Aller au contenu

Photo

Please add to these helpful combat techniques


  • Veuillez vous connecter pour répondre
26 réponses à ce sujet

#1
Ash lost a hand

Ash lost a hand
  • Members
  • 32 messages
So here are some techniques I use that might come in handy. This is minor stuff but hopefully the rest of you have discovered and use much better. The theme of this isn't combos or gear maximization but savvy little things you use that make combat work better. I'll list more as the post continues but here are two.

1: abilities that require precision target aiming should be equipped to R1 on ps4. This puts you into comfortable fps mode and allows the greatest camera control and being able to execute the button press. If you run a duelist equipping bolt to R1 will change your life.

2: With the Saarebas her ability Asaara's Leap particularly the flow part of it which makes you dash back leaving a streak of lightning on the ground can be tricky. If you under shot your mark after the ice dash just quickly face your character away from your target and slide them to hell. Most often to gain ground I'll flash through a group, decide I still want to go forward and just quickly hit the 6 O'clock on my left analog to continue gaining ground. Basically you want to orient your character in the opposite direction that you want to head.

Looking forward to what you all add.
  • Sinistrality aime ceci

#2
Sinistrality

Sinistrality
  • Members
  • 336 messages

I haven't run into anyone who does your second tip on PC yet, only me. A bit odd since everyone is usually speed running. Not to mention it's probably her strongest ability for damage that isn't a third stage casting animation (excluding opening Burst).

 

Anyhow:

1: Barrier's radius is just a bit bigger then it looks.

2: Ambush can hit multiple targets, both on the way to the target and multiple targets at the end if clustered up enough.

3: Any ability that has forward momentum can carry you far distances when used at vertical drops. Even as small as standing on top of a box (though it takes some finesse). Examples include Shield Bash, Ambush, Flank Attack, and Fade Step.

4: Parry works in all directions.


  • Yallegro aime ceci

#3
Ash lost a hand

Ash lost a hand
  • Members
  • 32 messages
Thanks Sinistralty, keep em coming.

3: when encountering an enemy with a shield that is just blocking everything you throw at it cause your build is awesome but it sucks against those dudes, run circles around it. Yup, keep circling that sucker either right out of swipe range or get in close for a faster flank though you risk getting clipped. More often than not though I think the AI won't swing if it's still tracking you at full speed running around it. If you have a character like a duelist or one that fires and moves at the same time the beginning strafe is usually all you need to get an angle on a body shot. I only mention this because I see way to many people go face to face with these guys that aren't tanking for the team wasting abilities and swings against those shields. Also, if your timing is good and you have a quick ability you can get in a hit during their attack animation.
  • MizFredderson aime ceci

#4
Yallegro

Yallegro
  • Members
  • 617 messages

General Tips for All

 

 Bonus exp: Besides killstreaks, kills and not dying you can add a lot of bonus exp inflicting status effects or just by absorbing a lot of hits without dying. Because mages are great at inflicting status effects they pump a bit more exp into the match. Barrier counts as a beneficial status effect.

 

Rune damage: Runes only increase the power of basic attacks, they have no impact on the power of abilities. Spirit Blade is the only exception to this rule.

 

Did you know? You can recover from knockdown, stun and the Demon Commander's panic attack by drinking a healing potion.

 

Did you know? You can avoid Terror demon warp attacks, the Demon Commander's warp attack and Despair demon "Ice Summon" attacks by jumping as you move. 

 
Kill the archers : It doesn’t matter if you’re great at turtling or if you’ve just killed a dozen warriors, if you let the archers build up during the final fight you will lose. KILL THE ARCHERS
 
Do not rush the Red Templar Commander : Not only does he have several seconds of invulnerability, he starts his deadliest attack when he is below 60% health.
 
