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Saarebas build discussion. (Previously a Nightmare solo thread)


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64 réponses à ce sujet

#26
ruggie

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And not all of us are favored by rnjesus. If there wasn't dragon drops I'd have crap. I spent around 3m and I can't pull any of these new items except ammy of accord and despair staff. I have and hsd the worst luck in that category until dragon drops and even then I think I had 205 nm before I got the final hakkon.
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#27
Wavebend

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I hate the Saarebas. So many issues with the builds, ugh.



#28
Wavebend

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Her finisher takes way too much time to cast. Reduces the possibilities a lot.



#29
DanakV

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Her finisher takes way too much time to cast. Reduces the possibilities a lot.

 

It does but that can be somewhat ameliorated by using the Heart of Pride if desired (not to mention having Ring as an option).  There are definitely some issues with her but I am a fan of the concept overall.  I think there are actually some interesting choices for once with her, or at least much moreso than the bulk of the other kits.

 

I also think it would help if some of the passives weren't buggy and actually were more helpful with allowing finishers to be cast without interruption.



#30
Wavebend

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It does but that can be somewhat ameliorated by using the Heart of Pride if desired (not to mention having Ring as an option).  There are definitely some issues with her but I am a fan of the concept overall.  I think there are actually some interesting choices for once with her, or at least much moreso than the bulk of the other kits.

 

I also think it would help if some of the passives weren't buggy and actually were more helpful with allowing finishers to be cast without interruption.

 

Heart of Pride would help so, so much. And yes, there are many issues with the way her abilities were designed, imo. Some don't fit at all. Some don't work properly. The real lack of usable CC that allows for clean finisher casts, such as wall of fire. Barrier not synergizing well with anything. The 30% attack speed buff in the flow stance rather than the opener, which leaves you super vulnerable for the finisher, should you even have enough time to cast it. The finisher stance immunity passive that doesn't work at all against Demons, which forces you to put Leap in your build. The Shield knockdown upgrade that doesn't work against anything else than humanoids. Same for the flow stance PotA of the Burst.

 

In the end I'm forced to go with some shitty build that works somewhat well for all factions, but makes the kit subpar.

 

I'd rather play her as a pure support mage than anything else, tbh. Or a boss killer. Or a pure CC mage that needs to be carried somewhat. Anything else isn't effective. She's definitely not a solo kit IMO.



#31
TheSevered

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She's absolutely ridiculous with Heart of the Pride especially when stacked the ring in flow. When more people have that staff you're going to start seeing a lot of OP cries all over this board.

Kinda surprised no one's talking about curse though. The finisher pretty much halves the health of whatever it gets cast on making it awesome for bosses.

#32
Cirvante

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I'm still unlucky with rng, but Ley got the attack speed belt today.

 

With that, Heart of Pride and the flow ring, you should get a truly ridiculous casting speed as long as your health is below 50%. For bonus points you could have a Virtuoso teammate with Battle of the Bands.



#33
nanotm

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her casting rate without those lucky if you can find them accessories is stupidly slow so and her attacks are 50/50 if they will actually do any damage or one shot whatever its aimed at, and the finisher for the teleport combo barely tickles anything 90% of the time /

 

perhaps after she gets tweaked to be playable without needing to rely on items that don't come with her i'll give her another go /



#34
Cesious

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Went alongside another Sere using the same build(Burst, Leap, Glyph, Ring), but with a Hakkon's Wisdom instead of Heart of Pride like I use. I have 29/36/35, he was around 60/80/60. I didn't compare jewelry, but I was running a SHoK, SCritDam, and SMagic. And both using dragon armor.

I was casting 2 1/2 the spells with a slightly lower damage staff, no 100% crit damage, but inherent shock on nearby enemies for a constant 25% damage increase, half the cast time without ring, and more freeze upkeep kept me out of the red.

In the end, I ended up on top of him on the leaderboard with no downs, while he dropped once in Perilous and twice in Nightmare.

These new items go to show, you don't need the highest level/damage to do well, they have their own functions which can provide enough utility to offset the difference.
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#35
DrakeHasNoFlow

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I promoted her about 4 times now, and I don't understand all the hoopla and hyper over this kit. I'm sure there's quite some untapped potential but I can't get over how slow her casting times are and how there is a flow chart/script that your forced to follow. She is very squishy most likely glassier than the necromancer which doesn't help casuals either and entry level players either.

#36
Cesious

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How is she squishy? Use the Glyph for 25% damage reduction, the Ring for 20% damage reduction, and the passive for 20% damage reduction while casting(Which you constantly do), for 65% the entire time you're in combat.

The problem I see with other Sere players is that they try to use more than 2 damage skills, which you just shouldn't do unless you're running a specific cycle for certain purposes.
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#37
Beerfish

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After playing her to promotion once, awesome class.  Fun to play,lots of possibilites in how to play.  Will have to try some of the other abiliites than the ones i took but with hok items she is very survivable on perilous, nightmare might be another matter but really a cool class.



#38
TBastian

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Saarebas comes across as the offensive version of Zither! This is because some of her most powerful abilities are also party-wide buffs/have a spammable CC component (and you should slot these abillities for the damage/damage reduction/attack or casting speed bonuses, which are critical even for dedicated offense builds).

