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The Return of the Inventory and proper looting


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#76
Han Shot First

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Sure, that all makes sense if one wants a more realistic approach. Personally if I was playing a game like Fallout or something and I was limited to the clothes on my character and a few weapons that would really ****** me off. You'd waste a lot more time travelling back and forth than you ever would clicking through an inventory. 

 

But for me it all depends what kind of game it is, if its very linear like the previous ME games than I really wouldn't care either way but if its more open a la DA:I then I would much prefer the unrealistic approach. 

 

Given ME's space setting, considerable time will probably be also spent on the ship. You'll at least need that to travel to different areas, since its likely each different area would be a different planet.

 

I'd rather new armor and modification was done aboard ship, similar to how it was done in ME3 or DA:I's crafting at Skyhold, than to have a return to something similar to ME1's inventory. 



#77
Sartoz

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I ABSOLUTELY love loot and inventory. I'm very happy if they bring them back to reward your exploration and side missions. Always hated ME2 and ME3 systems. If is more like DAI then the better.

 

Hope to have loads of chests with different encryption and locks minigame for us to do and are  somewhat connected with our hacking skills.

 

                                                                                                     <<<<<<<<<<()>>>>>>>>>>

 

DAI made me sick of pinging and looting for "elf-root".  I don't want to even type the word loot.  Thanks Mike.



#78
Xetykins

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I'm probably a minority here, but I quite liked the fact that I did not have to rummage through my inventories. Left me focusing on more important matters, because I'm like a serial hoarder if left alone to my devices. Nothing at all to do with realism on my part.
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#79
J. Finley

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I would only be okay with an inventory again if it means we don't lose out on the customization options we got in ME2 and 3. If they can avoid giving us a bunch of gear with the only difference being the numbers on it, cool. Just don't take a step back from the modular N7 pieces.

 

And I liked that the lack of an inventory helped the squadmates stand out with their own unique appearance, I can't be the only one who thought everyone looked kind of bland running around with colossus colors in ME1.



#80
Mdizzletr0n

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It's not like loot was ever the only option. There's always been the option to just save up and buy whatever you needed/wanted instead.

Also, I'm not sure if this game will be as fast paced as ME2/3.

#81
Zekka

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But at some point you have to turn them into omnigel because you've hit the inventory limit. Or hit a store and convert them into credits.

Truthfully, I only hit the inventory limit in my first playthrough

 

I'm talking about all of them. In ME1, Bio screwed up the lore for Spectre financing in order to include looting as a mechanic. You couldn't come up with a method more likely to produce corruption if you tried. (And why isn't the best Alliance stuff on the Normandy before Shepard becomes a Spectre? ME1 is the rare game that makes more sense when using NG+.) In ME2 and ME3, we just have Cerberus and the Alliance being stupid with their money and equipment.

The best Alliance stuff was still the onyx armor which was like mid tier and wasn't as good as the colossus armor.

 

 

No, you're failing to read or comprehend. At no point in the game was managing an inventory screen full literally of a hundred duplicate useless items ever engaging or useful as mechanic or progression method. Whether it was mandatory or not is completely immaterial.

Secondly any player with an ounce of common sense fought on foot to receive the correct XP, so the mako was never in danger aside from hazard planets.

Speaking of deliberate crappy timesinks; the Mako, period.

This is why the title and my OP was centered around not being exactly like ME1 but better.

 

You would only fight on foot if you were a higher level because most enemies would kill you at low levels. Hopefully, this time a level 60 main character won't be as OP as they were in ME1.



#82
Ahriman

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Personally I think ME3 had best gear managemant in trilogy, allowing you to personalize your weapon and armor without showering you with inventory fillers. Still the way of obtaining mods and weapons was a bit off.

Maybe they could make it X-COM way on first encounter with some 'khet' enemy you get their weapon after mission, in other missions against them you get units of 'khet equipment' allowing you to upgrade weapon from 'khet' group to higher tiers. This way PC won't be running around like kleptomaniac during "we must hurry not to die" missions.


