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Mages are so boring, as is combat in general


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#1
Ulithium_Dragon

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I'm over 50 hours in on a mage character, and I just find the combat sooooo boring! I think mainly it's the lack of spells - endless repetition of the same 3 or 4 attacks bores the snot out of me. It also feels really strange that the single target spells costs oodles and gobs more mana than the AoE spells...

 

I remember having A LOT of fun playing as a force mage in DA2, and experimentally I went back and played it again today and... I was not at all bored.

 

I think another big part of it is the damn auto attacking - in previous games (as well as like, every video game ever) this was automatic. Additionally DA2 had a really neat animation swap that mages used in close combat, where they switched from firing projectiles to empowering their staves with the elements and smacking enemies (which was really cool imo).

 

I'm having a really hard time playing DA:I, which is a first for the series. I think a lot of it as far as the free roaming goes is the REALLY DUMB respawn system - I actually see enemies and plants span IN FRONT of my eyes all the time ffs! And my god do things just pop back up instantly - you can go back to the same place you were less than 3 minutes ago and find the the resources and the enemies have already respawned!

 

"In combat" states may have worked fine for the previous titles (although personally I think they belong in no game), but the fact that your party will all slow down and draw their weapons WITHOUT being told just because an enemy suddenly spawned within screaming distance makes the already slow movement that much slower, since movement speed is crippled when you're "in combat" (i.e. weapons drawn). Sure I can hop on a mount, but you would miss so much stuff because you can't loot nor even do that ANNOYING discovery pulse while on a mount...

 

Also, GOD these "slowmo" moments in combat for crits or cross class combos are REALLY ANNOYING! I really HATE slowmo in games...


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#2
Arshei

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In DA:Origins the mages are the most boring class, but in the lore is the best

In DA2 the magic is awesome in the combat, but in the lore is... awkward. (Hi templar, I'm going to use magic on your side, oh well you are blind, good)

Now in DA:I happens the same to Origins, is the best in lore but very slow and boring in combat, the same happens with a Warrior two handed, I hope they dont make that mistake in DA:4



#3
Ulithium_Dragon

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In DA:Origins the mages are the most boring class, but in the lore is the best

In DA2 the magic is awesome in the combat, but in the lore is... awkward. (Hi templar, I'm going to use magic on your side, oh well you are blind, good)

Now in DA:I happens the same to Origins, is the best in lore but very slow and boring in combat, the same happens with a Warrior two handed, I hope they dont make that mistake in DA:4

 

I'm really just sad that none of my favorite spells from DA2 got included in DA:I - in fact, none of the spells are the same really - maybe like one or two (like lightning bolt). Certainly none of the really fun, "end of the talent tree" spells. The one I miss the most is Force Palm... It had awesome animations and effects - I loved how the mage's hand gestures perfectly contextualized the action.

 

It's a little better now that I picked the Knight-Enchanter specialization. I'm always disappointed that most games don't let you play a true "warrior mage" (or "spellsword" and they are referred to in The Elder Scrolls series). Someone who uses heavy armor and a weapon but mixes it with spell casting. I really like the spirit blade, but it feels a bit silly that its not an actual weapon, so I;m still stuck with samey staves...


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#4
Elhanan

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Mages remain my fave class after DA2 due to the versatility. Have no idea of how the OP plays their Mage, but I enjoy setting up combos or detonating them. And those Slo-Mo's are my indicator that they have occurred; do not use Floating Text.
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#5
Ulithium_Dragon

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Mages remain my fave class after DA2 due to the versatility. Have no idea of how the OP plays their Mage, but I enjoy setting up combos or detonating them. And those Slo-Mo's are my indicator that they have occurred; do not use Floating Text.

 

I think the explosions and blood fountains are more than enough indication though lmao. My biggest issue with this is sometimes I get constant chains of these, where the slowmo lasts for like, 5+ seconds...



#6
Arshei

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I'm really just sad that none of my favorite spells from DA2 got included in DA:I - in fact, none of the spells are the same really - maybe like one or two (like lightning bolt). Certainly none of the really fun, "end of the talent tree" spells. The one I miss the most is Force Palm... It had awesome animations and effects - I loved how the mage's hand gestures perfectly contextualized the action.

