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I Wish DA could go back to this tone.


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#51
FKA_Servo

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That answers why the BSN was marginally more pleasant for a couple of months.


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#52
Dread-Reaper

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That answers why the BSN was marginally more pleasant for a couple of months.

I think you mean dull.



#53
FKA_Servo

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No, that's not what I meant.



#54
Dread-Reaper

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No, that's not what I meant.

I knew it, that's exactly what you meant. 



#55
BSpud

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Good fantasy comes with darkness; bile of cut pregnant wenches and lamentations of drowning in blood peasants. Dirt, mud, some more blood dancing on the ******-gutted liver and shite stained fingernails.

 

LOL.

 

 

Anyway, all this re: Conan talk... I've read the actual Robert E. Howard stories. They have a lot more in common with DAI and DA2 than they do with Origins or that absurd trailer/marketing blunder.


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#56
Yaroub

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Is... this actually a thing?

 

Um...him not being dead...yes he probably isn't(even if Gaider made a remark on the subject back in the days), he looks at the lit tower and realize Loghain's betrayal a darkspawn approach then black screen..The second part is just my wishful thinking.



#57
FKA_Servo

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Um...him not being dead...yes he probably isn't(even if Gaider made a remark on the subject back in the days), he looks at the lit tower and realize Loghain's betrayal a darkspawn approach then black screen..The second part is just my wishful thinking.

 

Insisting that Duncan, as an elderly warden, survived both Ostagar and the taint sounds certifiable to me. Far be it from me to discourage insane headcanoning though.



#58
Yaroub

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Far be it from me to discourage insane headcanoning though.

 

I like the guy... All the folks i like are either dead or went to the "west".


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#59
Paul E Dangerously

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LOL.

 

 

Anyway, all this re: Conan talk... I've read the actual Robert E. Howard stories. They have a lot more in common with DAI and DA2 than they do with Origins or that absurd trailer/marketing blunder.

 

I wouldn't go that far. The Conan stories actually build up villains really well, and neither DA2 nor DAI manages that at all.


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#60
megageeklizzy

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Please, please don't take this the wrong way.  I am talking about the elements that made the game truly morally and emotionally challenging at times, not things I think should happen in real life.   *Origins and Inquisition spoilers ahead*

 

There were a lot of more mature themes in Origins that I would like to see return.  Here are some of them:

 

1. extreme racism and racial injustice - The female city elf origin really illustrates what life is like for elves under the oppression of humans.  You should watch it if you don't know what I'm talking about.  Basically, you are about to have an arranged wedding when humans come in, talk about you as though you are an object, then kidnap you and the other female elves before killing one and raping another.  When you get a chance to kill the man who raped your friend, he tries to blackmail you by saying that, as the Arl's son, people will believe him instead of the elves, and that if he dies, the elves in the alienage will be punished.  It was really well done and the who situation felt possible, which made it even more horrifying.  Extreme racism and social injustice return later in the game when you return to the alienage and have to stop the slave trading operation that has started there.  There are also a lot of racist comments throughout the entire game to really make it feel like the world was prejudiced.

There was very little of this in Inquisition.  As the Inquisitor, people were willing to overlook your race.  Sera talks about it a little bit, but being told that you can't get cookies because you're an elf is a lot different than being raped because you're an elf.  I think Inquisition approached the subject is too much of a light-hearted manner.

 

2. corrupt powers-This is mainly evident in the dwarf noble origin.  In the origin, your father is the king, your older brother is one of the candidates for the throne, and your younger brother asks to talk to you in secret.  You really should watch it if you aren't familiar with it.  If you are going to watch it, stop reading and do it now, because it's a lot more disturbing if you don't see the twist coming.  I can't possibly put into words just how screwed up the situation is.  Basically, your younger brother tries to convince you that your older brother wants to kill you because he sees you as a threat.  He says that your older brother plans to kill you in the deep roads during the following day's exploration.  If you believe him and confront your older brother, your older brother will attack you, and you will be forced to kill him.  If you don't believe your younger brother, your older brother is dead when you reach him.  The ally that you pick up along the way in the deep roads is actually working for your younger brother, and when you father and his party find you, your 'ally' betrays you, and says that you attacked your older brother without any warning or reasoning.  Your father has no choice but to let the assemble decide your fate, and you are sentenced to die in the deep roads, while your younger brother, now the only heir to the throne, waits for your father to die.

Inquisition's 'Wicked Eyes and Wicked Hearts' touched on this, but didn't push it as much as I would have liked.  I want to see what happens when you or someone you are close to gets screwed over politically, which wouldn't have been that difficult with an important protagonist like the Inquisitor.  

