Greetings!
Just like my ME2 thread of the same nature, you guys probably knew this was possible. But for those who didnt? Well now you will! ![]()
So, whilst i take a break from ME2 modding and trying to wrap my head around ME3 modding i took a stab at ME1 modding!
I installed the MEUIT Mod , but that wasnt enough. Now the game looked nice with all these hi-res textures but i wanted to do what i'd been doing in ME2 and changing the way our Shepards look!
I'd say i've succeeded. Mostly. I can get Shepard to look like Garrus, Wrex, Tali, Kirrahe, Geth Trooper, Ventralis and Saren.
Unfortunately, just like in the ME2 mods some sacrifices are to be made if you'd like to use these. These sacrifices range from animation/movement issues (geth trooper) to simply having no health bar or grenades. I tried to get Liara and Matriarch Benezia to work but Liara wouldnt load and Benezia caused some serious graphical errors similar to Ventralis but worse.
Apart from having to deal with a few things like that, each NPC loads and animates/moves exactly as they should. So Wrex has his waddle when he walks, Garrus's talking animations are...mostly correct/etc. Heck its alot better than ME2 in this regard! ![]()
What do you need to do? If you've customized your Shepard's head then for starters you need to start a new game with a Shepard using the default head or edit your save file somehow to revert the head morph back to default. This may have just been an issue I had but when trying these on my Shepard where i'd customised the head in the CC, the NPC body armor loaded but the head was always missing and was replaced with my Shepards head however the problem went away when i started a new game with default Shepard.
I'm not too sure but i think Squad Armor material/textures may change on-the-fly depending on some unknown variables. It will require testing But when i was trying this out before starting a default Shepard, Wrex's Armor was red however now its a different color scheme.
You also need the MEUIT Mod, the BIOEngine file i have has been edited with that in mind and i dont know if the BIOGame files will work without it, you can download it [HERE] but feel free to try without it and let us know! I highly recommend it though as it really boosts up the graphics! I'm including the pre-edited BIOEngine file as well. (Credit for the Mod goes to CDAMJC over at ModDB)
Each BioGame file has the name of the NPC it'll load at the front, so you get GarrusBIOGame, WrexBIOGame etc... to load the file of the NPC you want to play as, MOVE (NOT copy) YOUR OWN BIOGame file somewhere and then just rename the file of the NPC you want to BIOGame.ini and run the game! Both Male and Female should both load the same NPC.
Where is the BIOGame file located? C:/Users/YOURUSERNAME/Documents/BioWare/Mass Effect/Config
Before you download the files, here is a video of each of the above in action talking to Navigator Pressley or Chakwas and Jenkins (Nowhere near as long as the ME2 vid i did
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[media][/media]
Files: {CLICK] (Mega.nz)
Enjoy! ![]()





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