Limitations are pretty arbitrary, but I find I can fit a number of abilities into 8 slots that fit every scenario. It requires planning and considerate builds, but it's definitely doable.
Restricting a player's abilities is a completely valid design choice meant to encourage thought when building your character. Whether or not you enjoy working within those parameters is really up the player, but Inquisition isn't the first rpg to do this and it definitely won't be the last.
No, it is not a valid design choice for encouraging thought in building characters. In fact, I put more thought into my builds in both previous games than I did in Inquisition, games that did not have these limitations. Mostly because both previous games had more variety in skill choice, but also because I knew that I would have access to every ability I would have, so I made certain to choose abilities that I knew I would use. In Inquisition, once I had all the abilities that I knew I would most likely have in my eight slots for the rest of the game I started throwing my skills points pretty much where ever. Because I knew at that point it didn't really matter.





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