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Latest patch ruins the Champion


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#1
rayx

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The two core skills on champion: Two the Death and Walking fortress all got a significant nerfed.

 

WF lost the cooldown reduction.

 

TTD used to be able to generate crazy guard, basically you do a 1K damage and you can get full guard back. Now when you hit the enemy who is engaged with TTD, you only get like 30~40 "points" of guard. This is even lower than its description

 

And as the same time, there are no positive adjustments on the two skills. All the other skills, nerfed in some ways but also gets some positive buffed back. This is so unfair.

 

Fxxk you EA. 

 

 



#2
Bigdawg13

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The c/d on Walking Fortress really was only needed for 2H Champ builds starting out.  Once you get high crit you don't need it.  And with the golden nug option you can now crit yourself out the wazoo right from the start if your heart desires.  I suppose it could be considered a nerf for 2H champs for first time players from levels 12-15.  

 

En Garde wasn't changed.  It was always 25% guard.

http://dragonage3.wi...fe.com/En Garde

Last Updated: Dec. 2014



#3
actionhero112

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Really wish they'd give Line in the Sand the Unbowed treatment and just replace it with a skill that gives DR of some kind. 


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#4
rayx

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The c/d on Walking Fortress really was only needed for 2H Champ builds starting out.  Once you get high crit you don't need it.  And with the golden nug option you can now crit yourself out the wazoo right from the start if your heart desires.  I suppose it could be considered a nerf for 2H champs for first time players from levels 12-15.  

 

En Garde wasn't changed.  It was always 25% guard.

http://dragonage3.wi...fe.com/En Garde

Last Updated: Dec. 2014

 

I run for solo 2H champion in nightmare, the cooldown is important when facing certain types of enemy. ya, I still can survive without it, but as I said, purely nerf it is just lazy.

 

As for En Garde, I am 100% sure it is changed, although the descerption is the same. in the past you get the guard amount is basically the 25% damage you do on enemy, so when you hit 1000, you get around 250 guard back. If you need proof I can give you. I thought everyone who familiar with Champion should know this. Also, even with the description it should be 25% of the max guard amount, it means it the max guard is 400 I should be able to get 100 points back when I hit enemy, but no, I only get around 40 points back.

 

Again, I got an impression about what EA is doing is like, "hey they say KE is OP, rogue is OP, let's make some delicate adjustments and try make it fun!" ...oh wait champion is OP too? who the hell care about a warrior, just take out some good affects and  shut up"

 

Whatever. 



#5
Bigdawg13

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Proof huh?  You got videos pre-patch that you can match identically post-patch?  I'm not saying your wrong, but it doesn't seem any different.  It could be that defense was changed, so you take more damage but get the same guard back.  Or the little guard ticks could be different.  Maybe a passive that regulates how much guard you can have (like extra guard) isn't working.

 

It's a bit of a stretch to say that en guard has been changed.  Too many variables.  

 

As far as it being harder to solo on nightmare.  *shrug*  That's a new one.  I'm not really sure what to say.  All I ever hear on these forums is how easy the game is and nightmare is a joke.  If they've made a change so that there is a challenge now, that's actually a plus in my book.



#6
rayx

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Proof huh?  You got videos pre-patch that you can match identically post-patch?  I'm not saying your wrong, but it doesn't seem any different.  It could be that defense was changed, so you take more damage but get the same guard back.  Or the little guard ticks could be different.  Maybe a passive that regulates how much guard you can have (like extra guard) isn't working.

 

It's a bit of a stretch to say that en guard has been changed.  Too many variables.  

 

As far as it being harder to solo on nightmare.  *shrug*  That's a new one.  I'm not really sure what to say.  All I ever hear on these forums is how easy the game is and nightmare is a joke.  If they've made a change so that there is a challenge now, that's actually a plus in my book.

 

Check 4:39. and how do you think to get a full guard back from 0 in just one hit? With current version, no longer being able to make it. If you really want, I can do the same fight with current version.

 

 

And again, adding difficulty is fine and ok. it is their lazy way making it unpleasant. 



#7
Bigdawg13

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Maybe it's because I'm an engineer, but there is no way you could show me two videos that were sufficiently identical to prove anything to me.   Guess it's time for you to reroll, deal with it, or stop playing.


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#8
rayx

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Maybe it's because I'm an engineer, but there is no way you could show me two videos that were sufficiently identical to prove anything to me.   Guess it's time for you to reroll, deal with it, or stop playing.

 

check 0:15. just record it. 

