so it should be self evident to most of us that the armor in the mass effect universe did all kinds of things from providing the shields, to the shield bonuses, the the melee power attacks, and much more. I'd still like for MEA to expand on it though, make it more modifiable with augments to natural abilities such as speed, accuracy, strenght, reflexes, and maybe include thrusters or some sort of metroid style barrel roll or I don't ****** know what else.
Also considering how trending open world is right now there is probably an 80% that Bioware is going to as always, go with the flow. So if it's open world then that means it won't be mission based, which means a day night cycle which means you aren't just jumping from event to event. This type of game is so common these days that a lot of people have made a category for it known as the persistent world type of game. persistent world as all sorts of game play implications, and many modders of skyrim and fallout have made very popular mods that do things such as enhanced weather effects, realistic needs and diseases, powered, power armor (as in your armor requires a source of fuel, and the player is to provide that source of fuel. Not suggesting all these things to be in at the same time, because that would be very hard core, and hardcore is the opposite of mainstream and bioware are certainly not in the habit of making hard core games, and they're not going to start now I expect, but still, bioware could do worse than to take note from the modders of bethesda game and be inspired by a mod or two.





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