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The Return of the Inventory and proper looting


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131 réponses à ce sujet

#1
Zekka

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I really hope that the majority of the fans and ME players would like for these two things to be returned and properly implemented.

 

I don't know why it was so messed up in ME1 and I think it was bad that ME2 & ME3 drastically changed it instead of implementing it how other rpg's have. 

 

Is there anyone truly opposed to having an inventory menu or looting enemies and crates, etc.?

 

To clarify my request, I am not asking for a clunky inventory like ME1, there are enough rpg's that have good inventories like Bioware's past games.


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#2
MerchantGOL

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Not really, Id rather go back to the ME2 system of data being more important and  just scanning that then having to stop every 5 minutes to chuck usless junk.


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#3
Ahglock

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Um me.

 

I am fine with looting but that is a field upgrade where you change your weapon loadout when coming accross better guns on corpses. I don't want people with 50 guns on their back.  Now as a exploration game with the concept of settling the area I can see markers you place for your crew to come in and loot post clearing an area. But most if not all of that goes to the settlement with you maybe gaining access to new upgrades.  You know kind of like ME2.


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#4
Jaquio

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I'd rather see looting be in the form of data (recon, maps, info about new species), or salvage to assist with building new colonies.  Maybe you get a finite amount of items (say, crates) that you can "flag" in the course of a mission, and salvage crews come in behind you and grab that gear.  Choosing what sort of items you want to salvage for material purposes or for future research in case you don't know what they are.


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#5
Zekka

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I'd rather have a looting system like Gothic 2: Night of the Raven. You can't loot armor off dead enemies but you can loot their weapons, rings and other items.

 

 

Not really, Id rather go back to the ME2 system of data being more important and  just scanning that then having to stop every 5 minutes to chuck usless junk.

No, the planet scanning wasn't good.



#6
Ahglock

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I'd rather have a looting system like Gothic 2: Night of the Raven. You can't loot armor off dead enemies but you can loot their weapons, rings and other items.

 

 

No, the planet scanning wasn't good.

 

They are referring to the Omni tool scanning of a piece of gear that then gets loaded into your ships 3d printers or whatever they are called.

 

Side note my issue with ME2 looting was it was too mechanical, you get this piece of gear here, this one there.  I'd prefer a bit more random gear scanned off of enemies. 



#7
Zekka

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They are referring to the Omni tool scanning of a piece of gear that then gets loaded into your ships 3d printers or whatever they are called.

 

Side note my issue with ME2 looting was it was too mechanical, you get this piece of gear here, this one there.  I'd prefer a bit more random gear scanned off of enemies. 

That's why it should just go back to how looting in a normal rpg is. Maybe if you loot a weapon you can take it back to your engineers to create more for you and sell it to you or if you're an engineer, then you can do that.



#8
Han Shot First

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I always found the management of loot in RPGs to be somewhat tedious. I prefer ME3's method where the character loots designs that can be manufactured back at the ship rather than carrying around lots of weapons and armor designs that need to be swapped out or sold or omni gel'd after every mission. The more customization there is, the better...but I'd rather it was implemented without having to spend lots of game hours rummaging through inventory.


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#9
AlanC9

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I think ME2's approach suited the situation well, except that I would have abolished shops.



#10
AlanC9

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That's why it should just go back to how looting in a normal rpg is. Maybe if you loot a weapon you can take it back to your engineers to create more for you and sell it to you or if you're an engineer, then you can do that.

 

How is that different from ME2? Mordin hands you a Carnifex, and now everyone who wants one can have one.



#11
rashie

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If they want to do it, take a hint from MMORPG's on how to design a bag inventory system on PC.

 

Please.



#12
AlanC9

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Side note my issue with ME2 looting was it was too mechanical, you get this piece of gear here, this one there.  I'd prefer a bit more random gear scanned off of enemies. 

Well, that's an old RPG design issue. In BG loot was fixed, in NWN it was largely random. In theory fixed loot will make for a lot more metagaming, but some of us like that.



#13
Ahglock

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Well, that's an old RPG design issue. In BG loot was fixed, in NWN it was largely random. In theory fixed loot will make for a lot more metagaming, but some of us like that.

 

Yeah its a preference thing.  I like random loot I also kind of like farming gear, which I'm fairly sure wont happen.  IN ME2 I sped to the collectors ship so I could get the shotgun on my adept, I knew what missions had the gear I wanted to maximize my adepts power set.  And you need the max to take out enemies with a warp explosion on insanity at 30. After lair of the shadowbroker I sped to that to unlock Stasis a classic ME1 adept power.  I didn't care for the set gear and I do not have the willpower to take random missions to avoid the metagaming. 



#14
SojournerN7

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Is there anyone truly opposed to having an inventory menu or looting enemies and crates, etc.?

 

Yes, it's tedious and boring, and breaks the pace of an action game. There was far too much looting in NWN, KOTOR and ME1.

 

I like the weight system. Seems stupid to have a character that can carry 10 armor sets, 200 guns, 30 mcguffins and still run around like a ponce.