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#83
Jaquio

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Personally I think ME3 had best gear managemant in trilogy, allowing you to personalize your weapon and armor without showering you with inventory fillers. Still the way of obtaining mods and weapons was a bit off.

Maybe they could make it X-COM way on first encounter with some 'khet' enemy you get their weapon after mission, in other missions against them you get units of 'khet equipment' allowing you to upgrade weapon from 'khet' group to higher tiers. This way PC won't be running around like kleptomaniac during "we must hurry not to die" missions.

 

Alternatively, another option is to simply set aside certain missions as "loot" missions.

 

For example:

 

You intercept signals showing that a slaver group has left their base to go hit some unguarded colony.  You have two choices.  You could:

 

A) Intercept the slaver group and try to help the colony.  You can pat yourself on the back for being a paragon, and maybe get a token reward from the colonists.

B ) Go in and hit the nearly deserted slaver base and steal tons of their loot, and make looting the primary function of the mission.  Not stealing individual weapons, but stockpiling precious metals, tools, schematics, building materials, etc.

 

Thus, you get actually a decent morality decision, where being evil is more profitable than being good, and looting is an actual function of the mission rather than just running around like you're in an episode of Space Hoarders.



#84
Il Divo

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Some of us RPG fans thought that D&D was a crappy system back in the day, and regret that CRPGs derive from it.

 

Even old school DnD didn't have to be that inventory heavy. Oh sure, in theory, my DM would let me pick up any item I want. If I wanted 15 copies of a steel longsword, I could have them. But depending on playstyle, you also had the DM's who would only point out those really interesting/useful items, especially since each instance of combat in pen and paper was a bit more of a time commitment compared to what Mass Effect attempts to do. ​



#85
Il Divo

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I want to rummage though an inventory, because it was never that big of a hassle and it meant options greater than we got in say, Call of Doodie. I will honestly never get why supposed RPG fans of Bioware can't handle an inventory. 

 

I think that's a dangerous assumption, especially given how some people prefer narrative-driven Bioware to game-statistics Bioware, which funnily enough can describe Pen and Paper campaigns as well.  ​



#86
capn233

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I do not believe a more classical looting system would improve MEA relative to ME2 or 3.

 

I share the opinion of others in this thread that it should be more similar to ME2 or 3 where you scan what amounts to schematics for weapons, mods and armor.



#87
CHRrOME

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As the majority here, I don't want looting making a return in ME series.

ME defined itself as a more action-tps game rather than RPG. I mean it is an rpg, but it has more of third person shooter than it has of rpg, and honestly I prefer it that way.

I don't want to see dozens of the same weapons lying around when you killed a bunch of guys with different stats and 'levels' nor do I want to see armor in this way. I prefer armor and weapon unique.

I like the game as it is now they just have to improve it a bit more, give us more customization in weapons and armor and it will be great.



#88
Zekka

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As the majority here, I don't want looting making a return in ME series.

ME defined itself as a more action-tps game rather than RPG. I mean it is an rpg, but it has more of third person shooter than it has of rpg, and honestly I prefer it that way.

I don't want to see dozens of the same weapons lying around when you killed a bunch of guys with different stats and 'levels' nor do I want to see armor in this way. I prefer armor and weapon unique.

I like the game as it is now they just have to improve it a bit more, give us more customization in weapons and armor and it will be great.

I do want the levels, the weapons lying around all that stuff.

I want my armor to be more than just looking different, I want more than just aesthetics.



#89
Dean_the_Young

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I'm going to say 'no, I don't enjoy inventory management and loot systems.' Not in the 'typical RPG' sense, at least. They inevitably become pants salesman games, and I'm not terribly interested in collecting pants for spending cash.

 

Inventory systems, by and large, violate what I've come to believe an important lesson for effective game design: don't force the player to be the middleman in routine tasks and transactions. For the same reason I wouldn't want to have press a button in the middle of a reload animation in order to reload a gun, I don't see value in being the middleman in things that overwhelmingly happen a single way.

 

 

When you have a Whatever X weapon that's superior in every way to a Whatever IX model, I see no reason that the game should even let me lug around a Whatever IX if the only profitable action is to sell it. Just auto-sell it and save the trouble and tedium of being a gopher. Heck, why am I the one going around to search bodies like a grave robber? If there's only one profitable/natural choice, to loot and sell, why can't my companions do it on my behalf?

