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#1
Felis Menari

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Can we please get a true LMG this go around that isn't easily outclassed by similar ARs? That would great.

#2
Remix-General Aetius

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I'd rather have heavy weapons all the way instead of crappy little toy guns like that. give us a working Arc Projector!


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#3
Laughing_Man

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Yeah, funny how in game the bigger the gun is - the less effective it is...

 

Size does matter bioware...


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#4
Cyonan

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I don't know about "true LMG", but the Typhoon was a solid weapon.


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#5
KaiserShep

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I don't know about "true LMG", but the Typhoon was a solid weapon.

 

Yeah, I love that gun. While in SP it was pretty much James' weapon throughout the entire campaign on account of it not being the best for a biotic, I liked rolling it in MP with my non-biotic characters. 


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#6
Felis Menari

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I don't know about "true LMG", but the Typhoon was a solid weapon.

I wasn't a fan. The extra ammo consumption made it a non-choice for me. I prefer a weapon that's more about damage per shot rather than "Needs more dakka!" anyways. The Revenant was the closest to my idea of an ideal LMG in ME3, but ultimately it was just a fairly inaccurate heavy assault rifle. Very inaccurate, to the point of making it not worth the weight (unless you were a N7 Destroyer or Turian Soldier in ME3MP).

#7
Cyonan

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I wasn't a fan. The extra ammo consumption made it a non-choice for me. I prefer a weapon that's more about damage per shot rather than "Needs more dakka!" anyways. The Revenant was the closest to my idea of an ideal LMG in ME3, but ultimately it was just a fairly inaccurate heavy assault rifle. Very inaccurate, to the point of making it not worth the weight (unless you were a N7 Destroyer or Turian Soldier in ME3MP).

 

I'm not sure why you want a LMG if you're more for damage per shot than more dakka. LMGs in video games are almost always about more dakka. Their damage per shot tends to not be very good for balance reasons.

 

Although shot for shot the Typhoon is slightly better than the Revenant once ramped up. Especially against any form of defense.



#8
Xaijin

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I don't know about "true LMG", but the Typhoon was a solid weapon.

 

in sp.

 

also preemptive hurricane + scorpion for anyone saying but stick it on the destroyer/geth blurblurbler



#9
Helios969

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What's a "true" LMG?  I would expect such a class of weapon to be outclassed by assault rifles.



#10
Cyonan

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in sp.

 

also preemptive hurricane + scorpion for anyone saying but stick it on the destroyer/geth blurblurbler

 

I maintain that those who think the Typhoon is a bad weapon in MP post-nerf don't really know how to use it very well.

 

Also, it's actually better on the base Human Soldier than the Destroyer. The right setup with Adrenaline Rush means you can completely ignore having to reload.

 

I would argue that Typhoon is better for the Destroyer than the Hurricane/Scorpion is, as well.


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#11
Nitrocuban

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If U want damage per shot how about the Saber? Would need you to actually aim though...



#12
Sartoz

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I'd rather have heavy weapons all the way instead of crappy little toy guns like that. give us a working Arc Projector!

 

                                                                                                     <<<<<<<<<<()>>>>>>>>>>

Indeed?

 

I'm restarting ME3MP from scratch.... have now played up to mission 46 (lvl 20 human soldier). Weapon wise, I have all the common, some uncommon and two rares.

 

Bronze + Cerberus

I can put away more Soldiers, Guardian, Engineers, Nemesis and Phantoms with concussive shots + my trusty Phalanx IV that any other team members with their heavy rapid fire weapons.  The Phalanx is a steady heavy pistol...My other one the ARC pistol may do more damage but is highly unsteady... but a Guardian goes down with 1xconsussive shot + 1xARC shot to the head.... not good for long range.... though I can take down an Atlas with it... eventually.

 

 My M-4 Shuriken X is great short range+piercing ammo+concussive shots. Phantoms and Nemises(es?) go down too.

 

Also have the Locust IV.... which I will try later...



#13
Feybrad

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What the Heck is LMG and AR?



#14
Zazzerka

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What the Heck is LMG and AR?

 

Different kinds of rooty-tooty point-and-shooties. Light machine gun and assault rifle respectively.


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#15
Dovahkiwi

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I just want the Widow/Black Widow back.


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#16
Xaijin

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I maintain that those who think the Typhoon is a bad weapon in MP post-nerf don't really know how to use it very well.

Also, it's actually better on the base Human Soldier than the Destroyer. The right setup with Adrenaline Rush means you can completely ignore having to reload.

I would argue that Typhoon is better for the Destroyer than the Hurricane/Scorpion is, as well.

Aside from mouse drag, there is no better gun for the destroyer than the hurricane, unless there's another continual dps gun that can cycle up as fast with the same TTK on ANY type of target, boss or infantry (we both know there isn't, other than the harrier)

and I maintain the same argumentation I gave then, it's not a bad gun, but it is completely solidly mediocre, and the weight to performance ratio is utter ass, and even you can't argue that your premise then and now doesn't rely on hypothetical synthetic advantage wherein the soldier isn't ever exposed to fire, which isn't a thing on the PC-60/120 version of the game, even with drill 3 and geth scanner, unless you plan on playing every match ever in Glacier shooting through the walls.

