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Mages are so boring, as is combat in general


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#76
Bowie Hawkins

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And again, I also would prefer it to have a slot for each. But some are making the limit sound devastating to the game, and it is not by any means.

 

I wouldn't argue that it's devastating, but it's a totally unnecessary limitation on player choice and should be gotten rid of when the time comes to make the next game.

 

people complaining about the 8 slots. what do you want to do with 20 slots. 

 

What we want to do is have access to all of our spells or skills the way we used to in previous games.


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#77
Alley Cat

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I've always preferred playing a mage, but it does feel more fun in the first two games. Especially in Origins but even to some degree with DA2, I felt like each mage I played was a unique individual with his or her own skillset which didn't overlap excessively with the other mages. Being able to access all spells just plain made sense as well, since I highly doubt a mage magically (heh) forgets half the spells they know at any given time. If that were the case, there'd be no true danger to mages because Templars could just round them up and forcibly teach them useless, weak spells that'd mystically overwrite any dangerous ones they knew.

I think it'd take a lot to make me hate playing a mage; for roleplaying purposes, I find them most enjoyable, especially with their role in the lore (though DA2 requires ridiculous amounts of handwaving the lack of response to being a blatant apostate). But it definitely felt like they were too far off base with too small a comparative variety of spells, and I found it annoying that we get custom staff blades and then no way to actually use said blades. And no way to use magic bare-handed like in Origins.
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#78
Arshei

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I wouldn't argue that it's devastating, but it's a totally unnecessary limitation on player choice and should be gotten rid of when the time comes to make the next game.

 

 

What we want to do is have access to all of our spells or skills the way we used to in previous games.

 

citizen_cane.gif


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#79
Elhanan

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And yet, limited slots being mentioned as "the worst thing about Inquisition" is apparent hyperbole. And I loathe Citizen Kane....

#80
Sylvius the Mad

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people complaining about the 8 slots. what do you want to do with 20 slots. you are limited by mana so even with 8 slots you don't have enough mana to spam the 8 of them and when you have cool dawn on one: don't have it on the other. : plus you can change your skills between battles. so grab the skills and putthe ones you need . don"t be lazy .
8 slots are very hard to handle on PC so I don't imagine more.maybe with a controller is easier, but the 8 slots are very hard to control in PC

Having all of the abilities available all of the time would give us more tactical flexibility within encounters.

Your points refute any desire to us all abilities. We don't want to use all abilities. We want to use any abilities. Very different.
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#81
Sylvius the Mad

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And I loathe Citizen Kane....

Why?

That's a question that needs to be asked.

#82
Bowie Hawkins

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And yet, limited slots being mentioned as "the worst thing about Inquisition" is apparent hyperbole. 

 

Not when one actually does find it to be the worst thing about the game as I do, no.



#83
Elhanan

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Why?

That's a question that needs to be asked.


:lol:

For me, it is one of those overhyped films that never appealed to me, much like Raging Bull, the Godfather series, Apocalypse Now, etc. I give CK and Orson Welles credit for thinking outside the box; may be the first film to show interior ceilings, but I was bored to tears. Prefer some of his other works.

#84
Elhanan

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Not when one actually does find it to be the worst thing about the game as I do, no.


I would think that some folks that have constant CTD's, or some other bug that makes the game unplayable at all really have higher concerns. And I have other priorities, too.

#85
Bowie Hawkins

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I would think that some folks that have constant CTD's, or some other bug that makes the game unplayable at all really have higher concerns. And I have other priorities, too.

 

There is a difference between something that wasn't meant to be in the game and something that is, especially when not everybody winds up running afoul of the former. So if you have other priorities, why not focus on those instead of talking down to those of us who find the thing that was meant to be in the game the biggest problem with it?


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#86
Realmzmaster

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I usually play rogues, but I found mages to be a blast to play in DA2 and DAI. Mages in DAO were a little dull to play for me. I understand the concern about the 8 slot limit, but having played many cRPGS using the Vancian casting system it really did not bother me. I simply swapped out the spells when necessary (if possible) or used the spells at hand.

