Aside from mouse drag, there is no better gun for the destroyer than the hurricane, unless there's another continual dps gun that can cycle up as fast with the same TTK on ANY type of target, boss or infantry (we both know there isn't, other than the harrier)
and I maintain the same argumentation I gave then, it's not a bad gun, but it is completely solidly mediocre, and the weight to performance ratio is utter ass, and even you can't argue that your premise then and now doesn't rely on hypothetical synthetic advantage wherein the soldier isn't ever exposed to fire, which isn't a thing on the PC-60/120 version of the game, even with drill 3 and geth scanner, unless you plan on playing every match ever in Glacier shooting through the walls.
Meanwhile in the real world there are 8 guns that completely outclass it, 11 if you bust out of the shotgun smartchoke and only one of those has glaring ammo issues. For an ultra with that so much weight and a gigantic ramp up cost as to be bioticly or tech unviable for single unit synergy play or for clutch defense on gold/plat, it is not a winning combo.
The gun is profoundly middle of the road and the ballistic equivalent of showing up at parking lot full of Bugattis, Koenigseggs and Hennesseys with a Bentley. Sure your paint job and stereo are so so shiny and baby-butt smooth, but you aren't taking the course in top spot any time that day or any other day, and if there's a single elevated area or turn tighter than 110', you probably aren't taking the course at all.
PPR is going to beat out the Hurricane on bosses, actually. Especially with Incendiary Rounds. Caring about TTK on trash mobs in Gold/Plat is pointless. Both the Typhoon and the PPR are boss killers, which you get plenty of in Gold/Plat.
The Typhoon also has an advantage because of the natural 0.25m of piercing, which means that you can bring the OP Incendiary Rounds and still benefit from full multi-hit damage. Neither the Hurricane nor the PPR can do that, which is a huge deal for most boss mobs.
The Hurricane looks great on paper, and even performs great in the hands of caster types but for weapon platforms it's not really that impressive compared to other weapons.
I'm not never under fire, but I also abuse right hand advantage enough that I'm not dying every 15 seconds on Gold/Plat while still being able to fire back at enemies(and yes it's on PC at 60 FPS). Another thing that makes it good on the Human Soldier is rank 6 of Adrenaline Rush providing you with a shield restore, though.
Let me put it like this; the Typhoon consumed two rounds per shot ramped up, which is no bueno in my book (though the Hurricane was ok in SP). The Revenant I liked, but due to it's less than desirable accuracy, its high damage was rendered moot beyond SMG range, unless you used a scope. But scopes came with an oddity that I could not tolerate (rounds did not originate from the barrel, so pretty big oversight on the devs' part in my opinion). Anyways, if you put a scope on it, you either sacrifice mag capacity or stability, neither of which is good to lose. It was a mess, I tell ya, lol.
Keep in mind that the Typhoon has a magazine size almost twice as big as the Revenant to begin with.
Though I find it odd that you were okay with the SP Hurricane which does less damage with less accuracy and a smaller magazine size that also consumes 2 ammo per shot compared to MP Revenant.
In either case, I doubt you'll get a gun that has good damage per shot, good accuracy, with a good magazine size unless it has some kind of other downside.