 

It's a little better now that I picked the Knight-Enchanter specialization. I'm always disappointed that most games don't let you play a true "warrior mage" (or "spellsword" and they are referred to in The Elder Scrolls series). Someone who uses heavy armor and a weapon but mixes it with spell casting. I really like the spirit blade, but it feels a bit silly that its not an actual weapon, so I;m still stuck with samey staves...

 

I hate how in Dragon age with a mage, we are forced to use a staff
I want make magic with my hands, like Skyrim



#7
Ulithium_Dragon

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I hate how in Dragon age with a mage, we are forced to use a staff
I want make magic with my hands, like Skyrim

 

Omg lol, I just realized I'd never tried to go bare fisted in DA:I. They give you a generic pole if you unequip you weapon... that's so lame! :L

 

I guess they were too lazy to make unarmed animations, it's not like I've seen any bareknuckle fights anywhere...



#8
Scofield

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I've said it before an i will say it again, they severely butchered not just mage but the other 2 classes aswell an what wee got in return was not even a shadow on what we had in the past.

 

I love DA:I much same as i do the other 2 titles in the series, but i just will not deny the fact that they totally destroyed alot of replay value for me by butchering the skill system and every spec in the game, the advanced specs in particular (although op) must be the most boring specializations i have ever encountered in a game.

 

No it has nothing to do with console

No it has nothing to do with 8 slots only

 

Yes it has everything to do with lack of choice and just plain utter boring spells, atleast in previous titles i could mix n match, in this game the only real choice is what spell to take first.

 

I will still play an enjoy the rest of DA:I but yeah this in particular is my most unforgettable sin


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#9
Nefla

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I hate how in Dragon age with a mage, we are forced to use a staff
I want make magic with my hands, like Skyrim

Anders used his bare hands to burn a darkspawn when you first meet him in awakening but I think that's the only time it's ever done >_< it would have been cool to at see it in cutscenes if nothing else.


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#10
RawThunderHustle

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They should've kept and improve more on staff combat from DA2.
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#11
GoatChicken007

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I hate how in Dragon age with a mage, we are forced to use a staff
I want make magic with my hands, like Skyrim

This.

 

I would prefer to be scorching people with hands encased in dragon hide, not with a long stick of Pocky and a knife on the end (which I never use).


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#12
ItFactorScott

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I just wish I could put boots to asses using my staff as a mele weapon when enemies get close. What is the point of putting a blade on my staff when I cant get a little red on it from time to time?


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#13
RawThunderHustle

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Why not Bioware just go for it and have Dragon Age expand into Jade Empire for new classes like the Monk?

#14
Ulithium_Dragon

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I've said it before an i will say it again, they severely butchered not just mage but the other 2 classes aswell an what wee got in return was not even a shadow on what we had in the past.
 
I love DA:I much same as i do the other 2 titles in the series, but i just will not deny the fact that they totally destroyed alot of replay value for me by butchering the skill system and every spec in the game, the advanced specs in particular (although op) must be the most boring specializations i have ever encountered in a game.
 
No it has nothing to do with console
No it has nothing to do with 8 slots only
 
Yes it has everything to do with lack of choice and just plain utter boring spells, atleast in previous titles i could mix n match, in this game the only real choice is what spell to take first.
 
I will still play an enjoy the rest of DA:I but yeah this in particular is my most unforgettable sin

 
Yeah, I seriously doubt I'll ever play the game again. For one, I never cared about playing the other two classes, but for the other, not much choice. You can grab everything if you want, and it makes little difference, since you can use very few of the spells you get.
 
Also yeah, the specializations are a bit boring... I was expecting Knight-Enchanter to be like the Arcane Warrior class from multiplayer, but it seems that was a combination of Knight-Enchanter and Rift Mage, so while I really enjoy the Spectral Blade, it's really the ONLY spell in that talent tree ffs... I almost squealed with joy when I saw the healing spell in there, but then I was like "Ewwwwwwwwww, FOCUS" and got severely deflated... >.>
 

Anders used his bare hands to burn a darkspawn when you first meet him in awakening but I think that's the only time it's ever done >_< it would have been cool to at see it in cutscenes if nothing else.

