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The Return of the Inventory and proper looting


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#26
KaiserShep

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ME1's inventory system sucked. I'd much rather keep with ME3's method of handling gear. I don't need to have a "backpack" full of useless crap. If I'm going to have gear I may never use again, it's better that it simply be something stored somewhere on the ship that just stays in the ether and never bothers me again.


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#27
slimgrin

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I always found the management of loot in RPGs to be somewhat tedious. I prefer ME3's method where the character loots designs that can be manufactured back at the ship rather than carrying around lots of weapons and armor designs that need to be swapped out or sold or omni gel'd after every mission. The more customization there is, the better...but I'd rather it was implemented without having to spend lots of game hours rummaging through inventory.

 

I want to rummage though an inventory, because it was never that big of a hassle and it meant options greater than we got in say, Call of Doodie. I will honestly never get why supposed RPG fans of Bioware can't handle an inventory. 


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#28
MerchantGOL

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I want to rummage though an inventory, because it was never that big of a hassle and it meant options greater than we got in say, Call of Doodie. I will honestly never get why supposed RPG fans of Bioware can't handle an inventory. 

You confuse not being able to handel it with not wanting one

 

I can handel the Inventory system in DAI just fine, how ever its not fun and its a chore, and  ME3 purposes a better solution.


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#29
Zekka

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Guys I'm not asking for an inventory and looting system like ME1, I want it to return but I want it to be as good as previous Bioware games or just other rpg's in general.

 

 

 

So its only an rpg if you have tedious micromanaging that almost every one hates   :blink:

 

Seems you're missing the part where he called it an action game and how going into an inventory would disrupt the flow of action and that shouldn't be a problem in an rpg because you can wait till the action is over.



#30
MerchantGOL

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Guys I'm not asking for an inventory and looting system like ME1, I want it to return but I want it to be as good as previous Bioware games or just other rpg's in general.

 

 

 

 

Seems you're missing the part where he called it an action game and how going into an inventory would disrupt the flow of action and that shouldn't be a problem in an rpg because you can wait till the action is over.

 

A Slow paced RPG ,now a days we want are RPGs to move faster. Even in the witcher its a chore id rather do with out, that any Weapon decay.



#31
Youknow

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This is going to sound odd on this but hear me out: I like looting, but not in Mass Effect. Outside of the enemy having a weapon you don't have, there really isn't anything to take off of the enemies. Ammo is about the only thing I feel the average enemy should drop. Even then, it feels odd in a futuristic setting to have loot like the standard RPG. All ammo is the same so there's no need to do what you do in other FPSes and swap guns and the like to keep yourself loaded with a weapon and the correct ammo to coincide with the guns you have. 

 

Armor can't be swapped on the fly like it can in most other RPGs, so it doesn't really make much sense to have loot like in other games-- because you can't use it instantly. In ME's case, there's not enough guns to have this as an excuse. And in ME3, they DID let you switch guns when you got a new one (kinda weird but I get why they allowed it for gameplay). 

 

Let me say this: if they put loot back in, at least let me have a drone I can buy that will pick it up for me and not bother me about it until I finish the mission or area. 



#32
AlanC9

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I want to rummage though an inventory, because it was never that big of a hassle and it meant options greater than we got in say, Call of Doodie. I will honestly never get why supposed RPG fans of Bioware can't handle an inventory.


Some of us RPG fans thought that D&D was a crappy system back in the day, and regret that CRPGs derive from it.
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#33
AlanC9

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What I mean is why should you have to wait till Mordin gives you a generic pistol when you can already pick up generic pistol from dead enemy?


If the Carnifex is so common that random dead enemies will have them, why aren't they already stocked in Normandy's armory?
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#34
Youknow

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Guys I'm not asking for an inventory and looting system like ME1, I want it to return but I want it to be as good as previous Bioware games or just other rpg's in general.

 

 

 

 

Seems you're missing the part where he called it an action game and how going into an inventory would disrupt the flow of action and that shouldn't be a problem in an rpg because you can wait till the action is over.

The issue is that there isn't much TO pick up in Mass Effect. That's the issue. Until enemies can have something variable and worth picking up off of enemies, there's not much of a point. Like here's an example from Bioware games in themselves. 