 

And it is fun. even before showing you this video, you already think it is not "sufficiently identical to prove anything"?  Then you claim this skill has the same affect befor/after latest patch just based on what? wiki ? Unbelievable. 



#9
Bigdawg13

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No I claim there are too many uncertainties. Too many possible answers to be certain of one just because of wishful thinking.

#10
rayx

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No I claim there are too many uncertainties. Too many possible answers to be certain of one just because of wishful thinking.

 

Then explain the difference. 

 

"It could be that defense was changed, so you take more damage but get the same guard back." --> fail, boss makes the same damage. 

"Or the little guard ticks could be different." --> doesn't seem to be different at all

"Maybe a passive that regulates how much guard you can have (like extra guard) isn't working."-->fail, almost all the other guard generation mechanisms are the same, actually the max guard now is higher. guess you don't even know that. 

 

And just let you know, I use the same save. 

 

The thing I could do a 1K damage hit and get almost full guard back in previous version is truth. the thing now I make a 1K damage hit and only get less than 1/10 guard back is truth. it is you to claim "En Garde wasn't changed" and "it doesn't seem any different.". Wishful thinking?  loma.

 

Maybe it is time for you to prove your claiming. 



#11
devSin

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Consensus is that it was changed, but nobody knows yet precisely what it's doing (as you note, guard generation seems to have been reduced).

#12
rayx

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Consensus is that it was changed, but nobody knows yet precisely what it's doing (as you note, guard generation seems to have been reduced).

My test result shows it is around 5% of your max guard now. 

My 27 lv warrior has 924 max guard, every hit no matter what damage it is, now provides 45 points guard. (under TTD active of course)

In another save, a guy with 772 max guard, every hit get 38 points guard.



#13
DaiBi

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The two core skills on champion: Two the Death and Walking fortress all got a significant nerfed.

 

 

I run for solo 2H champion in nightmare

 

I don't get it. You play solo, that means you love challenge, BW nerfed some skills? that meens the game became harder. So... it is good for you, why complain?


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#14
Cydh

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I can understand how this might anger people, straight nerfs are never good things.

 

Take solace in the fact that both skills are still brokenly OP :)


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#15
Dabrikishaw

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This always struck me as being the result of weakening the Silent Sister in multiplayer.



#16
capn233

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This always struck me as being the result of weakening the Silent Sister in multiplayer.

 

Maybe, but they nerfed her base guard generation and hp per level.  And in the MP patch notes posted they don't even mention a change to TTD.



#17
Dabrikishaw

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Maybe, but they nerfed her base guard generation and hp per level.  And in the MP patch notes posted they don't even mention a change to TTD.

I guess then it was one of the nerfs applied to her that spilled over.



#18
capn233

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I guess then it was one of the nerfs applied to her that spilled over.

 

That's the thing though, I don't know if it was actually changed in MP at all.

 

It may be that some of the changes were proposed for MP but the beta testers discovered that they weren't going to work in practice.

 

Siege Breaker was definitely for the Lego though because the bolters caused him to have like 0 cooldowns since they fire so many projectiles.  Personally I think they should have done something about that enemy since it doesn't make sense for there to be chainguns in Thedas.



#19
devSin

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That's the thing though, I don't know if it was actually changed in MP at all.

There are reports in the MP forum that mirror the findings here.

In addition, some sort of secondary effect ("Who's Next?") procs when the target affected by this ability dies, but nobody knows what it does.

#20
capn233

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There are reports in the MP forum that mirror the findings here.

In addition, some sort of secondary effect ("Who's Next?") procs when the target affected by this ability dies, but nobody knows what it does.

The name makes it sound like it should hop to a new target.



#21
Bigdawg13

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The funny thing is that if it really is nerfed, I may actually enjoy champion again.  It was such a snooze fest before.



#22
Bayonet Hipshot

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Its good to be a Champion...NOT ! :P



#23
Dabrikishaw

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Honestly, this is just about soloing it's not like Walking Fortress is a dud skill. Plus you can always reduced it's cooldown with Flow of Battle.



#24
sleasye74

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Can you stack FT silverite?(gain 5 guard)
I know you couldn't before but I haven't been keeping up with the patches

And with a Champion I usually put FT silverite/obsidian and FT everite(10%chance to activate unbowed)
I don't understand why they would replace unbowed ability but not the FT mats? If I don't use a FT mat for unbowed then it's a walking fortress mat or heal 20 or 25%(I can't remember what one it is) of damage taken over 10 seconds

#25
sleasye74

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double post