 

 

 

What I mean is why should you have to wait till Mordin gives you a generic pistol when you can already pick up generic pistol from dead enemy? Also, Mordin was the only person who could give you the gun at that time in the whole game. It's sort of like how action games, you get specific weapons at specific times and that's the only way you can get those weapons. Almost all weapons in ME2 & ME3 were like this but ME3 did it better by having a larger variety of weapons.

 

I liked that but I also wish that you aren't only allowed to pick up weapons in scripted locations for nearly all your weapons.

 

 

Here's two honest questions for you: how would you see weapons only slowly be introduced to the player, and what would you do with all copies of an old weapon after you picked it up for the first time? Neither of the answers seem particularly useful in supporting any 'realism' argument.

 

The first is relevant because tying weapon collection to enemy usage seems to me to be a sure-fire way of limiting enemy variety and capability in the early game. You'd never have early-game bossfights against those using the Revenant, for example. Everyone would start using the same dinky pistol and SMG, and for balance reasons the weapons would still come at comparable rates- which crowds our sense of realism of why 'pick up' is the natural solution.

 

The second, though, is the far more practical problem of what to do with extra copies and inferior models. If we accept that we can replicate a gun back at  base (fabricate), then only the first gun of each model is really relevant to expanding our abilities. Even if we have to wait to return to base, that still means that we only need three of a model (or whatever the squad limit is)- and that after that, wall others are junk.

 

If they're going to be junk 99% of the time, to the point that we only exist as the middle man between enemy defeat and cashing them in the shop, why bother with that? Just give us the appropriate cash reward each time we kill the enemies, and be done with it.

 

 

Now, if you need/want a better reason we can't pick up weapons, just hand-wave something like 'biometrically locked' or 'weapon kill-switches that self-destruct on death'). In that case, loot could be relevant... though it'd be more in the sense of whatever good 'weapon shards' are for. And you still might as well just have them auto-collected on death rather than have us run between long distances to try and get them all.

 

 

 

Truthfully, I only hit the inventory limit in my first playthrough

 

?

 

The only way not to hit the inventory limit regularly is to not engage in systemic looting- ie, to ignore the very system that you're insisting is important.

 

 

*on the subject of weapon quality/condition schemes*

 

Good idea, after all weapons in Mass Effect get hot and causes wear and tear damage over time.

 

We also go back to the ship, where maintenance is done, between every mission.

 

Quality systems don't work well in a mission-based context like the ME series, and certainly not well with a loot table. They may make sense in an RPG context like fallout, but unless we pretend that military/protagonist ships don't offer repair/maintenance services between missions there's no plausible need for our cutting-edge maintained weapons to break apart every fifteen minutes or so.

 

If the goal is to force weapon swap-outs, a more credible design is the Halo series, where weapon management is key because ammo is limited. That's 'looting', but not with loot tables or anything, and it avoids the infinite pocket syndrome by limiting the number of weapons you can carry each time.


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#90
CHRrOME

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I do want the levels, the weapons lying around all that stuff.

I want my armor to be more than just looking different, I want more than just aesthetics.

 

Maybe I didn't explain myself very well.

 

I do want to be able to level up, gain points to spend on powers and all that stuff. I do want the skill trees

What I do not want is inventory management, items that look all the same and have different stats (just like in ME1, and exactly like in DA:I).

I like how they did things in ME3: modular armor made a return again, each piece gave you a bonus (although I prefer armor to protect rather than change how much damage I do with my biotic powers and whatnot, but the idea was good).

Weapons were unique (they just need to balance them better), no copy and paste of the same model over and over again.

 

In my opinion this suits the game better.



#91
mickey111

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I'm the type of person who downloaded the unlimited carry weight mod for skyrim, and took along a few followers to help me carry every single weapons, scroll, ingredient food, basket, bucket, knife and fork I could see. 

 

I would be eternally grateful to see no inventory at all, and spare me from going full retard. 