 

They're on the right track with what was presented in ME3. Would be okay with more scannable upgrades as a form of 'looting' like ME2.


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#15
pdusen

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No. No no no no. No no no. No.
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#16
MerchantGOL

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Yes, it's tedious and boring, and breaks the pace of an action game. There was far too much looting in NWN, KOTOR and ME1.

 

I like the weight system. Seems stupid to have a character that can carry 10 armor sets, 200 guns, 30 mcguffins and still run around like a ponce.

 

They're on the right track with what was presented in ME3. Would be okay with more scannable upgrades as a form of 'looting' like ME2.

 

It makes more sense too, in the future where  data can be transferred that easily and and  goods bring that easy to synthesis that its more pheaseble that they value scans over grabbing every little bit they come across



#17
SardaukarElite

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I OBJECT!

 

I mean, yes I am opposed.

 

Picking up loot and playing inventory management in mission is inane, tedious and drags on the actual game's pacing. I like selecting gear but it needs to be an informed choice made in a space where I want to think about it (not the field). I also want to have a more interesting decision than which of these five near useless items that I picked up along the way do I want to use.

 

I'd prefer they scrapped loot entirely and kept inventory to a pre-mission equipment selection, with the option of buying/requisitioning/plot thinging more gear in the non-combat sequences.


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#18
BabyPuncher

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I didn't miss looting one bit. I wouldn't be the slightest bit upset to have it stay gone.


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#19
Lady Artifice

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No. No no no no. No no no. No.


So that's a "no."
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#20
Zekka

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How is that different from ME2? Mordin hands you a Carnifex, and now everyone who wants one can have one.

because you wouldn't have to wait to get it from Mordin at a later mission but from looting it from an enemy you kill.

 

 

 

Yes, it's tedious and boring, and breaks the pace of an action game. There was far too much looting in NWN, KOTOR and ME1.

 

I like the weight system. Seems stupid to have a character that can carry 10 armor sets, 200 guns, 30 mcguffins and still run around like a ponce.

 

They're on the right track with what was presented in ME3. Would be okay with more scannable upgrades as a form of 'looting' like ME2.

Weight system in ME3 was BS, how does your weapon weight affect using Biotics or even soldier "powers"? Your Weapon weight also doesn't affect character speed either.



#21
mickey111

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the return?

 

only looting I wanted was to loot the citadel treasury, take care of all my money problems in one swift action.


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#22
AlanC9

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because you wouldn't have to wait to get it from Mordin at a later mission but from looting it from an enemy you kill.

Later mission? That can be the first mission you do after the prologue. Probably should be done early,, since if you do other missions you get upgrades that you can't cash in without Mordin.

Anyway, I don't see where you're going with that. Is the problem ME2 giving out the new weapons too slowly? Sure, any weapon in the game could theoretically drop from a random mook in the first mission. Would it stop at one new weapon per mission, or do we drop them all in the first mission and get the whole business out of the way?

#23
AlanC9

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Yeah its a preference thing.  I like random loot I also kind of like farming gear, which I'm fairly sure wont happen.  IN ME2 I sped to the collectors ship so I could get the shotgun on my adept, I knew what missions had the gear I wanted to maximize my adepts power set.  And you need the max to take out enemies with a warp explosion on insanity at 30. After lair of the shadowbroker I sped to that to unlock Stasis a classic ME1 adept power.  I didn't care for the set gear and I do not have the willpower to take random missions to avoid the metagaming.


Hmm... so you favor randomizing the loot so you won't -- or rather, can't -- metagame?

#24
Zekka

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Later mission? That can be the first mission you do after the prologue. Probably should be done early,, since if you do other missions you get upgrades that you can't cash in without Mordin.

Anyway, I don't see where you're going with that. Is the problem ME2 giving out the new weapons too slowly? Sure, any weapon in the game could theoretically drop from a random mook in the first mission. Would it stop at one new weapon per mission, or do we drop them all in the first mission and get the whole business out of the way?

What I mean is why should you have to wait till Mordin gives you a generic pistol when you can already pick up generic pistol from dead enemy? Also, Mordin was the only person who could give you the gun at that time in the whole game. It's sort of like how action games, you get specific weapons at specific times and that's the only way you can get those weapons. Almost all weapons in ME2 & ME3 were like this but ME3 did it better by having a larger variety of weapons.

 

I liked that but I also wish that you aren't only allowed to pick up weapons in scripted locations for nearly all your weapons.

 

 

Yes, it's tedious and boring, and breaks the pace of an action game. There was far too much looting in NWN, KOTOR and ME1.

 

I like the weight system. Seems stupid to have a character that can carry 10 armor sets, 200 guns, 30 mcguffins and still run around like a ponce.

 

They're on the right track with what was presented in ME3. Would be okay with more scannable upgrades as a form of 'looting' like ME2.

I thought Mass Effect was an rpg, or at least an action rpg not a full action game.



#25
MerchantGOL

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I thought Mass Effect was an rpg, or at least an action rpg not a full action game.

So its only an rpg if you have tedious micromanaging that almost every one hates  :blink:


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