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Mages are so boring, as is combat in general


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#26
Sylvius the Mad

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I was talking about the scene in Awakening when you first meet Anders, he shoots fire out of both hands and kills a darkspawn. This was before you ever meet Justice (plus they don't merge until DA2).

Mages weren't forced to use staves in Awakening. The mechanics of Awakening allowed weaponless combat.

#27
Jaron Oberyn

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If mages are boring to you, you're playing it wrong.

#28
Nefla

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Mages weren't forced to use staves in Awakening. The mechanics of Awakening allowed weaponless combat.

Interesting, I never tried it.



#29
CoM Solaufein

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This is the first time that I am playing a mage and I am enjoying it. I just have to remind myself not to charge head on into battle, since my previous characters have been twin daggers rogues.



#30
ArianaGBSA

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In DA:Origins the mages are the most boring class, but in the lore is the best

In DA2 the magic is awesome in the combat, but in the lore is... awkward. (Hi templar, I'm going to use magic on your side, oh well you are blind, good)

Now in DA:I happens the same to Origins, is the best in lore but very slow and boring in combat, the same happens with a Warrior two handed, I hope they dont make that mistake in DA:4

Well... I read OP and your comment and... WHAT!?!!??!!?

I have "Ciri" Mage that is very actiony and nothing boring at all. Because of passives, accesories and strategy I'm always teleporting across my enemies, barraging them with missiles, discharging thunders, hidden blading 5 times, chain lightning, and of course Spirit Blading them. I feel like I'm Quicksilver in Days of Future Past, enemies don't even know what hit them and they never hit me (and if they do... my barrier makes sure I don't even notice). Also, because of my party, combos detonate all the time so in short, every combat is very amusing (and fast) xD

[Fade touched hidden baldes 5, fade touched chain lightning, passives from fire (crit and cooldown ones), passive auto lightning, cooldown amulet, crit gear to proc fire passive - procedure: spirit blade to proc crit passive easily when energy barrage doesn't, then two fade steps, just for the kicks, I love "Ciri-ing", and then spamming anything that comes to mind and your mana allows, it is a carnival of fun and damage]



#31
Morroian

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I'm really just sad that none of my favorite spells from DA2 got included in DA:I - in fact, none of the spells are the same really - maybe like one or two (like lightning bolt). Certainly none of the really fun, "end of the talent tree" spells. The one I miss the most is Force Palm... It had awesome animations and effects - I loved how the mage's hand gestures perfectly contextualized the action.

 

This is what gets me, they created all these cool spells that are unique to the franchise and then they just drop them for DAI.


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#32
Wolven_Soul

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In DA:Origins the mages are the most boring class, but in the lore is the best

In DA2 the magic is awesome in the combat, but in the lore is... awkward. (Hi templar, I'm going to use magic on your side, oh well you are blind, good)

Now in DA:I happens the same to Origins, is the best in lore but very slow and boring in combat, the same happens with a Warrior two handed, I hope they dont make that mistake in DA:4

 

I didn't find mages boring at all in DA:O.  In fact, for me they were the most fun.  Their attack spells were more fun, and with hexes and curses I could absolutely wreck a battlefield.


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#33
Marshal Moriarty

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The biggest irritation for me is that there is always a bit of fiddling about at the start of fight, as I try to establish enemy threat in the right places. I alwasy want to control my character at all times, but that means when combat is iniiated, enemies will usually go after me, so I have to mess about manually rushing or ordering my tank in, and retreating my mage or putting up a barrier or whatever.

 

Its the price you pay for combat not being in designated battle screen like JPRGs, I guess. Its not a big issue, but it is quite annoying in all 3 games. It doesn't matter at all if you're playing a warrior, but as a mage (and particularly if powerful ranged or cloaked asassins are available to the enemy to begin the engagement, it can be frustrating).

 

Its just a cosmetic thing (i.e that I want to control my character to explore), and I'm not blaming the game, as I could just control the tank to move around if I so wished. Like I say, its just a niggle with how this particular setup works in practice in this one very specific manner.



#34
S.W.

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DA:O's mages were excellent fun because you played them differently. You can maximise DPS if you want, throwing fireballs at every corner and turning yourself into a typical glass canon, or you can take advantage of all those hexes, debuffing, and paralysing talents to control the battlefield (without drawing too much aggro, of course), or you can spec as an Arcane Warrior and tank it out. In comparison to the other classes, where you'd usually just fill out one tree (e.g. you'd get all the archer skills, or all the DW skills), you have four different trees to choose from, with no cost to you for mixing and matching stuff from different schools of magic.

