XCOM Enemy Unknown didn't really have a loot system in the typical RPG sense that's being advocated here. Not only were all items auto-picked up at the end of any successful mission, but there wasn't a 'incrimental upgrade by swapping to latest weapons' dynamic. Yeah, you could capture weapons... but you still had to research them to use them, at which point you could buy them outright.
What XCOM did with its inventory that the vast majority of RPGs don't, and never did, was integrate it's entire economy into the strategy layer and balance it. Even things as ubiquitous as weapon shards (the default drop reward for most killed enemies) were treated as strategic resources that confined choices (and thus gave strategic choices more weight). XCOM is a game in which there really is a use for all the 'loot', because weapon shards and elyrium and alien alloys are not only limited, but universally useful. Not only do they allow the purchase of items, research, and upgrades, but they were also convertable into money- in a game where all of these were extremely limited resources from start to finish. Money in particularly was always a limiting factor until the end-game, from start to finish..
Typical RPGs don't do that. Some exceptional ones do- Fallout has a dynamic of inventory balance thanks to the weight system, and even more in 'Hardcore Mode' of FNV where basic essential count towards that- but most have very poor approaches to the resource management that makes an inventory system a merit. A game with an inventory system either needs a very well balanced economy such that everything has significant value (which is rare to see- most games just jack up the prices of the end-game good stuff so that it takes longer to grind your way to purchases even after selling countless junk gear), or the inventory itself needs to be constrained enough that inventory is a strategic element that deters you from picking up and carrying everything (Bethesda weight restrictions, Deus Ex space allocatoin, Mass Effect's weight-recharge penalty).





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