#92
SlottsMachine

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I don't see ME2 as an improvement on ME1, both inventory systems were terrible just on opposite ends of the spectrum in terms of user interaction. I do agree that ME3's was fairly decent. Though I miss the thrill of finding a new piece of shiny, and would love to see that aspect return moreso than ME3. A lot of people seem to be framing this as extremely streamlined vs not streamlined at all, I would like to see a middle ground. And as I said I do agree that ME3 was a good start but would like to see things go a little further than that.  

 

And as an a side I would love to see more armour variations, maybe bring back heavy, medium and light armour if possible.  



#93
Pee Jae

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Nope and nope. In DAI, I really got tired of not being able to pick up something because my inventory was full. So, if it's something good, I have to go into my inventory, destroy something, back out of my inventory, then pick up the item. Worst case scenario, I have to go to a store and sell something, then go back and find that loot again. You might say a limit on inventory items is realistic, in that you, as a person, couldn't carry all of that stuff around, but it's already unrealistic. Picture someone carrying 60 weapons and pieces of armor around and having all kinds of plants and plant seeds hanging off of them everywhere. Go ahead, laugh, I'll laugh with you.

 

Nope. Do not want.



#94
Genshie

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I don't mind having the inventory return just as long as I don't have a limited amount of things I can carry. As others may have mentioned I hate getting my inventory maxed out. I am playing a fantasy game! Don't me make have to destroy, drop, and or sell something just to be able to pick up something more. I am fine with item number limits (like not having more than 99 of something) just not an inventory limit. Plus as I can probably vouch for everyone here we all hate being overburden. Pure bull.



#95
Sidney

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Hate looting and I especially hate the "classical" style of searching each corpse on the battlefield. Terrible, slow and really unheroic feeling. Nothing says great hero like stripping a pair of worn boots or scorched armor off a dead mook right before rifling his pockets for spare change. I don't care if I am looting but let me open a safe or chest with the money for the dungeon in one lump rather than in the pockets of each dead guy.

#96
Sidney

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I don't mind having the inventory return just as long as I don't have a limited amount of things I can carry. As others may have mentioned I hate getting my inventory maxed out. I am playing a fantasy game! Don't me make have to destroy, drop, and or sell something just to be able to pick up something more. I am fine with item number limits (like not having more than 99 of something) just not an inventory limit. Plus as I can probably vouch for everyone here we all hate being overburden. Pure bull.


I would much rather see an end to trash looting. Trash looting is nothing more than an administrative hassle to loot, store, transport and exchange for cash. Just cut out all that nonsense and give me cash if you insist on making me loot.
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#97
Il Divo

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I don't see ME2 as an improvement on ME1, both inventory systems were terrible just on opposite ends of the spectrum in terms of user interaction. I do agree that ME3's was fairly decent. Though I miss the thrill of finding a new piece of shiny, and would love to see that aspect return moreso than ME3. A lot of people seem to be framing this as extremely streamlined vs not streamlined at all, I would like to see a middle ground. And as I said I do agree that ME3 was a good start but would like to see things go a little further than that.  

 

And as an a side I would love to see more armour variations, maybe bring back heavy, medium and light armour if possible.  

 

The advantage of ME2's inventory was that less resources were likely put into it. That doesn't necessarily make the inventory system itself better (I'd argue ME2 barely even has one which admittedly I was happy about), but at the least, it would mean that less time/resources were necessary to obtain an equally "bad" inventory system. ​


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#98
Genshie

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I would much rather see an end to trash looting. Trash looting is nothing more than an administrative hassle to loot, store, transport and exchange for cash. Just cut out all that nonsense and give me cash if you insist on making me loot.

Sort of like Destiny end of mission rewards thing? (Yeah I don't really play Destiny because the story is an absolute mess)



#99
SlottsMachine

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Fair enough. Though I don't imagine that a whole lot of resources went into ME1's system either. Given the end result. 


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#100
Il Divo

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Fair enough. Though I don't imagine that a whole lot of resources went into ME1's system either. Given the end result. 

 

Complete non sequitur: Darker than Black is the greatest anime of all time. Just seemed appropriate given your Avatar.
 


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