 

KOTOR, enemies drop stuff. They can drop anything from items (consumable), shields (consumable equipment), implants, weapons, headgear, armor, and belts customization items.  Already, there's a ton of stuff to be picked up and equipped, but within each of these categories they have even more variety. For instance, some implants give regeneration, while other implants give better key stats. Some headgear ups stats, but others make you immune to things or have better saving throws. There's plenty of reason to want to pick up things off of enemies because they can drop things that you don't have. Things you can run out of, or give you more of what you like-- and there are enough party members in the game to plausibly want multiples of things. Loot here is good, because enemies can be balanced to drop things -- like say stems or medpacs or even grenades to keep the player going or give them more tools to win. No one complains about the loot because it helps and isn't intrusive. 

 

Now let's jump over to Mass Effect. Enemies don't drop things. Why not? Well, what would they drop? Guns? Sure, but the thing is, is that in Mass Effect 2, we already established that you only need one instance of the gun found in order to be able to duplicate the gun to be used for everyone. So weapons are taken off of things that can be dropped because having an enemy dropping a weapon and expecting the player to notice that when the last 40 didn't is kind of a jerk move as a developer to make. Especially if the guns are anything like they were in ME2 and ME3 where they didn't appear again if they weren't in the stores. Weapons are out.

 

Armor? Sure, but you'd need WAAAAYYYY more armor to be in the game than what is present, and they'd have to be more set armors like the Dragon Age Armor or he Cerberus Armor before this even began to work. And I honestly think most people prefer the moddable armor that Sheperd had over the set ones. Not only can you make it have your own colors, but you can make it YOUR armor. It does what you want. So armor parts? Sure, this could work if there were more armor parts. Hell, you could even have armor parts that work better together to have bonus effects. Actually, that sounds pretty nice. This could have potential. 

 

Those are about the only variable things you use in Mass Effect. Grenades can't be a thing because as of ME2+, not every class can use grenades, so having a consumable that's useful for one or two classes is pretty terrible to be honest. Best to leave the grenades how they always were. This is bad. 

 

Resources? You can't use them in the dungeons anyways, so this is pretty useless to even be a thing to loot. 

 

"Valuables?" No. I hate it. It's dumb in Dragon Age that there's a "valuables" set anyways. It doesn't even add any real funny easter eggs, so they might as well just be cash. Seriously, why was that soldier I killed holding a toy? I can think of some reasons, and some range from incredibly sad to just plain disturbing.

 

The only way I can see loot becoming a thing is if they had you actually build your own guns and armor from various pieces that you found from enemies. This COULD be awesome if I could make some really oddball guns. Fragmented pieces from foes that I killed. But in general? It just sounds like a really risky system that won't please many people if it was done well but would ****** off a lot of people if done poorly-- and for a good reason. 



#35
KaiserShep

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This is going to sound odd on this but hear me out: I like looting, but not in Mass Effect. Outside of the enemy having a weapon you don't have, there really isn't anything to take off of the enemies. Ammo is about the only thing I feel the average enemy should drop. Even then, it feels odd in a futuristic setting to have loot like the standard RPG. All ammo is the same so there's no need to do what you do in other FPSes and swap guns and the like to keep yourself loaded with a weapon and the correct ammo to coincide with the guns you have. 

 

Armor can't be swapped on the fly like it can in most other RPGs, so it doesn't really make much sense to have loot like in other games-- because you can't use it instantly. In ME's case, there's not enough guns to have this as an excuse. And in ME3, they DID let you switch guns when you got a new one (kinda weird but I get why they allowed it for gameplay). 

 

Let me say this: if they put loot back in, at least let me have a drone I can buy that will pick it up for me and not bother me about it until I finish the mission or area. 

 

Heh, it'd be funny if you got a Critical Mission Failure because you decided to swap armor while standing on the surface of the moon. It should've come with the achievement badge "The Darwin Award".


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#36
Zekka

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A Slow paced RPG ,now a days we want are RPGs to move faster. Even in the witcher its a chore id rather do with out, that any Weapon decay.

Is this supposed to be an excuse as to why we shouldn't have an inventory menu?

 

 

If the Carnifex is so common that random dead enemies will have them, why aren't they already stocked in Normandy's armory?

Truthfully, we barely had any weapons in stock in the Normandy except the ones Bio wanted us to have. This is where looting comes into play.

 

 

The issue is that there isn't much TO pick up in Mass Effect. That's the issue. Until enemies can have something variable and worth picking up off of enemies, there's not much of a point. Like here's an example from Bioware games in themselves. 