Use natural cover during the final battle : If you go stand where you can be surrounded by archers you are inviting death
 
Make friends : You can invite friends to your matches and you can join them wherever they are playing, even in a private match
 

Tips for reviving

A common mistake is to try and revive a ally when there are still very dangerous enemies in range. The Red Templar Shadow is a prime example, he will kill then kill anyone who tries to revive his victims. Do everything you can to take him out first. Other examples include reviving allies when there are half a dozen archers shooting at you, take out as many archers as you can before you revive. Avoid trying to revive anyone when you are being targeted by the Red Templar Commander, his combos will kill you and the person you are trying to revive.

 

+For warriors with shields: Try and revive while having your shield pointed at the enemies for much better defense

 

Tips for being revived

If you are being revived you may want to crawl towards an ally or away from enemies, depending on the situation. Tanks prefer that you crawl to them. more vulnerable classes prefer that you crawl away from enemies. Whichever the case, if you can crawl to safety behind a wall or pillar you should definitely do so. DO NOT MOVE WHEN BEING REVIVED, this will make the revive cancel.

 

+For characters with Scenting Blood (Reaver, Katari, Assassin, Avvar). If a character has SB it has a much faster crawl whenever it is near an enemy with low health, which is very often when things get tough.

 

Getting the chests on perilous
If you are a beginning or intermediate player, do not play perilous for the gold.
-Treasure rooms have powerful guardians that can easily cheapshot players, this will lower your chances of completing the mission succesfully
-Veteran players have a highly reduced interest in gold and may not help you
-DO NOT OPEN A ROOM IF YOUR TEAM IS ELSEWHERE
 
The best potions
-Jar of Bees : Very good for low difficulty boss fights, but rare
-Mighty Offense Tonic : Because this tonic adds to your base weapon dmg it gives an enormous boost to mages, a very good bonus to rogues, but only a slight bonus to two-handed warriors
-Lyrium Potion : A common potion that provides a serious boost to mage attack and mana reserves, not as good as Mighty Offense Tonic though.
-Healing Mist Grenade : A good bit of health for you and nearby teammates
-Rock Armor Tonic : Now adds 200 points of armor, greatly reducing damage from physical attacks
 
Casting an Area of Effect spell
I am talking about skills like Firestorm, Static Cage or Horror. If you spend a lot of time dragging these you are doing it wrong. You have a white crosshair that determines which enemy you are targeting. By strafing and shifting the camera you can move this crosshair onto other enemies. An AoE spell will automatically be placed directly underneath the enemy you are targeting. Lightly moving the spell towards you, away from you, lef or right will determine wether or not you miss or hit several targets at once. Be careful though as this also applies to Barrier and missing with Barrier can have tragic consequences. To resolve this aim the camera downwards before casting Barrier.

 

Strafing tips

Bows are less accurate than staves, here are some tips to improve your accuracy.

-Moving backwards while shooting greatly increases accuracy

-When an enemy is moving across the screen you want to strafe in a the direction opposite of where the enemy is going. So when an enemy is moving to your left, you go right and when he goes right you go left.

 

Types of Venatori mages and the effects of their barrier (not very important below Nightmare)

The mages come in 3 types: Electric, Fire and Ice. This type determines which elements and status effects they are resistant to. Electric resists paralysis, Fire resists burning and Ice resists frozen. On sight you cannot tell which is which, but there's a trick. The mages cast deadly elemental mines, but each mage only casts mines of his own type. Ice can be recognized by his blue mines, Electric by purple and Fire by orange. Now Venatori Mages have the ability to pass on their elemental resistances to the targets they give barrier. So a Venatori Fire Mage can half the damage from fire for his companions, a nightmare Venatori Mage can reduce damage taken from that element to 1. Status immunities do not transfer. Elemental weaknesses are overruled by the barrier buff.