 
Yeah, but that's more or less a pre-rendered cutscene, so while they may have made a one time use animation for that, we can't use it. :[
 

They should've kept and improve more on staff combat from DA2.

 
I agree - I loved the animation swap for melee auto attacking with a staff in DA2 
 

I just wish I could put boots to asses using my staff as a mele weapon when enemies get close. What is the point of putting a blade on my staff when I cant get a little red on it from time to time?


Exactly. Would have been really awesome of they let you do melee attacks like how they worked in DA2 whenever you wanted to. Woulda made the constant auto attacking a lot less boring...



#15
Wulfram

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They do lack something. Most of the spells feel like they lack oomph. Not that they're ineffective, they're just a bit dull. Static Cage, Fire Mine and Fire Wall being perhaps exceptions.

And you're right that the single target disable+damage spells are expensive in mana, which can force a lot of auto-attacking. Going Inferno and taking Immolate, Fire Wall and Fire Mine can help, since they're cheaper.

Also casting barrier is boring and ties up a bunch of mana, but is hard to pass up on.

#16
Ulithium_Dragon

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They do lack something. Most of the spells feel like they lack oomph. Not that they're ineffective, they're just a bit dull. Static Cage, Fire Mine and Fire Wall being perhaps exceptions.

And you're right that the single target disable+damage spells are expensive in mana, which can force a lot of auto-attacking. Going Inferno and taking Immolate, Fire Wall and Fire Mine can help, since they're cheaper.

Also casting barrier is boring and ties up a bunch of mana, but is hard to pass up on.

 

Yeah, fk barriers. There are some nice mana regeneration perks and procs to ignore cooldowns, but it's not enough... And I'm not going to waste my time micromanaging Lyrium Potions either - they are laughably worthless now to be quite honest, partially because you can only hold a few of them before having to trudge back to base camp to restock again, and also simply because their job can be done by just waiting 2 seconds for mana to regenerate on it's own...



#17
Nefla

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Yeah, but that's more or less a pre-rendered cutscene, so while they may have made a one time use animation for that, we can't use it. :[

I know, I'm just saying there's a precedence so we know it's possible in the lore and would have been cool to have even if it was just in cutscenes.



#18
Ulithium_Dragon

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I know, I'm just saying there's a precedence so we know it's possible in the lore and would have been cool to have even if it was just in cutscenes.

 

Typical mage/staff lore usually goes with "the staff or wand amplifies and channels the mage's power". While this is circumstantial at best, being outside of the Dragon Age universe, it's also possible that Anders doesn't have to use a staff because he's just such a flipping powerhouse of a mage! n.nU

 

Or maybe it's because of Justice, who knows? It's not like it would take much to blow up a minor darkspawn anyways! XD



#19
Nefla

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Typical mage/staff lore usually goes with "the staff or wand amplifies and channels the mage's power". While this is circumstantial at best, being outside of the Dragon Age universe, it's also possible that Anders doesn't have to use a staff because he's just such a flipping powerhouse of a mage! n.nU

 

Or maybe it's because of Justice, who knows? It's not like it would take much to blow up a minor darkspawn anyways! XD

I was talking about the scene in Awakening when you first meet Anders, he shoots fire out of both hands and kills a darkspawn. This was before you ever meet Justice (plus they don't merge until DA2).



#20
Elhanan

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They do lack something. Most of the spells feel like they lack oomph. Not that they're ineffective, they're just a bit dull. Static Cage, Fire Mine and Fire Wall being perhaps exceptions.

And you're right that the single target disable+damage spells are expensive in mana, which can force a lot of auto-attacking. Going Inferno and taking Immolate, Fire Wall and Fire Mine can help, since they're cheaper.

Also casting barrier is boring and ties up a bunch of mana, but is hard to pass up on.


Disagree with effects; enjoy most of the Storm school, though I rarely have Lightning Bolt. And I like Winter's Breath frozen look, too. And these spells may have a higher Mana cost due to LOS; Winter's Breath and Flashfire can be cast well at range unlike the others for example.

