruit Mordin going the renegade path gets you more credits.

 

Also paragon's seem to give away more money. Once again at omega when you give the quarian some credits to get him off world.

 

Oh also Zaeed's loyalty mission! Almost forgot that one. Once again renegades get more money and I believe get to kill a supreme jackass.

 

It seems to me paragons are making due with less money and tougher fights for the sake of their rosier outcomes. 


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#16
mickey111

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the best thing to do is not to be rid of it, but to hide it entirely from the interfaces. I like the idea of a persistent tracking stat that others judge you by accordingly, but that doesn't mean I want to have it flashed in my face every time it changes. This is the most realistic way of doing it, people will act according to how they interpret your character, but you don't get to game the system and save/reload for best results, you just gotta go with your gut and hope it works for you and if not then better luck next time. Just like talking to people in real life.

 

i get the system, I really do, and I know it was based on Biowares previous games with a lawful-chaotic, good -evil alignment chart, but that chart made a certain weird kind of sense, because it was a fantasy world in which many, many of the character personalities were defined by. There is absolutely nobody in mass effect who categorizes themselves into factions of renegade, paragon, paragade or any of that, so the entire system comes across as a load of tacked on BS, it just does not work like it does in D&D because unlike D&D Mass Effect doesn't do anything with it. 


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#17
SpaceLobster

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Renegade shepard ME:1

Kill the council - lose destiny ascension, weaken the council races,

If the salarian councilor gets killed in ME3, it provides more war assets to have them die in ME1.

The Ascension provides 70 war assets, while Admiral Mikhailovich provides 25 war assets, while two of the alliance fleets both lose 25 war assets if you saved the Council in ME1.


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#18
dgcatanisiri

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Yeah, the Paragon/Renegade system felt like an artifact left over from KOTOR and Jade Empire. I say dump it entirely. It's a mechanic that doesn't work within the context of this universe - by ME3, with the reputation meter, Paragon/Renegade was only a difference in Shepard's tone. It's an artifact that doesn't fit this universe and should be left behind.


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#19
themikefest

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Too bad there wasn't more renegade interrupts in ME3


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#20
KaiserShep

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giphy.gif

MelisandreShep, who's roughly 70/30 in the red, gained just as much loyalty as any of my other Sheps.

 

Everytime I scroll past this I have to laugh. 



#21
DeathScepter

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Too bad there wasn't more renegade interrupts in ME3

 

themikefest, more renegade interrupts are a good thing, more paragon interrupts would be nice as well.


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#22
themikefest

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themikefest, more renegade interrupts are a good thing, more paragon interrupts would be nice as well.

I will admit that ME3 could've used  a few more paragon interrupts


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#23
DeathScepter

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I will admit that ME3 could've used  a few more paragon interrupts

 

 

true, as for me, any good RPG needs a healthy amount of choices within both gameplay and storyline.


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#24
Lady Artifice

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I like elements of the paragon/renegade system. It's such an intrinsic part of the franchise's roots that I would be sad to see it disappear completely. That said, I do think it needs to be less simplistic, and I think there should be more opportunities to take a third or fourth option.



#25
KaiserShep

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Too bad there wasn't more renegade interrupts in ME3

 

 

I still think that Omega is kinda valuable for giving us a fair amount of them. This is probably one of my favorites, though I usually just let Aria slowly mind-f**k and murder the guy.