 

Red Templar Behemoth and his annoying Red Lyrium Wall

RT Behemoth cast this big red wall to separate teammates, trap victims, frustrate melee attackers and block small enemies from being targeted by ranged allies. Here are some abilities that can break the wall (does not activate cooldown)

-Shield Bash

-Mighty Blow

-Charging Bull

-Stonefist

-Walking Bomb, but only if an enemy explodes

-Korth's Might

-Explosive Shot

-Throwing Blades

-Veilstrike

-Wrath of Heaven

-Hakkon's Charge

-Elemental Mines

-Firestorm

-Crushing Leap

-Payback Strike, if you were recently hit

to be updated

 

The attack-cancel exploit

Normally a basic attack sequence consists of a four hit combo (more for daggers). If you are at all unsatisfied by the speed of that combo you can try the attack-cancel to speed it up. You wait until you landed your first hit, then hit L3, the sprint button. You will return to your starting position in the combo. By spamming L3 with proper timing you can hit an enemy a lot faster in a fashion much resembling an old-school hack-and-slash animation. Alternative to L3 you can use "press and hold" skills like Shield Wall or Block and Slash, which even provides a chance to block/counter with these abilities.


  • Cute Nug aime ceci

#5
Yallegro

Yallegro
  • Members
  • 617 messages

I have mad amounts of tips on abilities here

 

http://forum.bioware...d-thread/page-1

 

and

 

http://forum.bioware...xpansion/page-1



#6
ThatBruhYouDK

ThatBruhYouDK
  • Members
  • 1 526 messages

 Do not rush the Red Templar Commander 

"Blah blah blah, he will kill you, don't rush him. He too stwong" :(

Nah, PromotionLords always rush the RTC and take him out so there is no threat WHAT-SO-EVAH ;)


  • Spin-Orbit et TheLeakestWink aiment ceci

#7
ThatBruhYouDK

ThatBruhYouDK
  • Members
  • 1 526 messages

No but in all seriousness. Combat roll on Warriors and S.S. It is a life saver


  • Archaeologist aime ceci

#8
lcneed

lcneed
  • Members
  • 1 201 messages

When I read this thread 2 months ago, I followed everything to the teeth.   Just look at my forum avatar!  Now I have the PI amulet, I don't have combat roll on any of my agents.  The RT commander spin was actually quite nice to charge up guard using shield wall when you can't be knock down.  When I revive someone, I try to turn my back to the enemies because of the no flanking 1 damage thing.   Same thing with the archers... as long as you are not facing the archers, their shots only do 1 damages since most the agents I play have the no flanking abilities.



#9
Sothalor

Sothalor
  • Members
  • 118 messages

Bear Mauls the Wolves is broken and with the end of support is unlikely to get fixed ever. It reduces all damage you take from flank attacks to 1.

 

If you have that passive and you're doing things like recovering objectives or rezzing teammates, turn your back to the enemy.

 

Take it in the ass. It hurts less.  ^_^



#10
Jugger nuggss

Jugger nuggss
  • Members
  • 3 746 messages

Take it in the ass. It hurts less.  ^_^



I'll just take your word for it

#11
ThatBruhYouDK

ThatBruhYouDK
  • Members
  • 1 526 messages

No but in all seriousness. Combat roll on Warriors and S.S. It is a life saver

Ew....
I thought this?
I was such a scrub.

#12
Archaeologist

Archaeologist
  • Members
  • 90 messages

No but in all seriousness. Combat roll on Warriors and S.S. It is a life saver

 

Tell me more about this...COMBAT ROLL?!



#13
JiaJM98

JiaJM98
  • Members
  • 1 278 messages
In HB, shield bash a shield soldier with full guard towards their shield will give you guard penetration, doing insane damage and pretty much guarenteed to 1 shot them.

#14
Aggrojagg

Aggrojagg
  • Members
  • 223 messages

Bear Mauls the Wolves is broken and with the end of support is unlikely to get fixed ever. It reduces all damage you take from flank attacks to 1.

 

If you have that passive and you're doing things like recovering objectives or rezzing teammates, turn your back to the enemy.

