Fade Step makes mages fun.
It ruins winter stillness, but skating around the battlefield is possibly the best feeling in this game.
Fade Step makes mages fun.
It ruins winter stillness, but skating around the battlefield is possibly the best feeling in this game.
Compared to other games (DAO, Baldurs Gate)I fairly enjoyed DAI being a mage. Twohanded combat was kinda meh to me for some reason. Overall, I liked the DAI combat quite a bit, if only the overlevelling wasn't so bad at times, I wish some scaling was in place...
At least the combat isn't as repetetive and broken as in another game that came out this year and was universally praised for other reasons, but surely not combat ...^^
They haven't any special kill-scene like the rogue or warrior on the dragons, ogres, etc
Also with a fireball you can kill even allies (this happened to me in the redcliff battle)
Maybe you don't find it boring, but compared to other classes is very simple.
Simple? With the hexes and curses? Strongly disagree. Not getting a special kill scene seems a flimsy reason not to like a class. Yes, they were cool and all, but much more important to me is how the class plays. I am certainly not gonna like a class that does have a special kill finisher but is dull to play. And fireballs only hurt your party members if your not careful. I don't think they hurt party members at all on lower difficulties though.
Mages were far from simple. They required you to think more than either warriors or rogues.
If by Never one means not having replaced some with others due to whatever reason, then perhaps....
No, I mean never use because you don't have enough action slots available to assign them to without removing something that you're going to be using more often. There is no "perhaps" involved here.
I can't say I've ever felt the need to switch a spell out of one of my characters. I mean, I guess it might make sense to not take fire spells for fire resistant dragons, but even that never really arose - my Dorian still only had 8 active abilities even in my level 22 "kill all the dragons because I'm pissed at [spoiler]" playthrough.
What I want isn't swapping spells out; it's being able to use all of the spells that my character learned the way I could do in Origins.
No, I mean never use because you don't have enough action slots available to assign them to without removing something that you're going to be using more often. There is no "perhaps" involved here.
What I want isn't swapping spells out; it's being able to use all of the spells that my character learned the way I could do in Origins.
I'm kind of okay with mages in Dragon Age: Inquisition. I really like Fade Step, for example. I like playing with Dorian a lot, because I specced him for fire, and between that and the necromancy tree, he causes a lot of panic amongst enemies!
What I don't like is that I feel there isn't a tremendous amount of variety amongst skill trees until you get to specializations. In Origins, for example, there was a huge difference between Wynne and Morrigan the way I specced them, even in the early game. They served fundamentally different roles in any situation. DA2 succeeded in replicating that variety while also making the spells a bit easier to remember and understand. In Inquisition I kind of feel like it doesn't really matter what mage I bring--they're all sort of the same in what they do.
This is partially aggravated by the relatively small number of quick slots available for spells. Because you've only got 8, and 4 of them probably go to Fade Step, Barrier, Crowd Control, Damage, it doesn't leave a lot of room for idiosyncratic set-ups. At least, in my experience.
Trespasser DLC adds two options for almost every Ability upgrade; seemingly offers more variety in how Players wish them to work.
Now, I change my spells based on the probability of them working effectively. If fighting a Fire Dragon, I tend to use Lightning or Cold spells instead of Flame. And while it would be great to have more slots, I am not so stubborn as to not swap then out knowing full well they will not be as effective.
There are still only 8 slots. Being able to customize the 8 spells you are allowed to use does not fix the problem of only being allowed to use 8 spells instead of all of the spells you know the way that Origins handled things.
There are still only 8 slots. Being able to customize the 8 spells you are allowed to use does not fix the problem of only being allowed to use 8 spells instead of all of the spells you know the way that Origins handled things.
And again, I also would prefer it to have a slot for each. But some are making the limit sound devastating to the game, and it is not by any means.
In your opinion you mean, to many of us it is a large part of why combat is poor in the game.