 

Cold spells may not be as effective against despair demons but they can still be used. Also I equip my mages with different staffs. So if my mage used mainly cold spells he/she had a fire or electrical staff (with a spirit rune), so long range damage was still possible.

 

I understand the 8 slot limit annoyance for others, but for me I just put more into planning my mages, but YMMV.


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#87
Bowie Hawkins

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I understand the 8 slot limit annoyance for others, but for me I just put more into planning my mages, but YMMV.

 

It's not a matter of planning. It's a matter of players either being given options, or options being taken away from them. The combat system in Origins gave us options - specifically, the option of every single spell or skill we had chosen to take.) The combat system in Inquisition takes away all but 8 of those, and just because you get to choose which 8 are left, that doesn't change the fact that X-8 options have been taken away.


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#88
Alley Cat

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I'd like to chime in that, without cheating and googling the area you're about to enter and enemies within, a first-time player (or someone who's understandably forgotten some of the hundreds of hours worth of fetch quests etc. and what enemies lay within) isn't going to know what to plan for in any particular moment. So picking the right type of staff or loading the right abilities onto the action bar isn't really viable in most cases. If difficulty is a concern, I just don't understand why...? There's always been a downside to taking some of every spell tree, in that you then have a bunch of weaker spells from each element and no truly powerful ones from any of them; that felt like plenty of payoff if you chose to do so in order to be prepared for every enemy.

 

Myself personally, I take the abilities and spells that I find to be entertaining or fit for the character I'm playing. So in my case it's usually "okay but I want to have access to Barrier / Fade Step / the Focus Power... but I also need access to Energy Barrage and my elemental attacks" and that gets super frustrating when I've only got eight slots to use but several powers I want to test out. (It reached a point where I intentionally wasted skill points on passives and/or spells I didn't really want because I saw no point in taking more skills I'd actually wish to use.) Sometimes I just want to go back and use one of the weaker or super-specific-uses-only type powers. In previous games, I could do that easily and it made my character feel more like an actual character that I had a hand in creating.

 

I should mention it's also annoying for non-mage playthroughs, because you don't even have the magical element to explain why suddenly your archer has forgotten how to deal more damage from above but learned whatever new trick, etc.

 

I'd say I'd love to see the spellcasting from the radial menu return as an optional gameplay difficulty modifier, but I'm still fairly bitter that they pushed a 4GB patch that didn't even include the new custom difficulty options and instead put it in the paid DLC.


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#89
Wulfram

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I'd like to chime in that, without cheating and googling the area you're about to enter and enemies within, a first-time player (or someone who's understandably forgotten some of the hundreds of hours worth of fetch quests etc. and what enemies lay within) isn't going to know what to plan for in any particular moment. So picking the right type of staff or loading the right abilities onto the action bar isn't really viable in most cases.


You can scout out enemy weaknesses, resistances and so forth in tactical camera, so it is quite possible to get useful information beforehand.

Less so in story missions I guess, if you jump straight from cutscene to fight.
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#90
Wolven_Soul

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I'd like to chime in that, without cheating and googling the area you're about to enter and enemies within, a first-time player (or someone who's understandably forgotten some of the hundreds of hours worth of fetch quests etc. and what enemies lay within) isn't going to know what to plan for in any particular moment. So picking the right type of staff or loading the right abilities onto the action bar isn't really viable in most cases. If difficulty is a concern, I just don't understand why...? There's always been a downside to taking some of every spell tree, in that you then have a bunch of weaker spells from each element and no truly powerful ones from any of them; that felt like plenty of payoff if you chose to do so in order to be prepared for every enemy.

 

 

 

And even if you do know exactly what enemy is coming, it would become super tedious to have to go in and change out your spell loadout each time you go into a new fight.  Even then it is more than possible to go up against a rift where you have to deal with a rage demon, a despair demon, and a pride demon all at the same time.  Each with different elemental resistances.  


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#91
Morroian

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people complaining about the 8 slots. what do you want to do with 20 slots. you are limited by mana  so even with 8 slots you don't have enough mana to spam the 8 of them and when you have  cool dawn on one:  don't have it  on the other. :  plus  you can change your skills between battles. so grab the skills  and putthe ones  you need . don"t be lazy . 
8 slots are very hard to handle on PC so I don't imagine more.maybe with a controller is easier, but the 8 slots are very hard to control in PC

 

Wasn't hard to control in the previous 2 games, and its gives variety and flexibility.