 

I enjoyed DA2's mages slightly less - but that's more to do with disliking DA2 combat in general slightly less, but they still had a massive variety of skills which did different unique things (force mage, the new spec they introduced, was excellent fun).

 

DA:I suffers, I think, because they've limited healing and introduced barriers. Which I think is actually a really fun idea in theory - I like the idea of only having a few limited moves before things run out - but it turns fights into battles of attrition, especially given that most spells are just mana-intensive damage-dealing spells, with fewer debuffing/controlling spells or just variety in general. I also think they've cut down on the number of spells partially because passives are now much more critical to your stats, and thus are as if not more important to upgrade. Combat's a lot slower than DA2 and DA:O for those reasons. If I don't prepare any healing pots, and let my characters just autoattack a reverent with very limited tactics, they'll be dead in a few seconds in DA:O. Barriers mean that you can last for longer without thinking much, and I find high enemy HP plus barriers means battles drag.

 

This doesn't mean DA:I mage combat can't be fun - have you ever tried abyss of the rift + fire mine on a bunch of low level soldiers? guaranteed fun. For those saying KE is no fun bar the first spell, try using fade cloak the next time a dragon tries to claw at you - if you time it right, you'll become whole again in the middle of it, getting loads of spirit damage. Fade step is another useful skill to speed up the battlefield (and get out of difficult situations). Also, try taking an all-mage party out after someone's spec'd with KE and act as a tank - explosions everywhere, never-ending supply of barriers, and everyone's trying to outsass each other in party banter. it's glorious.

 

The game punishes you less for choosing mage in DA:I - rogues are probably the flimsiest in this game, due to lack of barrier/guard, but then the late-game payoff isn't as fun or varied as in DA:O or DA2.


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#35
Enigmatick

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I do wonder how many times people can say "iterate upon the da:o combat model" until it finally gets too hard for the devs too ignore.

 

Or they could just selectively seek feedback in a place where they know people won't or can't say that I guess.

 

Spoiler


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#36
Sylvius the Mad

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I do wonder how many times people can say "iterate upon the da:o combat model" until it finally gets too hard for the devs too ignore.

 

Or they could just selectively seek feedback in a place where they know people won't or can't say that I guess.

 

Spoiler

Why can't people on the subreddit advocate that position?



#37
Elhanan

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Have enjoyed Mages is all three games, and have been my favorite class in both DA2 and DAI. For myself, they are the most versatile classes, offering more variety in how to design and play them than the others.

And I prefer the changes to potions and healing, though having a single heal spell would be a pleasant addition. Still, with the proper Fade Touched material crafted into a robe or staff makes that particular wish vanish well enough.

#38
Enigmatick

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Why can't people on the subreddit advocate that position?

Just my prejudice showing, subreddits are usually echo chambers and I'm assuming the prevalent opinion is positive on DAI's combat.

 

EDIT: Checked, was sort of wrong. Seems about the same as here.



#39
Arshei

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I didn't find mages boring at all in DA:O.  In fact, for me they were the most fun.  Their attack spells were more fun, and with hexes and curses I could absolutely wreck a battlefield.

 

They haven't any special kill-scene like the rogue or warrior on the dragons, ogres, etc

Also with a fireball you can kill even allies (this happened to me in the redcliff battle)

Maybe you don't find it boring, but compared to other classes is very simple.



#40
Morroian

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Just my prejudice showing, subreddits are usually echo chambers and I'm assuming the prevalent opinion is positive on DAI's combat.

 

EDIT: Checked, was sort of wrong. Seems about the same as here.

 

Its more positive than here but there are some who are critical.



#41
The Night Haunter

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I think the biggest problem with mages in DAI is the 8 ability limit. Halfway through the game I have enough abilities to fill the slots and there is very little excitement at gaining levels after this. Each of my mages has at least 3 active abilities they've never slotted that I would have used numerous times but there isn't room for them.

 

That is what I want the most out of DA4 (apart from more story driven gameplay, less random pointless exploration) is a return to unlimited skill bars / radial menu.


