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#26
Zazzerka

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Elysium was weapon porn. I could also use one of these bad mamajammas in a game.

 

Unfortunately there is no place in the Mass Effect universe for such a weapon. Erotic as it is, the ME3 lore simply couldn't accomodate it. If "this unit" got blown away following four deliciously explosive rounds, there would be no Morning War - or anything after.

 

Instead, the Quarians would call it the "Sit The F*ck Down" war.



#27
KaiserShep

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Don't stomp on my dreams. Mass Effect would be a better universe if I can reduce my enemies to a fine paste.
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#28
Backdraft

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Elysium was weapon porn. I could also use one of these bad mamajammas in a game.

 

1. Whoever programmed those robots was clearly a graduate of the imperial stormtrooper marksmanship academy.

 

2. Why would you equip a robot with a gun designed for humans? (aside from making a humanoid robot for infiltration purposes like the terminator) A robot shouldn't need a mechanical linkage to interface with a weapon, and nor should it have to shoulder a weapon to accurately fire it. Just put an M134 into one of its arms and call it a day.

 

3. I get that he's using an exosuit, but punching a robot and pulling its head off? Really? Is the thing made of plasticine? 

 

If you have the technology level to make a robot as dextrous, agile, and coordinated as a human it it would look more like this. Perfect aim (unless when shooting at the protagonists, obviously , nigh immune to anything but heavy weapons, and orders of magnitude more capable than any human or "organic" soldier. 

 

Edit: You see this? This is an example of a CIWS. It's entirely autonomous and can hit an incoming cruise missile maneuvering at over three times the speed of sound. You would think in the future targeting software gets better, not worse. 



#29
Felis Menari

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I'm not sure why you want a LMG if you're more for damage per shot than more dakka. LMGs in video games are almost always about more dakka. Their damage per shot tends to not be very good for balance reasons.

Although shot for shot the Typhoon is slightly better than the Revenant once ramped up. Especially against any form of defense.

Let me put it like this; the Typhoon consumed two rounds per shot ramped up, which is no bueno in my book (though the Hurricane was ok in SP). The Revenant I liked, but due to it's less than desirable accuracy, its high damage was rendered moot beyond SMG range, unless you used a scope. But scopes came with an oddity that I could not tolerate (rounds did not originate from the barrel, so pretty big oversight on the devs' part in my opinion). Anyways, if you put a scope on it, you either sacrifice mag capacity or stability, neither of which is good to lose. It was a mess, I tell ya, lol.

#30
themikefest

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I wouldn't mind having an M60 or M240. Good weapons.



#31
Zazzerka

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I wouldn't mind having an M60 or M240. Good weapons.

 

Good weapons, up until a bargain-bin shield system shrugs off the paltry velocity of their rounds.

 

But you get to look like Rambo, so hey. Maybe that's worth it.



#32
themikefest

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Good weapons, up until a bargain-bin shield system shrugs off the paltry velocity of their rounds.

I doubt that. I bet they do as much if not more damage than some of the weapons used in ME
 

But you get to look like Rambo, so hey. Maybe that's worth it.

Who cares about looking like him? And why would it be worth it?



#33
Zazzerka

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I doubt that. I bet they do as much if not more damage than some of the weapons used in ME

 

Have we ever been given the muzzle-velocity of a standard Mass Effect-based weapon? It would have to be higher - otherwise we never would have switched over from powder and gas.

 

Who cares about looking like him? And why would it be worth it?

 

Jesus Christ, I don't know, mate. He shot up a police station with an M60 - that's all I was referencing.


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#34
themikefest

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Have we ever been given the muzzle-velocity of a standard Mass Effect-based weapon? It would have to be higher - otherwise we never would have switched over from powder and gas.

Have you looked at the codex to see if its mentioned?
 
 

Jesus Christ, I don't know, mate. He shot up a police station with an M60 - that's all I was referencing.

So why make the comment? Him firing at a police station in a movie means nothing to me.



#35
Cyonan

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Aside from mouse drag, there is no better gun for the destroyer than the hurricane, unless there's another continual dps gun that can cycle up as fast with the same TTK on ANY type of target, boss or infantry (we both know there isn't, other than the harrier)

and I maintain the same argumentation I gave then, it's not a bad gun, but it is completely solidly mediocre, and the weight to performance ratio is utter ass, and even you can't argue that your premise then and now doesn't rely on hypothetical synthetic advantage wherein the soldier isn't ever exposed to fire, which isn't a thing on the PC-60/120 version of the game, even with drill 3 and geth scanner, unless you plan on playing every match ever in Glacier shooting through the walls.