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#92
Sylvius the Mad

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And even if you do know exactly what enemy is coming, it would become super tedious to have to go in and change out your spell loadout each time you go into a new fight. Even then it is more than possible to go up against a rift where you have to deal with a rage demon, a despair demon, and a pride demon all at the same time. Each with different elemental resistances.

Which is why I always bring 2 mages with different elemental foci, and they always both have Dispel ready.

#93
Alley Cat

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You can scout out enemy weaknesses, resistances and so forth in tactical camera, so it is quite possible to get useful information beforehand.

Less so in story missions I guess, if you jump straight from cutscene to fight.

 

A very fair point to make, though I still feel having the radial spell menu is better. It usually doesn't occur to me to use tactical camera for anything, because trying to position it over the terrain makes me want to scream at it, so I'd forgotten it can tell you the strengths and weaknesses of enemies.

 

Does that also work when you're far enough away from the enemies not to engage them? If so, it could be a viable workaround for scoping out what's going on and swapping spells/skills accordingly.



#94
Ryzaki

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Yeah I had to stop playing mages. Mages are just so bland for me to play in DAI it's painful.

 

Rogues thankfully are still perfectly usable.



#95
draken-heart

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Honestly, in terms of variety, by far the worst offender is the reaver warrior. The but the biggest threat to mage characters is their mana reserves. All mage abilities cost a specific amount of mana and for the most part. You cannot cast all the spells you get, most of which are passives anyways so you cannot cast them anyways.

 

In the end, however, all classes have a specialized task that they cannot truly deviate from for a truly effective party:

  • Weapon and Shield warriors are usually tanks, so most of their actives have to deal with generating guard and taunting enemies away from the squishies.
  • Two handed warriors are likely DPS/Control characters (spec dependent on this of course) so their abilities used are also dependent on that spec (reavers will likely exclusively use Ring of Pain=>Dragon Rage=>Devour when health gets low).
  • Rogues are meant to take down enemy archers and mages, then focus on the big guys. They need abilities that hit hard and fast because every second of their job counts.
  • Mages are there mostly for support and AoE, but have a limit of mana that makes it impossible to do anything with more than at max three abilities at a time.


#96
Elhanan

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You can scout out enemy weaknesses, resistances and so forth in tactical camera, so it is quite possible to get useful information beforehand.

Less so in story missions I guess, if you jump straight from cutscene to fight.


Or make a withdrawal from the battle and return later; a proven D&D tactic for Wizards. And in my own experience, swapping spells is not a common problem, and is far less problematic than wishing another Rune or grenade slot had been chosen.

#97
Wolven_Soul

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Which is why I always bring 2 mages with different elemental foci, and they always both have Dispel ready.

 

Shouldn't have to bring more than one mage if I don't want to.  Sometimes I do, sometimes I don't.  Shouldn't be limited to one element if I don't.


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#98
Elhanan

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Shouldn't have to bring more than one mage if I don't want to.  Sometimes I do, sometimes I don't.  Shouldn't be limited to one element if I don't.


I do not limit my Mages to a single School. My Storm Mage also has Inferno if needed, and other Schools take that spell or Energy Barrage. Reason I enjoy Mages more than Rogues in the past two games: versatility in designs.
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#99
sjsharp2011

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Mages remain my fave class after DA2 due to the versatility. Have no idea of how the OP plays their Mage, but I enjoy setting up combos or detonating them. And those Slo-Mo's are my indicator that they have occurred; do not use Floating Text.

yeah mages are my favourite class in the series too playing as a KE atm. Interesting so far not my favourite specialization as for me the Rift mage is my fave of the mage options. But I am enjoying it. Anyone who's been trying to get in my face has ended up getting my Spirit Blade in theirs atm



#100
Bowie Hawkins

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Which is why I always bring 2 mages with different elemental foci, and they always both have Dispel ready.

 

That wouldn't be necessary under the radial wheel system.


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