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Spirit Mark post-patch 10


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#1
LaahrWarlock

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Hi there! Quick question: how does it work necro spirit mark, now? Still glitched or...?

 

Is pet's AI doing fine or acting weird, still?

 

Thanx in advance for your answers! ;)

 

 

 

P.S. Sorry for my english, it's not my native tongue.



#2
Bigdawg13

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Seems to be working, but then again for me it was working just fine in 1.09.  Supposedly the pets do more damage now.  I admit I have not tried to track the values.  One thing that I am trying to test though is that it seems to let me have more than one pet.  Normally when I create a new pet, the old one dies.  But now the old one keeps on fighting for me.  At one time I had four red templar pets.  Pretty cool.


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#3
LaahrWarlock

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*_* Good to know! Thank you very much!



#4
Dabrikishaw

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Infinite pets were possible pre patch by using a save-reload exploit. I guess they decided to make that quirk official.


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#5
Bayonet Hipshot

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Whoa, this is for real ? This is how I have my Necro set up right now

  1. Energy Barrage
  2. Fade Step
  3. Immolate
  4. Chain Lightning
  5. Wall of Flames
  6. Static Cage
  7. Walking Bomb
  8. Barrier

If this Spirit Mark thing is true and intended, then I would have to change that setup.



#6
Bigdawg13

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Well I am not save/loading but sometimes I can recast it without destroying my current pet.

#7
Bayonet Hipshot

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Well I am not save/loading but sometimes I can recast it without destroying my current pet.

 

This keeps getting better and better. First a boost to Spirit Mark damage, now theoretically unlimited pets and they fixed Walking Bomb. Has Horror been given any treatment or love ? 

 

 

At this rate, I might just say goodbye to Rift Mage and go with Necromancers. If we can have potentially unlimited pets then I can perfectly understand why Bioware would want to limit mana regeneration and make Necromancy spell cost a lot.



#8
mredders91

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This keeps getting better and better. First a boost to Spirit Mark damage, now theoretically unlimited pets and they fixed Walking Bomb. Has Horror been given any treatment or love ? 

 

 

At this rate, I might just say goodbye to Rift Mage and go with Necromancers. If we can have potentially unlimited pets then I can perfectly understand why Bioware would want to limit mana regeneration and make Necromancy spell cost a lot.

considering that with this patch rejuvenating barrier and mana surge work party wide mana wont be a problem 



#9
Bayonet Hipshot

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considering that with this patch rejuvenating barrier and mana surge work party wide mana wont be a problem 

 

Mana Surge ? Oh the passive under Winter's Grasp. I have always liked that particular passive but the problem is that I have to pick Winter's Grasp, which does less damage and costs a lot more than Fade Step.

 

At this rate, this is how my Necro build would be:-

  1. Energy Barrage,
  2. Spirit Mark.
  3. Wall of Fire.
  4. Fade Step.
  5. Chain Lightning.
  6. Walking Bomb.
  7. Barrier.
  8. Focus Ability (Haste / Mark)

I chose to drop Static Cage because it requires 5 points to get the most out of it versus 2 points for Chain Lightning and Chain Lightning has a lower mana cost.  Overall, this setup requires 30 skill points, which is achievable. Level cap is 27, which gives us 28 skill points or 29 if you are a human and we can obtain 3 extra skill points in the game. 1 from Inquisition perk, 1 from Crestwood and 1 from Celene & Briala.

 

http://www.rpg-gamin...33341154a601745



#10
LaahrWarlock

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I'm testing Walking Bomb in action in my new playthrough. One word: CARNAGE!  :wub:

 

Edit: typo.


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#11
Dabrikishaw

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I'm testing Walikng Bomb in action in my new playthrough. One word: CARNAGE!  :wub:

Good.