 

KOTOR, enemies drop stuff. They can drop anything from items (consumable), shields (consumable equipment), implants, weapons, headgear, armor, and belts customization items.  Already, there's a ton of stuff to be picked up and equipped, but within each of these categories they have even more variety. For instance, some implants give regeneration, while other implants give better key stats. Some headgear ups stats, but others make you immune to things or have better saving throws. There's plenty of reason to want to pick up things off of enemies because they can drop things that you don't have. Things you can run out of, or give you more of what you like-- and there are enough party members in the game to plausibly want multiples of things. Loot here is good, because enemies can be balanced to drop things -- like say stems or medpacs or even grenades to keep the player going or give them more tools to win. No one complains about the loot because it helps and isn't intrusive. 

 

Now let's jump over to Mass Effect. Enemies don't drop things. Why not? Well, what would they drop? Guns? Sure, but the thing is, is that in Mass Effect 2, we already established that you only need one instance of the gun found in order to be able to duplicate the gun to be used for everyone. So weapons are taken off of things that can be dropped because having an enemy dropping a weapon and expecting the player to notice that when the last 40 didn't is kind of a jerk move as a developer to make. Especially if the guns are anything like they were in ME2 and ME3 where they didn't appear again if they weren't in the stores. Weapons are out.

 

Armor? Sure, but you'd need WAAAAYYYY more armor to be in the game than what is present, and they'd have to be more set armors like the Dragon Age Armor or he Cerberus Armor before this even began to work. And I honestly think most people prefer the moddable armor that Sheperd had over the set ones. Not only can you make it have your own colors, but you can make it YOUR armor. It does what you want. So armor parts? Sure, this could work if there were more armor parts. Hell, you could even have armor parts that work better together to have bonus effects. Actually, that sounds pretty nice. This could have potential. 

 

Those are about the only variable things you use in Mass Effect. Grenades can't be a thing because as of ME2+, not every class can use grenades, so having a consumable that's useful for one or two classes is pretty terrible to be honest. Best to leave the grenades how they always were. This is bad. 

 

Resources? You can't use them in the dungeons anyways, so this is pretty useless to even be a thing to loot. 

 

"Valuables?" No. I hate it. It's dumb in Dragon Age that there's a "valuables" set anyways. It doesn't even add any real funny easter eggs, so they might as well just be cash. Seriously, why was that soldier I killed holding a toy? I can think of some reasons, and some range from incredibly sad to just plain disturbing.

 

The only way I can see loot becoming a thing is if they had you actually build your own guns and armor from various pieces that you found from enemies. This COULD be awesome if I could make some really oddball guns. Fragmented pieces from foes that I killed. But in general? It just sounds like a really risky system that won't please many people if it was done well but would ****** off a lot of people if done poorly-- and for a good reason. 

Well lets start. 

ME2 & ME3 change armor to not being one full set but they now have interchangeable parts, this can be dropped as loot. Biotic implants , weapon & armor upgrades/mods, medi gel and omni gel, heavy weapon power cells, and grenades can be dropped as loot. Some of These things were in ME1, granted they weren't implemented well but this is something that a sequel can and should fix.

Either Change ammo types back to ME1 style weapon upgrades, or give a difference between each type of thermal clip that has things like incendiary, cryo and more. This will make the player have to change in battle and not be utilized as a power so that every class can use it.

 

New types of loot that could be implemented would be parts to build a robot/turret/mech thingy for engineer class, schematics to create new prototype weapons, armor or vehicular parts. An actual crafting system would also work pretty well.

 

There can be a time/wait for the player to get a duplicate gun and maybe a rarity system that would give you a gun in limited resources. Also, make developing new guns cost money for the player if the player isn't part of some super powered organization but rather his own boss. 
 

 

Personally, I think grenades and Heavy weapons should both make a return.

 

You can also loot all that personal stuff that people here like, like clothing, things for your room and all that stuff. That type of customization doesn't really hurt anything.



#37
mickey111

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Another thing that loot should have if implemented is condition ratings. alliance issued weapons stored on normandy would be hot off the shelves for 100% condition, and knowing how monopolistic and regulated business is irl I expect it would cost too much for many of the smaller mercanary outfits to keep everything at 100% because they aren't the kind of the soldiers who can use tax payer money are they... so this leaves us with a system where, yeah, sure you can loot weapons off of enemies, but they are going to be less than pristine so this in practice ought to encourage the player to choose their load outs with some care before a mission so they don't have to rely on some shoddily maintained version of the sniper rifle the player chose not to take with them.



