I'm over 50 hours in on a mage character, and I just find the combat sooooo boring! I think mainly it's the lack of spells - endless repetition of the same 3 or 4 attacks bores the snot out of me. It also feels really strange that the single target spells costs oodles and gobs more mana than the AoE spells...
I remember having A LOT of fun playing as a force mage in DA2, and experimentally I went back and played it again today and... I was not at all bored.
I think another big part of it is the damn auto attacking - in previous games (as well as like, every video game ever) this was automatic. Additionally DA2 had a really neat animation swap that mages used in close combat, where they switched from firing projectiles to empowering their staves with the elements and smacking enemies (which was really cool imo).
I'm having a really hard time playing DA:I, which is a first for the series. I think a lot of it as far as the free roaming goes is the REALLY DUMB respawn system - I actually see enemies and plants span IN FRONT of my eyes all the time ffs! And my god do things just pop back up instantly - you can go back to the same place you were less than 3 minutes ago and find the the resources and the enemies have already respawned!
"In combat" states may have worked fine for the previous titles (although personally I think they belong in no game), but the fact that your party will all slow down and draw their weapons WITHOUT being told just because an enemy suddenly spawned within screaming distance makes the already slow movement that much slower, since movement speed is crippled when you're "in combat" (i.e. weapons drawn). Sure I can hop on a mount, but you would miss so much stuff because you can't loot nor even do that ANNOYING discovery pulse while on a mount...
Also, GOD these "slowmo" moments in combat for crits or cross class combos are REALLY ANNOYING! I really HATE slowmo in games...





Retour en haut