That's on top of having abilities like Curse of Shokasit (easy to get and makes her extremely powerful against almost all bosses, regardless of promotions) and Itwa-adim Explosion (the utility on this spell is ridiculous - excellent range, easy to aim, opening is a good AoE, flow is a CC and finisher is a great persistent effect AoE for self-rezzing). Itwa-adim also becomes spammable with the +attack/cast speed bonus from Ring of Asaaranda.

 

Quite frankly, if she can do all that while also having great solo potential she'd be straight up overpowered. 



#39
Sinistrality

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She only needs one ability. Asaara's Leap. Hard hitting damage (that lightning step mmmmm) and mobility. Everything else is icing. Well, except barrier, it's pretty essential on nightmare. Open with barrier, lightning step in, leap out onto a pot or faraway enemy. If nothing to leap out then you're in a bad situation.



#40
Wavebend

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She only needs one ability. Asaara's Leap. Hard hitting damage (that lightning step mmmmm) and mobility. Everything else is icing. Well, except barrier, it's pretty essential on nightmare. Open with barrier, lightning step in, leap out onto a pot or faraway enemy. If nothing to leap out then you're in a bad situation.

 

http://forum.bioware...potionsbarrier/



#41
Sinistrality

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I die pretty often.



#42
Wavebend

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I die pretty often.

 

I'd say one of her best abilities is Wall of Hissra. Just so damn useful. Panics all enemies in a ~6m x 10m AoE and goes through walls/objects. The Ice wall against melee mobs is super useful. Cast it then immediately leap backwards. Or trap enemies via the Lightning wall by applying it vertically (damaging glyphs) so you can combo with Burst.

 

Leap, Wall of Hissra and Athlok Burst are just too good to pass up. I mean, unless you go for a support build which doesn't include any of those.



#43
TBastian

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Only if you solo. On lower difficulties mobs will be dead by the time you get to them, and at higher difficulties there are better alternatives.

Would you rather be a full time, somewhat effective CCer (compared to the alternatives - and three of those have great barriers) or an extremely effective hybrid CCer/nuker who can also boost everyone's damage or damage resistance or movement (+a full dodge every 10 seconds) by ~20% and attack/casting speed by 30%?

 

I say she should be played to her strengths unless you just really, really like playing as her. Then you'll have no choice but to adapt and do something like go full CC/focus on barriers, as circumstances require.


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#44
Sinistrality

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I'd say one of her best abilities is Wall of Hissra. Just so damn useful. Panics all enemies in a ~6m x 10m AoE and goes through walls/objects. The Ice wall against melee mobs is super useful. Cast it then immediately leap backwards. Or trap enemies via the Lightning wall by applying it vertically (damaging glyphs) so you can combo with Burst.

 

Leap, Wall of Hissra and Athlok Burst are just too good to pass up. I mean, unless you go for a support build which doesn't include any of those.

The finisher for wall panics? Or is it the opener that paralyzes?



#45
Wavebend

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I say she should be played to her strengths unless you just really, really like playing as her.

 

I completely agree. I had fun trying to make the kit solo-viable, but her design definitely doesn't fit that playstyle that well. I had to discard many useful abilities just to ensure survivability when soloing, but that isn't really necessary when you have a full balanced team around that can help.

 

I'd just combo the flow-stance of Burst with Disruption Field and nuke everything (Venatori? aw yeah), maybe add a small touch of panic CC in there.

 

The finisher for wall panics? Or is it the opener that paralyzes?

 

The finisher for the wall panics in a 6m x 10m (approx.) AoE, which ridiculously good. Unlike Wall of Fire it not only acts as a DoT, but deals insane damage on hit. You can spam it as well to deal ~3k-4k damage on crits everytime it hits an enemy.

 

The flow-stance paralyzes. The opener slows movement speed by like 75%


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#46
Wavebend

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The finisher for wall panics? Or is it the opener that paralyzes?

 

And if you watch the video in my build thread you'll see that that's how I deal with Red Templar knights. Just spam the Firewall and see everything die. Much better than Itwa-Adim.



#47
Drasca

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Then you'll have no choice but to adapt and do something like go full CC/focus on barriers, as circumstances require.

 

I really hate folks that are unwilling to adapt. These are the real noobs. Change your effing build and playstyle to what's needed! Quit being so bloody nooby. "but this worked well so far". No, you can do better.

 

Haha I love the wide range of responses so far though. Sara badass is truly a wild card, and you could get any kind of result from her.



#48
Carbon_Bishop

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Wow.  If a mild (and in no way insulting) comment about your build videos sends you off on this kind of would-be-demeaning rant, then I don't think I care to continue this discussion with you.  Never fear, I'll never address you directly again.  

Don't worry friend, Drasca is a well know sociopath around here.  He is extremely thin skinned and can't discuss objective criticisms of anything he does because this game is his life. I feel sorry for him.


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#49
Micabo

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Fascinating how different your build/playstyle is from mine. I am still fine-tuning it as well, but I rip through NM at 100MPH lol. Good luck to any keeper who tries to land a single barrier on me (probably why the saara barrier is the way it is). I have yet to be interrupted while casting finisher also, except for an occasional bug where i get static charge paralyzed along with the enemy. This character is super fun once you start to get the "flow" of things ;-)


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#50
Proto

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Probably the best mage, by a wide margin. Just saying...

 

HB viable+


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