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#12
LaahrWarlock

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Ok, I've been using Spirit Mark for a while, now. Sometimes Pets follow their own agenda instead of mine  :D , but so far they work nicely. I think killing enemies with this spell does not grant experience, though (watch out for dragons). Damage is great (it's another DoT in Necro's arsenal), and it seems that using the new Ring of Doubt lets DoT spells crit on the first tick - for those interested in the ring/stealth/crit mechanics. I think my Walking Bomb critted for 1k on a demon on hit, if I'm not mistaken (my necro is lvl 15, now, using Tempest staff on normal difficulty).



#13
Bayonet Hipshot

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Ok, I've been using Spirit Mark for a while, now. Sometimes Pets follow their own agenda instead of mine  :D , but so far they work nicely. I think killing enemies with this spell does not grant experience, though (watch out for dragons). Damage is great (it's another DoT in Necro's arsenal), and it seems that using the new Ring of Doubt lets DoT spells crit on the first tick - for those interested in the ring/stealth/crit mechanics. I think my Walking Bomb critted for 1k on a demon on hit, if I'm not mistaken (my necro is lvl 15, now, using Tempest staff on normal difficulty).

 

Spirit Mark doesn't grant experience ? :crying:



#14
Dabrikishaw

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It never did. 



#15
Bigdawg13

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The lack of experience is a boon for me if anything.  I am out leveling content left and right.


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#16
Dabrikishaw

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Unless you use it on High Dragons it's not a big deal, I agree. Just closing rifts, completing quests, and of course killing High Dragons will give assloads more exp than killing any 1 random encounter will.



#17
Bayonet Hipshot

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Here is my complete personal Necromancer build :- http://www.rpg-gamin...31142b54a628701

 

It is a Level 27 build. Yes, that is end game which you can reach really easily if you have Jaws of Hakkon and Descent DLC.

 

Level 27 gives you 28 skill points. You can obtain 3 extra skill points in game. 1 from Crestwood, 1 from Celene & Briala and 1 from Inquisition perks. That brings the total of max skill points for non-Humans to 31. Humans have 32.

 

It does not have or use Focus abilities. Why ? Because Focus is boring and it trivializes the game.

 

Tips for this build:-

 

1) Use a Frost staff or a Shock staff or a Spirit staff. You already have 3 Inferno spells so there is no need for a Fire Staff.

 

2) When dealing with enemies immune to Fire, use Energy Barrage, Fade Step, Chain Lightning, Walking Bomb and Wall of Fire. Yes, Wall of Fire because it can cause enemies that are immune to fire to Panic which the Necromancer can take advantage of.

 

3) For enchantments, focus on spell cooldown times, spell cost reduction, crits and heal on kill.

 

This build should not suffer from any bugs like abilities that grant no experience or wonky AI or status effects bugging out...cough *Rift Mage* cough...Mana cost is not much of an issue here because you have 1 ability that costs 0 mana, 3 abilities that cost 35 mana, 3 abilities that cost 50 mana and only 1 ability that costs 65 mana. Meaning it is not very mana intensive.

 

I consider this build to be the Reverse-Sidony build. Sidony is the multiplayer Necromancer who primarily focuses on Frost Magic. This one primarily focuses on Inferno Magic.



#18
PapaCharlie9

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Here is my complete personal Necromancer build :- http://www.rpg-gamin...31142b54a628701

 

 

A bit off topic, but it's a pet peeve. What's the use of a build if you don't show the evolution over time? Or at least what order points are spent as they are earned?

 

I also think builds that go beyond Level 16 have diminishing returns. After Level 16, a random assignment of skill points isn't much worse than the optimal assignment.


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#19
Bayonet Hipshot

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A bit off topic, but it's a pet peeve. What's the use of a build if you don't show the evolution over time? Or at least what order points are spent as they are earned?

 

I also think builds that go beyond Level 16 have diminishing returns. After Level 16, a random assignment of skill points isn't much worse than the optimal assignment.

 

Oh. I have them here.

 

Level 10 :- http://www.rpg-gamin...013133223311401

 

Level 20 :- http://www.rpg-gamin...31142b541628701

 

Level Cap :- http://www.rpg-gamin...31142b54a628701

 

I pace my builds by levels of 10. Also note that I am not taking amulets of power and race into account.


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