Meanwhile in the real world there are 8 guns that completely outclass it, 11 if you bust out of the shotgun smartchoke and only one of those has glaring ammo issues. For an ultra with that so much weight and a gigantic ramp up cost as to be bioticly or tech unviable for single unit synergy play or for clutch defense on gold/plat, it is not a winning combo.

The gun is profoundly middle of the road and the ballistic equivalent of showing up at parking lot full of Bugattis, Koenigseggs and Hennesseys with a Bentley. Sure your paint job and stereo are so so shiny and baby-butt smooth, but you aren't taking the course in top spot any time that day or any other day, and if there's a single elevated area or turn tighter than 110', you probably aren't taking the course at all.

 

PPR is going to beat out the Hurricane on bosses, actually. Especially with Incendiary Rounds. Caring about TTK on trash mobs in Gold/Plat is pointless. Both the Typhoon and the PPR are boss killers, which you get plenty of in Gold/Plat.

 

The Typhoon also has an advantage because of the natural 0.25m of piercing, which means that you can bring the OP Incendiary Rounds and still benefit from full multi-hit damage. Neither the Hurricane nor the PPR can do that, which is a huge deal for most boss mobs.

 

The Hurricane looks great on paper, and even performs great in the hands of caster types but for weapon platforms it's not really that impressive compared to other weapons.

 

I'm not never under fire, but I also abuse right hand advantage enough that I'm not dying every 15 seconds on Gold/Plat while still being able to fire back at enemies(and yes it's on PC at 60 FPS). Another thing that makes it good on the Human Soldier is rank 6 of Adrenaline Rush providing you with a shield restore, though.

 

Let me put it like this; the Typhoon consumed two rounds per shot ramped up, which is no bueno in my book (though the Hurricane was ok in SP). The Revenant I liked, but due to it's less than desirable accuracy, its high damage was rendered moot beyond SMG range, unless you used a scope. But scopes came with an oddity that I could not tolerate (rounds did not originate from the barrel, so pretty big oversight on the devs' part in my opinion). Anyways, if you put a scope on it, you either sacrifice mag capacity or stability, neither of which is good to lose. It was a mess, I tell ya, lol.

 

Keep in mind that the Typhoon has a magazine size almost twice as big as the Revenant to begin with.

 

Though I find it odd that you were okay with the SP Hurricane which does less damage with less accuracy and a smaller magazine size that also consumes 2 ammo per shot compared to MP Revenant.

 

In either case, I doubt you'll get a gun that has good damage per shot, good accuracy, with a good magazine size unless it has some kind of other downside.



#36
Zazzerka

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Have you looked at the codex to see if its mentioned?
 

So why make the comment? Him firing at a police station in a movie means nothing to me.

 

Goodness gracious, you're boring.



#37
Felis Menari

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PPR is going to beat out the Hurricane on bosses, actually. Especially with Incendiary Rounds. Caring about TTK on trash mobs in Gold/Plat is pointless. Both the Typhoon and the PPR are boss killers, which you get plenty of in Gold/Plat.

The Typhoon also has an advantage because of the natural 0.25m of piercing, which means that you can bring the OP Incendiary Rounds and still benefit from full multi-hit damage. Neither the Hurricane nor the PPR can do that, which is a huge deal for most boss mobs.

The Hurricane looks great on paper, and even performs great in the hands of caster types but for weapon platforms it's not really that impressive compared to other weapons.

I'm not never under fire, but I also abuse right hand advantage enough that I'm not dying every 15 seconds on Gold/Plat while still being able to fire back at enemies(and yes it's on PC at 60 FPS). Another thing that makes it good on the Human Soldier is rank 6 of Adrenaline Rush providing you with a shield restore, though.


Keep in mind that the Typhoon has a magazine size almost twice as big as the Revenant to begin with.

Though I find it odd that you were okay with the SP Hurricane which does less damage with less accuracy and a smaller magazine size that also consumes 2 ammo per shot compared to MP Revenant.

In either case, I doubt you'll get a gun that has good damage per shot, good accuracy, with a good magazine size unless it has some kind of other downside.

I could deal with subpar accuracy or recoil, but the Revenant was atrocious in both aspects, on top of being very heavy. It didn't even come close to being a decent weapon, at least for what it was (seemingly) supposed to be. It was good for close range room clearing (SMG/shotgun range), but in any other situation just about any other weapon would be better (fully upgraded, the Lancer is better than the Revenant in every way, outright killing any sort of usefulness it may have had once the Citadel DLC was released).
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#38
marcelo caldas

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I'm not sure why you want a LMG if you're more for damage per shot than more dakka. LMGs in video games are almost always about more dakka. Their damage per shot tends to not be very good for balance reasons.