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#42
Elhanan

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While I would also like a return to a slot for each Active ability, having additional spells an switching them between battles is not painful. Only having a single Misc spell memorized at the end of a long session of standard D&D was fr more annoying, IMO.

The time taken to switch out spells for a chosen eight s about as easy as making a Save beforehand, or being able to make a tactical withdrawal if one does not care for reloads.

#43
Darkly Tranquil

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One of my main peeves about mages in DAI is a fairly petty one, but it certainly bothered me, was the sheer amount of particle effects flying around. All classes had it to some degree, but it was far worse with mages, and I often found myself unable to see what was going on for all the visual clutter.

The other one was that Mages in DAI were so overwhelmingly damage oriented, with few utility, buff, or debuff type spells. Origins had all kinds of Hexes, wards, shields, heals/healing/stamina buffs, weapon buffs, as well as oddball spells like Grease. There is just so much less variety in DAI mages, they are just stock RDPS for the most part with a few variations between specs.
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#44
Sylvius the Mad

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Also with a fireball you can kill even allies (this happened to me in the redcliff battle)

Friendly fire is a good feature. I want combat mechanics that are compatible with friendly fire (DAI's were not).
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#45
Elhanan

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One of my main peeves about mages in DAI is a fairly petty one, but it certainly bothered me, was the sheer amount of particle effects flying around. All classes had it to some degree, but it was far worse with mages, and I often found myself unable to see what was going on for all the visual clutter.

The other one was that Mages in DAI were so overwhelmingly damage oriented, with few utility, buff, or debuff type spells. Origins had all kinds of Hexes, wards, shields, heals/healing/stamina buffs, weapon buffs, as well as oddball spells like Grease. There is just so much less variety in DAI mages, they are just stock RDPS for the most part with a few variations between specs.


Recommend setting Graphics Quality to Low. Such effects as described cause my vertigo to become an issue, and this lowered setting helps with the shine, glare, and smoke density. It also increases FPS and allows the spells to appear more natural, IMO.

DAI has some misc spell effects, but these are seen in Passives (eg; Ice Armor, Guardian Spirit, Mana Regen effects, etc).

#46
Darkly Tranquil

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Recommend setting Graphics Quality to Low. Such effects as described cause my vertigo to become an issue, and this lowered setting helps with the shine, glare, and smoke density. It also increases FPS and allows the spells to appear more natural, IMO.DAI has some misc spell effects, but these are seen in Passives (eg; Ice Armor, Guardian Spirit, Mana Regen effects, etc).


Yeah I can do that, but it's kind of shame to have to lower a bunch of other things along with the spell effects when my GPU is powerful enough to hold at 60fps+ pretty much all the time anyway. It would be nice if there was a separate spell effects graphics setting to turn all the sparkles down without reducing other details.

#47
Elhanan

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Yeah I can do that, but it's kind of shame to have to lower a bunch of other things along with the spell effects when my GPU is powerful enough to hold at 60fps+ pretty much all the time anyway. It would be nice if there was a separate spell effects graphics setting to turn all the sparkles down without reducing other details.


I also have other settings on High and Ultra; only the FX Effects with flash, sparks, fire, lightning, fog and smoke density, etc are affected. This was suggested by a Bioware Dev before purchase, and helps insure that against disorientation.

#48
Bowie Hawkins

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I think the biggest problem with mages in DAI is the 8 ability limit. Halfway through the game I have enough abilities to fill the slots and there is very little excitement at gaining levels after this. Each of my mages has at least 3 active abilities they've never slotted that I would have used numerous times but there isn't room for them.

 

That is what I want the most out of DA4 (apart from more story driven gameplay, less random pointless exploration) is a return to unlimited skill bars / radial menu.

 

The best part of playing a Mage in Origins was having access to all of the spells you knew; the worst thing about Inquisition was being forced to never use some spells because you had a limited number of available slots.


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#49
Elhanan

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The best part of playing a Mage in Origins was having access to all of the spells you knew; the worst thing about Inquisition was being forced to never use some spells because you had a limited number of available slots.


If by Never one means not having replaced some with others due to whatever reason, then perhaps....
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#50
Wulfram

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I can't say I've ever felt the need to switch a spell out of one of my characters. I mean, I guess it might make sense to not take fire spells for fire resistant dragons, but even that never really arose - my Dorian still only had 8 active abilities even in my level 22 "kill all the dragons because I'm pissed at [spoiler]" playthrough.