#38
Zekka

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Another thing that loot should have if implemented is condition ratings. alliance issued weapons stored on normandy would be hot off the shelves for 100% condition, and knowing how monopolistic and regulated business is irl I expect it would cost too much for many of the smaller mercenary outfits to keep everything at 100% because they aren't the kind of the soldiers who can use tax payer money are they...

Good idea, after all weapons in Mass Effect get hot and causes wear and tear damage over time.



#39
Mdizzletr0n

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Looting would seem to make a lot more sense given the premise of ME:A. For those that hate inventory management, I suggest an implementation of a "Choose Best Gear" option on the weapon/armor inventory menu.

#40
Youknow

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ME2 & ME3 change armor to not being one full set but they now have interchangeable parts, this can be dropped as loot. Biotic implants , weapon & armor upgrades/mods, medi gel and omni gel, heavy weapon power cells, and grenades can be dropped as loot. These things were in ME1, granted they weren't implemented well but this is something that a sequel can and should fix.

 

And I said that the armor parts could be dropped as loot. Biotic implants are  kinda horrible as a drop. It really doesn't make much sense from a lore perspective. They were supposed to be surgically added to a person and had a high risk for being replaced. So a person jamming one into their head every other mission should have a consequence or they are definitely spitting on their lore.  Weapon and armor upgrades and mods could be dropped, but not a lot. Unless you have a ton of mods, and most people don't particularly care for Mod+2, and Mod+3 styles of upgrades. There's a reason that Mass Effect moved away from flat numbers and went to percentages. Not only do they scale better, but it prevents the redundancy and lowers the chance of making some things pointless to ever have. Medigel doesn't make much sense as a drop. It never was in any of the Mass Effects, it doesn't make much sense to now. And what would you do with Omnigel? Skip puzzles that you didn't like? I barely even remember what the point of it was in ME1. Heavy weapon cells could work-- as ammo drops. Like normal ammo drops from enemies anyways. Grenades I already explained why they don't really make sense. They are abilities. So unless abilities are being taken away, this is a no go. 



#41
BabyPuncher

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I can almost guarantee that any sort of mechanic that involves manufacturing, designing, or seriously modifying weapons is going to stomp all over the weapons lore, something ME has generally been able to do a solid job with.

 

That's an acceptable sacrifice for a very good system, but not for a mediocre one.



#42
KaiserShep

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And what would you do with Omnigel? Skip puzzles that you didn't like? I barely even remember what the point of it was in ME1.

 

Well, that's really all omnigel was good for, so I guess that is the point. 

 

As for grenades, I was never quite fond of them being a class-specific ability. You'd think that anyone could carry a grenade. 



#43
Zekka

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And I said that the armor parts could be dropped as loot. Biotic implants are  kinda horrible as a drop. It really doesn't make much sense from a lore perspective. They were supposed to be surgically added to a person and had a high risk for being replaced. So a person jamming one into their head every other mission should have a consequence or they are definitely spitting on their lore.  Weapon and armor upgrades and mods could be dropped, but not a lot. Unless you have a ton of mods, and most people don't particularly care for Mod+2, and Mod+3 styles of upgrades. There's a reason that Mass Effect moved away from flat numbers and went to percentages. Not only do they scale better, but it prevents the redundancy and lowers the chance of making some things pointless to ever have. Medigel doesn't make much sense as a drop. It never was in any of the Mass Effects, it doesn't make much sense to now. And what would you do with Omnigel? Skip puzzles that you didn't like? I barely even remember what the point of it was in ME1. Heavy weapon cells could work-- as ammo drops. Like normal ammo drops from enemies anyways. Grenades I already explained why they don't really make sense. They are abilities. So unless abilities are being taken away, this is a no go. 

When I speak about looting, I am expecting things to be done in moderation too. We don't need a repeat of ME1 tiered weapons or hundreds of junk.

Biotic implants don't have to be dropped frequently, hell we could find it in a chest once in a blue moon and then take it to a doctor to implant it.

In ME1, you used medi gel to heal Shepard and his party. It wasn't a power like ME2 & 3.

 

With the mako return so should omni gel repairing.

 

I am hoping that grenades and ammo types get taken away as abilities. They work better as equipment.

 

 

I can almost guarantee that any sort of mechanic that involves manufacturing, designing, or seriously modifying weapons is going to stomp all over the weapons lore, something ME has generally been able to do a solid job with.

