Planet scanning sucked
turning 11,0000 duplicate items into omnigel sucked
Giving a game busywork is a very clear sign you don't believe your actual gameplay model is engaging enough to keep players going.
Planet scanning sucked
turning 11,0000 duplicate items into omnigel sucked
Giving a game busywork is a very clear sign you don't believe your actual gameplay model is engaging enough to keep players going.
Good thing it's a big galaxy. I mean just because the top species and the core worlds are so highly developed doesn't mean the rest of the galaxy is like that. You realize that even as we speak someone somewhere on this very plaent is still harvesting crops and hunting wild life with old fashioned implements? We can't all afford to make upgrade from the old scythe and fishing net. Certainly the mass effect setting could allow for the player character to wind up on some backwater rural planet riding horse and doing everything the hard way. That's the beauty of the science fiction genre, you can find a story where someone is shooting laser beams out of their ****** eyeballs one day and then meet with a terrible tragedy forcing them to live a hard life.
If you play someone from a place where they're still clubbing bears to death with stone axes, then yes, you'll want to loot a lot. If your character is a military operative however, I expect them to be appropriately equipped, and unless some really bad turn of events makes them lose that equipment, there's no reason to bother with the stone axes.
Just because there's still people on this planet who have to use old fashioned equipment for foraging and hunting does not mean that a team of modern special forces passing through the area would want to loot any of that. Maybe if they arrived in their underpants, but otherwise it's a waste of time and effort.
Planet scanning sucked
turning 11,0000 duplicate items into omnigel sucked
Giving a game busywork is a very clear sign you don't believe your actual gameplay model is engaging enough to keep players going.
Cosign. In the far-off future, I don't want to micromanage Hermione's space backpack and convert all the useless junk into puzzle and Mako repair tokens.
As for planet scanning, please Maker let it die. If we can detect anomalies on a planet's surface, our ship should be able to just pick this up and determine a location without a pointless minigame of scan the grid and drop a probe.
at no point did the game tell you to scan planets.
You're exaggerating. You only need to turn a few things into omni gel to fix your mako.Planet scanning sucked
turning 11,0000 duplicate items into omnigel sucked
Giving a game busywork is a very clear sign you don't believe your actual gameplay model is engaging enough to keep players going.
I want to rummage though an inventory, because it was never that big of a hassle and it meant options greater than we got in say, Call of Doodie. I will honestly never get why supposed RPG fans of Bioware can't handle an inventory.
Well, a proper inventory and looting can't return because they were never part of the series. That said, I wouldn't mind it, as long as it is properly integrated to the action mechanics MEA will have.
I hate that word.
Don't call it looting. Call it taking stuff that's lying around.
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Looting is so Dragonish.
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Looting is so Dragonish.
It's cheap and overused.
I remember when it used to be implied that you could take stuff off of fallen enemies and from containers. and when you put your cursor over the container, it said "container", not "LOOT".
I ABSOLUTELY love loot and inventory. I'm very happy if they bring them back to reward your exploration and side missions. Always hated ME2 and ME3 systems. If is more like DAI then the better.
Hope to have loads of chests with different encryption and locks minigame for us to do and are somewhat connected with our hacking skills.
Meh, I hate looting. I'd be fine if I never had to do it again. It doesn't make much sense outside of scavenger type settings like in Fallout or if you were specifically gathering ingredients for something. Looting is a stupid mechanic that is altogether too gamey. It really has no place in a futuristic setting like ME except in very specific situations like tracking down a newly developed weapon or something of that sort.
I would welcome the return of an actual inventory. Looting is fine as long as it's faster too.
You're exaggerating. You only need to turn a few things into omni gel to fix your mako.
do you really want something like the unholy annoyance that was the inquisition loot system in mass effect , stopping every 5 steps to pick up another elfroot or another bit of useless grey junk from a *treasure* chest , i much prefer coming across the odd schematic .
I'm talking about all of them. In ME1, Bio screwed up the lore for Spectre financing in order to include looting as a mechanic. You couldn't come up with a method more likely to produce corruption if you tried. (And why isn't the best Alliance stuff on the Normandy before Shepard becomes a Spectre? ME1 is the rare game that makes more sense when using NG+.) In ME2 and ME3, we just have Cerberus and the Alliance being stupid with their money and equipment.Are you talking about in ME1 or in ME2 & 3?
I know that in ME1, the Alliance and the Council wouldn't give you free stuff since you're a spectre so you had to buy it.
ME2, I don't know why Cerberus didn't use a bit more money for better weaponry.
ME3, I'm just guessing that because the reapers came at such an unexpected time, you couldn't get your hands on all the good weaponry.
I don't know... I always find it really gross imagining my Character going through the Possessions and probably Innards of their Enemies in some Cases. I mean, who has Time for that anyways?
Especially in a fast paced Game, looting is out of Place in my Opinion.
And an Inventory... where does my Characer carry all these Things? It's not like they always carry a giant Sack full of different Amor Sets, countless Weapons et cetera around with themselves?
No. Get rid of that, too.
You're exaggerating. You only need to turn a few things into omni gel to fix your mako.
Secondly any player with an ounce of common sense fought on foot to receive the correct XP, so the mako was never in danger aside from hazard planets.
I agree with the rest, but I don't think gaining XP faster is useful in ME1 past the early game. It just gets you faster to the point where the combat system breaks down. I might do it if I'm still chasing unlocks, but not after. Anyway, I'm not a fan of an XP system that rewards stupid play.
No Looting.
That is all.
I want to rummage though an inventory, because it was never that big of a hassle and it meant options greater than we got in say, Call of Doodie. I will honestly never get why supposed RPG fans of Bioware can't handle an inventory.
Yeah, but they had a bad experience with an inventory once so.... *reminisces about SS2's inventory*
Yeah, but they had a bad experience with an inventory once so.... *reminisces about SS2's inventory*
When?
Obtaining armor designs that can be manufactured later also makes more sense from an in game perspective than the character looting armor off of corpses. Besides it not making sense that your character is somehow able to carry several suits of armor in their pockets (Da Fuq?!) while on a combat mission, any armor on people the protagonist and his/her squadmates made dead should be both shot full of holes and sized to its former wearer, which may not necessarily fit the protagonist or the companions.
Weapons make a lot more sense for a 'pick up and use' item, but even then what the protagonist should be realistically able to carry should be very limited.
I agree with the rest, but I don't think gaining XP faster is useful in ME1 past the early game. It just gets you faster to the point where the combat system breaks down. I might do it if I'm still chasing unlocks, but not after. Anyway, I'm not a fan of an XP system that rewards stupid play.
Obtaining armor designs that can be manufactured later also makes more sense from an in game perspective than the character looting armor off of corpses. Besides it not making sense that your character is somehow able to carry several suits of armor in their pockets (Da Fuq?!) while on a combat mission, any armor on people the protagonist and his/her squadmates made dead should be both shot full of holes and sized to its former wearer, which may not necessarily fit the protagonist or the companions.
Weapons make a lot more sense for a 'pick up and use' item, but even then what the protagonist should be realistically able to carry should be very limited.
Sure, that all makes sense if one wants a more realistic approach. Personally if I was playing a game like Fallout or something and I was limited to the clothes on my character and a few weapons that would really ****** me off. You'd waste a lot more time travelling back and forth than you ever would clicking through an inventory.
But for me it all depends what kind of game it is, if its very linear like the previous ME games than I really wouldn't care either way but if its more open a la DA:I then I would much prefer the unrealistic approach.