#21
Vit246

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I miss the 4 magic schools in Origins. They were diverse. And now we have really dull cookie-cutter elemental schools and a spirit school which is only useful for barrier. And the specializations are dull too. They just recycled the normal spells into the specializations. 


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#22
Ulithium_Dragon

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Disagree with effects; enjoy most of the Storm school, though I rarely have Lightning Bolt. And I like Winter's Breath frozen look, too. And these spells may have a higher Mana cost due to LOS; Winter's Breath and Flashfire can be cast well at range unlike the others for example.

 
The explosions and projectile effects looks fine I guess, the mage's body language animations looks so lame. DA:2 had some of the most extravagant and awesome spellcasting animations I'd ever seen, and almost every spell had a unique animation designed with an eye to detail to be paired with the special effect animation it was specifically made for.

My personal favorite was the one for "Force Palm". It just perfectly inferred the telekinetic intentions - the mage grabs forward, then yanks their hand down, and a crushing telekinetic weight forces enemies to the ground. It was so awesome!

All the DA:I spellcasting animations are mostly kinda samey. The only one I think is really cool is the one for chain lightning. The rest of them are kinda token "Dragonball Z reach back in slowmo then thrust forward quickly".
 

I miss the 4 magic schools in Origins. They were diverse. And now we have really dull cookie-cutter elemental schools and a spirit school which is only useful for barrier. And the specializations are dull too. They just recycled the normal spells into the specializations.

 
Yeah, I liked the ones in Origins a lot - you could really make something custom and unique out of them. The specializations for DA:I are very /meh, as are the rest of the normal schools. I picked Knight-Enchanter, and there's only ONE good spell in there, and it's the first one... Like hell I'm gonna waste all my points into the tree just to get that one stupid "slow down AoE" that I specifically avoided in DA:2 because it was really stupid (it was the only spell in the Force Mage tree I didn't take - I really liked that one).
 
I felt that DA:2 had fun specialization schools... They ALSO LET YOU PICK MORE THAN ONE! *cough*


Modifié par BioWareMod02, 07 septembre 2015 - 08:54 .

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#23
Elhanan

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I miss the 4 magic schools in Origins. They were diverse. And now we have really dull cookie-cutter elemental schools and a spirit school which is only useful for barrier. And the specializations are dull too. They just recycled the normal spells into the specializations.


If one realizes that the old spells are included in the new tiers, it would seem that this inclusion makes them as 'dull and diverse' as before. And Dispel is generally used by all my Mages along with Barrier.

#24
Sylvius the Mad

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I'm over 50 hours in on a mage character, and I just find the combat sooooo boring! I think mainly it's the lack of spells - endless repetition of the same 3 or 4 attacks bores the snot out of me. It also feels really strange that the single target spells costs oodles and gobs more mana than the AoE spells...

Use spells in combination, and with others' classes abilities as well.

Read the ability descriptions. You should see obvious synergies.

For example, combine Static Cage with any ability that hits multiple times.

I think another big part of it is the damn auto attacking - in previous games (as well as like, every video game ever) this was automatic.

Use the Tactical Camera. Voila, auto-attack.

Unless you're using a controller. Then you can't have a proper auto-attack.

"In combat" states may have worked fine for the previous titles (although personally I think they belong in no game), but the fact that your party will all slow down and draw their weapons WITHOUT being told just because an enemy suddenly spawned within screaming distance makes the already slow movement that much slower, since movement speed is crippled when you're "in combat" (i.e. weapons drawn). Sure I can hop on a mount, but you would miss so much stuff because you can't loot nor even do that ANNOYING discovery pulse while on a horse.

You can end the in-combat state in DAI by pressing Disengage. If you find you're moving slowly because the game thinks you're in an encounter you're not actually in, hit Disengage.

#25
Sylvius the Mad

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I hate how in Dragon age with a mage, we are forced to use a staff
I want make magic with my hands, like Skyrim

DAO didn't force mages to use staves. They could go weaponless (and there was an actual gameplay benefit to doing so).
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