 

That's an acceptable sacrifice for a very good system, but not for a mediocre one.

We the player don't actually have to manufacture weapons, we could get in touch with a weapons or armor corporation like Kassa fabrications and make deals with them after we bring schematics and so forth to develop special weapons for us or we could use our own resources on our ship. Granted this will cost a large amount of credits that will force the player to use money wisely.

This could also tie into the faction/guild system that I brought up in a previous thread.



#44
AlanC9

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Truthfully, we barely had any weapons in stock in the Normandy except the ones Bio wanted us to have. This is where looting comes into play.

You've got it backwards. The problem was caused by loot. Without loot we could have started with more weapons because they wouldn't have held a bunch back to be loot. ME(2 was a good start, but they should have dumped the whole loot paradigm.

#45
Zekka

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You've got it backwards. The problem was caused by loot. Without loot we could have started with more weapons because they wouldn't have held a bunch back to be loot.

Are you talking about in ME1 or in ME2 & 3? 

I know that in ME1, the Alliance and the Council wouldn't give you free stuff since you're a spectre so you had to buy it.

 

ME2, I don't know why Cerberus didn't use a bit more money for better weaponry.

 

ME3, I'm just guessing that because the reapers came at such an unexpected time, you couldn't get your hands on all the good weaponry. 

 

Another thing, I like the huge variety of weaponry and how each weapon had a different design and shot differently with some having different ammo types. I am expecting this to return in ME Andromeda and I would also like enemies utilizing this huge variety of weapons too.



#46
KaiserShep

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I am hoping that grenades and ammo types get taken away as abilities. They work better as equipment.

 

I agree with this, especially regarding ammo mods. The interesting thing is that Mass Effect 3 Multiplayer already implements them as weapon mods, and that works just fine, better even, because there's a wider variety available there and it's accessible to any class you play. I would've loved to be able to have my Shepard rock disruptor ammo during missions where it would be the most useful, without having to rely on Ashley. I'm pretty certain that if you play a non-soldier Shepard and Ashley is gone, that ammo power is basically unavailable entirely.



#47
Zekka

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I agree with this, especially regarding ammo mods. The interesting thing is that Mass Effect 3 Multiplayer already implements them as weapon mods, and that works just fine, better even, because there's a wider variety available there and it's accessible to any class you play. I would've loved to be able to have my Shepard rock disruptor ammo during missions where it would be the most useful, without having to rely on Ashley. I'm pretty certain that if you play a non-soldier Shepard and Ashley is gone, that ammo power is basically unavailable entirely.

yeah, because of what they did with the soldier class and the fact that ME2 felt more like a standard shooter than ME1, I guess Bio thought that the only way to make up for the soldier class was to give them ammo as powers.



#48
Jen-Yu

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I want to rummage though an inventory, because it was never that big of a hassle and it meant options greater than we got in say, Call of Doodie. I will honestly never get why supposed RPG fans of Bioware can't handle an inventory. 

 

 

   cause They are generic shooter fans of bioware.

 I prefer challenging inventory management system like in real rpg's,I would have no problem even if it turns the inventory management into a mini-game all to itself.



#49
Gileadan

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I think looting needs to make sense with the setting we are playing in.

 

If we play a band of ragged survivors in a hostile world like Fallout, looting should be a very important part of the game.

 

If our character is a top tier operative like Shepard was, we should be filling out a requisition form (and get told how long until all that Spectre gear arrives), with the exception of scanning or otherwise acquiring new or alien technology items.



#50
mickey111

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I think looting needs to make sense with the setting we are playing in.

 

If we play a band of ragged survivors in a hostile world like Fallout, looting should be a very important part of the game.

 

If our character is a top tier operative like Shepard was, we should be filling out a requisition form (and get told how long until all that Spectre gear arrives), with the exception of scanning or otherwise acquiring new or alien technology items.

 

Good thing it's a big galaxy. I mean just because the top species and the core worlds are so highly developed doesn't mean the rest of the galaxy is like that. You realize that even as we speak someone somewhere on this very plaent is still harvesting crops and hunting wild life with old fashioned implements? We can't all afford to make upgrade from the old scythe and fishing net. Certainly the mass effect setting could allow for the player character to wind up on some backwater rural planet riding horse and doing everything the hard way. That's the beauty of the science fiction genre, you can find a story where someone is shooting laser beams out of their ****** eyeballs one day and then meet with a terrible tragedy forcing them to live a hard life.