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AI that is working.


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15 réponses à ce sujet

#1
Equalitas

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Title says it all. I think you should really work on companions and enemies AI. When it comes to AI in almost all of bioware's previews titles, i think i mostly have been screaming at them if i think back.

I want to be fooled in combat that they are living beings in the world im playing as much as possible. As good as they do in cutscenes.
Only way the the companion AI reacts to in ME3 is standing or sitting if i point my weapon at them. 
 

Enemies should inspire to be like in Dark Souls.
And companions should inspire to be like Metal gear solid V.

Just saying i want to care what my companions are doing in combat, and cooperate with them to complete whatever mission we are doing. Instead of just giving me 2 extra cooldowns on abilities.


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#2
Feybrad

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Let's face it, Companions in ME were there mostly to give you two or three more Abilities each.


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#3
Nitrocuban

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I'd say Vega's AI was working as intended.


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#4
Laughing_Man

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Yeah, agreed. Please write appropriate tactics for every companion's class and abilities.

 

For some strange reason tactics and AI were gutted in DA:I, please don't make the same mistake with ME:A.



#5
Wulfram

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Dark Souls AI has never struck me as smart

#6
KaiserShep

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I'd say Vega's AI was working as intended.

 

Yeah, I'd say that Vega was always fairly solid for me, but then I think that ME3 was a bit of an improvement overall compared to its predecessors. In ME1, companion AI was glitchy as hell. Sometimes companions would be totally disobedient and run ahead even if I directed them elsewhere, or break cover and run around trying to shoot at something or just constantly shoot at nothing. It was a buggy mess. In ME2, companions refused to stay in cover. In Stolen Memory, I tried to keep Kasumi out of the line of sight from the YMIR mechs and mercenaries but she would constantly hit shadow strike and then end up in the middle of a bunch of enemies. In ME3, when I told my squad to move here or there or stay in cover, they did that without issue, at least on my system.



#7
GaroTD

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In my opinion AI was ok. Not brilliant but good enough. 



#8
Sartoz

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Yeah, agreed. Please write appropriate tactics for every companion's class and abilities.

 

For some strange reason tactics and AI were gutted in DA:I, please don't make the same mistake with ME:A.

 

                                                                                                 <<<<<<<<<<()>>>>>>>>>>

 

Well, that's Mike's view of tactics... you know, he went back to his PC roots.



#9
Dantriges

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And then you hear "Does this unit have a soul?" and you wished you asked for something else. :P



#10
Malleficae

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If companions could stop getting stuck next to walls and high things that'd be great. And if they could stop blocking me. I mean they don't move until I start jumping. Oh, and I don't remember if any other companion than Solas ever used any AOE ability. I don't know why they can't place them on enemies. :<


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#11
ShepisFinnish

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During the Haelstorm mission in ME2, on Hardened and Insanity, whenever I took Garrus he would just freeze completely in the section with the small drones that can cloak. So annoying, having a usually very good guy just freeze up whenever he's supposed to have my back.



#12
Equalitas

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Dark Souls AI has never struck me as smart

Its smart enough to react to your actions and what you are doing and trying to counter it with what it has. This is why you need to learn all enemy types.



#13
MGW7

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That is not smart, that is as simple as AI gets, if X happens do Y, that style of combat makes it incredibly easy to make an AI that preforms perfectly, mass effect is a different beast all together.



#14
Zekka

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I want to actually see responsive AI outside of combat. Am I the only one bothered by the fact that in almost all Bioware games i've played, all AI is static and doesn't actually do anything? In ME characters in your ship just stay there in one place all day, they won't react or get up to do anything more. If they are going for a more open world approach, they need to start considering these things.



#15
Omnifarious Nef

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Title says it all. I think you should really work on companions and enemies AI. When it comes to AI in almost all of bioware's previews titles, i think i mostly have been screaming at them if i think back.

I want to be fooled in combat that they are living beings in the world im playing as much as possible. As good as they do in cutscenes.
Only way the the companion AI reacts to in ME3 is standing or sitting if i point my weapon at them. 
 

Enemies should inspire to be like in Dark Souls.
And companions should inspire to be like Metal gear solid V.

Just saying i want to care what my companions are doing in combat, and cooperate with them to complete whatever mission we are doing. Instead of just giving me 2 extra cooldowns on abilities.

I haven't seen anything from MGSV yet, in fact, I haven't played any MGS games at all before! Is the companion A.I. really that good in MGSV? It's rare to encounter good A.I. followers. Btw, MGSV is the one with the bikini clad sniper, correct?



#16
Sartoz

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I want to actually see responsive AI outside of combat. Am I the only one bothered by the fact that in almost all Bioware games i've played, all AI is static and doesn't actually do anything? In ME characters in your ship just stay there in one place all day, they won't react or get up to do anything more. If they are going for a more open world approach, they need to start considering these things.

 

                                                                                                  <<<<<<<<<<()>>>>>>>>>>

 

With you bro.