 

3. suffering of common folk-This is seen throughout the main Origins questline and in Awakening.  Poor people suffer.  In the dwarf commoner origin, you and your sister work for the Carta, a criminal gang, because you have no other way of surviving.  Your sister is selling her body in an attempt to get pregnant with a noble's child, which would raise her to the noble class.  You threaten and beat up store owners who don't pay money to the Carta for 'protection.'  You see lots of suffering commoners in Lothering, and some in Redcliffe and Denerim.  In Awakening, you make a choice of how to handle a limited supply of food and protection for all of the commoners in the area.

You don't really see any of this in Inquisition.  Crestwood doesn't count, because the fact that they were common folk didn't contribute to their demise.  Sera and her "friends" are common folk, bu there is never really any mention of hardship.

 

4. moral ambiguity-There are countless examples of this throughout the entire game.  Was Loghain really a bad person, or did he think he was doing what was right? Should you put the selfish Anora on the throne, force the inept and unwilling Alistair to be king, or force them both into an unhappy marriage to share the throne?  Is it acceptable to force Alistair or Loghain to have sex with Morrigan when the alternative is you or them dying?  

There weren't a lot of moral decisions in Inquisition that, for me at least, didn't have an obvious "right" and "wrong" answer.  Actually, for that matter, there weren't really a lot of moral decisions in Inquisition at all.

 

If you actually read all of that...*Trespasser spoilers ahead*

I'm not saying Inquisition was bad.  I loved Inquisition.  I just think that shooting for that more mature tone would be really nice.  Trespasser kind of felt like a step in the right direction, but the mature tone in it seemed a bit forced at times, such as in the infamous quote from the Inquisitor cussing about their arm.  The ability to agree with Solas seems like it will potentially add depth, though I don't know how such a thing will be handled.  The ability to have Iron Bull turn against you was a nice touch, though most of the comments about it are almost humorous, even from Dorian, who may have been in a relationship with him.  So, to sum things up: I want more (contextually plausible and tastefully implemented) rape, murder, blood, corpse mutilation, corrupt politicians, racism, treachery, and heartbreak.  I want this statement of Solas' to be true for the next protagonist:

 

"Sometimes terrible choices are all that remain."


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#61
luckyslevens

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i have posted this idea before but i think here is a good place to drop it again.

 

i think a good compromise is having light and dark stories at the same time. have your protagonist be E.G. mage with blood magic for the dark story or a spirt healer for the still M rated good or light path. Assassin/tempest reaver/templar etc. have interesting and dynamic ways of approaching dark subject matter that might arise. E.G. compromising with the demon to get the blood magic specialization in DAO. it was fun, dark and kinda nucked up in the end of it all. have class specific quests E.G. if you are a mage have demons constantly barred you with offers of power lust and or try to force themselves inside you (did not mean for that to sound so dirty). a Rouge has to decide to assassinate someone who you care about (LI?) templar having to kill a child mage etc. keep us on our toes. DAI was more then fun but i felt like i was always winning. i guess thats the end all be all of any game but simple conversations about consequences could have changed the whole mood of the game. E.G. i choose to drink from the fountain and now i'm loosing myself with the barrage of thoughts and voices now in my mind. i killed samson so crazy templars started attacking at random or each other for lyrium. just a little bit more gritty and less hand holding.

 

i also want to add this is not the first time i have asked for less Voice options for the protagonist and more dialogue for companions and npcs in general but i feel like DAI needed a more alive environment and conversations and consequences are mandatory for that to happen. the protagonist should be less their own character and more our character anyway. thats what attracted me to Dragon age origins to begin with.


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#62
BSpud

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I wouldn't go that far. The Conan stories actually build up villains really well, and neither DA2 nor DAI manages that at all.

 

I didn't say anything about building up villains.


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#63
vertigomez

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I always figured the tone was different in DAO, DA2, and DAI because... they're three different games, telling three different stories, from a different protagonist's perspective each time. Why would they all be alike?
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#64
Reighto

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https://www.youtube.com/watch?v=d1LbRjuytcE

 

 

Still love those trailers!


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#65
Monica83

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back in the times where dragon age was interesting..


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#66
FKA_Servo

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back in the times where dragon age was interesting..

 

I guess decapitation cams and persistent gore are what's interesting to you, and not the lore and the setting (which has been considerably and exhaustively fleshed out in subsequent games)?


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#67
Lord Surinen

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I always figured the tone was different in DAO, DA2, and DAI because... they're three different games, telling three different stories, from a different protagonist's perspective each time. Why would they all be alike?

Telling different stories about different armed conflicts. Flying eyeballs and rolling wombs happen when you cast 'walking bomb'



#68
StrangeStrategy

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Holy **** that was an awesome trailer xD

 

I mean, obviously it's totally out of place and it doesn't suit the game at all and it might even be a little misleading, but I still love that they actually made that trailer, like, somebody high up approved that... wow lol


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#69
Hexoduen

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Awesome trailer, I'm all for a more dark and gritty tone :devil:


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