In your opinion you mean, to many of us it is a large part of why combat is poor in the game.
**** the mages i only plays,good old fashion tank warrior
A mage class was something I wouldn't even consider playing as until I took a gamble in in DA2 one day and to my surprise I really enjoyed it.
My first play through on Inquisition was also as a mage and again I really enjoyed it.
people complaining about the 8 slots. what do you want to do with 20 slots. you are limited by mana so even with 8 slots you don't have enough mana to spam the 8 of them and when you have cool dawn on one: don't have it on the other. : plus you can change your skills between battles. so grab the skills and putthe ones you need . don"t be lazy .
8 slots are very hard to handle on PC so I don't imagine more.maybe with a controller is easier, but the 8 slots are very hard to control in PC
people complaining about the 8 slots. what do you want to do with 20 slots. you are limited by mana so even with 8 slots you don't have enough mana to spam the 8 of them and when you have cool dawn on one: don't have it on the other. : plus you can change your skills between battles. so grab the skills and putthe ones you need . don"t be lazy .
8 slots are very hard to handle on PC so I don't imagine more.maybe with a controller is easier, but the 8 slots are very hard to control in PC
I also would like to have Paladins in the series.
I was like WOOWWW knight enchanter is so OP...now it just sucks. I do like my rift mage a fair bit, but tbh rogue seems way funner. I think the MAIN reason I play mage is for that added angst over mages, also I had to to perfect my solas romance and my cullen romance.
*complaints about respawn system in DA:I, is totally OK with mobs falling from the sky in DA2*
What a time to be alive!
*complaints about respawn system in DA:I, is totally OK with mobs falling from the sky in DA2*
What a time to be alive!
But they did not respawn forever. They respawned until you found the note and fought the "Boss" of the area. So it is completely fair to complain, one game have limited number of fights the other have infinite.
people complaining about the 8 slots. what do you want to do with 20 slots. you are limited by mana so even with 8 slots you don't have enough mana to spam the 8 of them and when you have cool dawn on one: don't have it on the other. : plus you can change your skills between battles. so grab the skills and putthe ones you need . don"t be lazy .
8 slots are very hard to handle on PC so I don't imagine more.maybe with a controller is easier, but the 8 slots are very hard to control in PC
Yes and sometimes when an unexpected Despair demon drops on your head and you're equipped mostly with frost spells + frost staff you're in for an annoying battle which could have been different if you had access to your fire spells. Because you can't change them during combat. Which would've alleviated some of the issue but sadly it doesn't. Plus, I think it's ridiculous to have to be forced to take a step back in a third enstallment. I could use all my spells in 2008, why not in 2014? You can really see how they are moving away from PC, imo that's the only reason we can only use 8 spells now, to accomodate consoles. Like a bad port.
Anywhoo, I love mages. I love being "that special snowflake". The only reason my Origins main Warden is a warrior is because dual wield and more importantly, she's the queen. That said, whilst I find the diversity of Origins' spells to be more to my taste, I find it hard to go back to their animations. What with all the lackluster staff "action". I favour DAII's mage animations and even it's spells were a little more exciting over DAI's spells. Still, I'd be a mage any day.
I just hate that the main ability trees are all elemental magic, fire, ice, and electricity. There is no variety like DA 2.
people complaining about the 8 slots. what do you want to do with 20 slots. you are limited by mana so even with 8 slots you don't have enough mana to spam the 8 of them and when you have cool dawn on one: don't have it on the other. : plus you can change your skills between battles. so grab the skills and putthe ones you need . don"t be lazy .
8 slots are very hard to handle on PC so I don't imagine more.maybe with a controller is easier, but the 8 slots are very hard to control in PC
Eight slots limit options far more than the amount of mana that we have. For instance, if I do not have a spell slotted, then I cannot cast it no matter how much mana I have. And I have a lot more spells unslotted than I do slotted.
And the Spirit school, plus the three Specializations which includes some of the schools seen in prior games.