The c/d on Walking Fortress really was only needed for 2H Champ builds starting out. Once you get high crit you don't need it. And with the golden nug option you can now crit yourself out the wazoo right from the start if your heart desires. I suppose it could be considered a nerf for 2H champs for first time players from levels 12-15.
En Garde wasn't changed. It was always 25% guard.
http://dragonage3.wi...fe.com/En Garde
Last Updated: Dec. 2014
I run for solo 2H champion in nightmare, the cooldown is important when facing certain types of enemy. ya, I still can survive without it, but as I said, purely nerf it is just lazy.
As for En Garde, I am 100% sure it is changed, although the descerption is the same. in the past you get the guard amount is basically the 25% damage you do on enemy, so when you hit 1000, you get around 250 guard back. If you need proof I can give you. I thought everyone who familiar with Champion should know this. Also, even with the description it should be 25% of the max guard amount, it means it the max guard is 400 I should be able to get 100 points back when I hit enemy, but no, I only get around 40 points back.
Again, I got an impression about what EA is doing is like, "hey they say KE is OP, rogue is OP, let's make some delicate adjustments and try make it fun!" ...oh wait champion is OP too? who the hell care about a warrior, just take out some good affects and shut up"
Whatever.