 

Take it in the ass. It hurts less.  ^_^

 

As is the AW equivalent, very useful for when you run a pact belt and your barrier gets dispelled.



#15
Cannon

Cannon
  • Members
  • 55 messages

Tested as Katari (PC):

1. Use Charging Bull;

2. After you get the optimal speed choose your direction (path should be without obstacles);

3. Hit sprint button (Shift by default);

4. This interrupt the skill (cooldown is on, no stamina drain, ambient effects wears off etc.) but your increased speed and animation remains;

5. You can't change your direction running like that (turn rate is 0) but you can always jump to start act like normal;

6. Now you can manage your stamina more wisely crossing over long distances and get to the fight at full force.

 

P.S Don't forget holding forward button (W by default) doing all of this.



#16
lcneed

lcneed
  • Members
  • 1 201 messages

Tested as Katari (PC):

1. Use Charging Bull;

2. After you get the optimal speed choose your direction (path should be without obstacles);

3. Hit sprint button (Shift by default);

4. This interrupt the skill (cooldown is on, no stamina drain, ambient effects wears off etc.) but your increased speed and animation remains;

5. You can't change your direction running like that (turn rate is 0) but you can always jump to start act like normal;

6. Now you can manage your stamina more wisely crossing over long distances and get to the fight at full force.

 

P.S Don't forget holding forward button (W by default) doing all of this.

 

I read this 3 times.  I think I got lost somewhere after step 3. :P



#17
Cannon

Cannon
  • Members
  • 55 messages

I read this 3 times.  I think I got lost somewhere after step 3. :P

 

Yeah, 4-6 steps was just for discription shouldn't numbered them:)  Control steps will be like this:

 

1. Hold W

2. Press 1

3. Wait 1-2 sec

4. Press Shift

5. Magic!



#18
Silversmurf

Silversmurf
  • Members
  • 2 685 messages

1. Hold up on left stick

2. Hold Charging Bull  (Circle default?)

3. Wait 1-2 sec

4. click left stick

5. Magic!


  • Jugger nuggss aime ceci

#19
lcneed

lcneed
  • Members
  • 1 201 messages

Hmmm...  so you will have unlimited stamina, but you can't turn.  You can hop around to turn... Wouldn't I look funny doing that? :P



#20
Silversmurf

Silversmurf
  • Members
  • 2 685 messages

As I understand it,  it's just to close the gap quickly and arrive there with full stamina.

 

You don't stay like that forever.

 

I've never tried it but probably will at some point if I can bring myself to use the Katari....ugh...... on seconds thoughts, nah I won't.



#21
lcneed

lcneed
  • Members
  • 1 201 messages

Oh I get it now.   Stop the charge immediately, kept the speed, can't turn, run there, act normal with full stamina.  This is useful to get back to the begining of the zone to grab a door. :P



#22
Cannon

Cannon
  • Members
  • 55 messages

As I understand it,  it's just to close the gap quickly and arrive there with full stamina.

 

Yes-yes. :)

 

I've never tried it but probably will at some point if I can bring myself to use the Katari....ugh...... on seconds thoughts, nah I won't.

 

You can try using Silent Sister. Oh, you are promotion lord... nvm.


  • Silversmurf et JiaJM98 aiment ceci

#23
JiaJM98

JiaJM98
  • Members
  • 1 278 messages

If you are playing Lego against RT, when the RT commander starts his whirwind, pop CounterStrike and face tank him. Great visual effects! :P



#24
ThatBruhYouDK

ThatBruhYouDK
  • Members
  • 1 526 messages
When facing the dragon and some other boss creatures.
Equip Hakkon Greatsword on Reaver with Rampage.
Basic attack during Rampage.
When blessed blades procs the Dragon will move super slow
:)

#25
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 709 messages

Don't die!

 

Get the thing!

 

 

 

 

Works for pretty much all video games.


  • Gilli et Gya aiment ceci