Meanwhile in the real world there are 8 guns that completely outclass it, 11 if you bust out of the shotgun smartchoke and only one of those has glaring ammo issues. For an ultra with that so much weight and a gigantic ramp up cost as to be bioticly or tech unviable for single unit synergy play or for clutch defense on gold/plat, it is not a winning combo.

The gun is profoundly middle of the road and the ballistic equivalent of showing up at parking lot full of Bugattis, Koenigseggs and Hennesseys with a Bentley. Sure your paint job and stereo are so so shiny and baby-butt smooth, but you aren't taking the course in top spot any time that day or any other day, and if there's a single elevated area or turn tighter than 110', you probably aren't taking the course at all.

#17
Han Shot First

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What's a "true" LMG?  I would expect such a class of weapon to be outclassed by assault rifles.

 

In the real world a light machine gun would have greater range and a much greater rate of fire than an assault rifle. For comparison the SAW (Squad Automatic Weapon, a LMG) has a maximum effective range at a point target at around 800 meters. The M16, which is an assault rifle, has a maximum effective range at a point target of about 550 meters. Newer variants of the M16 use a 30 round clip and the SAW used a 200 round belt.

 

Of course with video games the devs have to worry about balance and certain weapons not being too overpowered, so weapon types are never probably going to completely mirror their real world equivalents. But if they did, a weapon like the Revenant would have much greater range than it does in game and would be more accurate. 



#18
KaiserShep

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The Harrier would probably be one of those overpowered guns akin to an LMG. It's only handicap is basically its low capacity, though only in MP since SP has clips everywhere. That's why I love it so.
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#19
Han Shot First

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If the next game has new LMGs I hope there is something loosely based on the B.A.R.

 

Its just a cool-looking weapon. Something similar but with a Sci Fi update? Yes, please.


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#20
Lady Artifice

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My experience with virtual guns is limited, but I know my favorites have been in fallout 3 and Bioshock 2. There this submachine gun in Fallout 3 that I loved. A space version of that would be splendid.


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#21
Han Shot First

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In a similar thread awhile back someone asked for something similar to the chemrail gun that Matt Damon's character used in Elysium. 

 

I forget who posted it now so hopefully he or she responds and gets credit for their totally awesome idea. That weapon in Elysium was epic. Actually the SMG used by the enemy mook in that scene is cool too. 


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#22
KaiserShep

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In a similar thread awhile back someone asked for something similar to the chemrail gun that Matt Damon's character used in Elysium.

I forget who posted it now so hopefully he or she responds and gets credit for their totally awesome idea. That weapon in Elysium was epic. Actually the SMG used by the enemy mook in that scene is cool too.

And that someone is me! I must always proclaim my undying love for the Chemrail.

Serious even just the sound effect of the gun would make me happy, but I think that Mass Effect could use a hamburger helper gun like this.
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#23
Han Shot First

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And that someone is me! I must always proclaim my undying love for the Chemrail.

 

That was probably one of the best suggestions ever posted on these forums. A thousand likes to you, sir!

 

Words just can't convey how epically awesome that chemrail gun is...

 

 

2qsz1wm.jpg


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#24
KaiserShep

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Elysium was weapon porn. I could also use one of these bad mamajammas in a game.


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#25
Backdraft

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There's a reason most shooters don't feature LMGs, SAWs, or GPMGs or group them together with ARs in the same weapon class.

 

an LMG/SAW serves a unique function in that it's role is to provide area suppressive fire, unlike a rifle which is intended to suppress point targets. This is because LMGs are usually belt fed and either have a heavy barrel or light quick-change barrel that permits sustained automatic fire. Remember, the point of gunfire in warfare is to suppress, not outright kill. In a firefight you're rarely shooting at a specific enemy, rather your shooting with the aim to suppress a specific area. The exception to this would be sniper fire, but that's an entirely different subject. Anyways an important concept to remember when evaluating MGs is the "beaten zone", or the elliptical area on the ground upon which your rounds will strike at a given range, which determines how large of an area you can suppress at a given distance. 

 

An assault rifle on the other is not designed for sustained automatic fire. Assault rifles are designed to be fired either in semi-automatic or in short bursts in fully automatic which serves both to increase accuracy and decrease the rate at which you expend ammunition. 

 

In video games, all of these points are moot.  In pretty much every shooter game ever made your firing your assault rifles in fully automatic mode with zero concern to barrel heat while suppressive fire doesn't really exist. in this case LMGs are pretty useless since the AR is essentially doing its job. In video games ARs are essentially LMGs while semiautomatic "designated marksman rifles" like the M-99 saber are essentially what an assault rifle is like in RL. 


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