Although shot for shot the Typhoon is slightly better than the Revenant once ramped up. Especially against any form of defense.


I can't grasp the reason why weapons have to be balanced just for MP sake, thats bull.

#39
Jeremiah12LGeek

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I can't grasp the reason why weapons have to be balanced just for MP sake, thats bull.

 

The weapons in MP were balanced differently from their SP counterparts. Different damage, clip size etc so none of the weapons in SP were "balanced" for MP, they were balanced for SP.

 

I'm sure a few have identical stats across both modes, but none of the SP numbers were adjusted to accommodate multiplayer. Any changes made to balance MP impacted MP weapons only - SP weapons were unaffected.



#40
HK-90210

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Statement: It is not the size of the weapon that determines its effectiveness. How it is used is a better measure of its merit.

 

Request: Masters, give us this weapon:

 

MIB%20Icons%20Cricket.gif


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#41
Xaijin

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I can't grasp the reason why weapons have to be balanced just for MP sake, thats bull.


They aren't. MP has a separate identical manifest. The SP Typhoon has the right damage to weight ratio to make it worth carrying despite the idiosyncrasies. Characters with AR bonuses pretty much melt anything they shoot at.

penetration


Is utterly pointless on a weapon char or even a utility caster because you can mail slot or simply change the Extended for High Velocity

Again, most of your advantages are synthetic. Trash mobs absolutely matter on Plat, that's where your fire exchanges come from in the first place, and on 60/120 they finally have the TtT necessary to be threatening. Bosses on Platinum are literally damage sinks with an occasional bounce-into-cover-interval mechanic and little else. On host Phantoms and Captains are far more of a threat than a boss will ever be unless you're boxed into a literal corner, and on host the phantom really isn't going to be impressed with your fancy side-flaps.

The gun was fine on launch, after nerf it's a generic dakka cannon not worthy of the Skinner cost or the weight-to-damage ratio.

plenty


Welp you named one better, and the hurricane's RoF is more than apt for double/triple tapping on big bodied bosses, speaking of which.

#42
Cyonan

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I could deal with subpar accuracy or recoil, but the Revenant was atrocious in both aspects, on top of being very heavy. It didn't even come close to being a decent weapon, at least for what it was (seemingly) supposed to be. It was good for close range room clearing (SMG/shotgun range), but in any other situation just about any other weapon would be better (fully upgraded, the Lancer is better than the Revenant in every way, outright killing any sort of usefulness it may have had once the Citadel DLC was released).

 

Well gold level Assault Rifles in ME3 MP in general were underpowered. The Revenant needed to do more damage than what it did, but it's supposed to be an inaccurate and high recoil weapon.

 

I just found it curious that you said the SP Hurricane is okay despite it doing less damage with worse recoil and accuracy while also consuming 2 ammo per shot.

 

Is utterly pointless on a weapon char or even a utility caster because you can mail slot or simply change the Extended for High Velocity

Again, most of your advantages are synthetic. Trash mobs absolutely matter on Plat, that's where your fire exchanges come from in the first place, and on 60/120 they finally have the TtT necessary to be threatening. Bosses on Platinum are literally damage sinks with an occasional bounce-into-cover-interval mechanic and little else. On host Phantoms and Captains are far more of a threat than a boss will ever be unless you're boxed into a literal corner, and on host the phantom really isn't going to be impressed with your fancy side-flaps.

The gun was fine on launch, after nerf it's a generic dakka cannon not worthy of the Skinner cost or the weight-to-damage ratio.

 

Most boss mobs in the game have a bug where if you shoot them in a certain area while having penetration it means each shot will hit them multiple times. Your Hurricane might do more DPS on paper, but my Typhoon is hitting that Atlas 3 times with each shot.

 

However, penetration damage penalties from mods apply which gives a significant damage advantage to any gun that has it naturally because it will never suffer damage loss even with the mods. That means if you want to get full multi-hit damage on bosses on the Hurricane you have to use AP/Drill Rounds and no piercing mods. The Typhoon is free to use the superior Incendiary Rounds

 

I've played on PC and tinkered with my game files to give enemies 4x the accuracy that they normally have at 60 FPS. I say TTK doesn't really matter on trash mobs because they die so incredibly fast from any gun that doesn't have downright embarrassing damage output like the Avenger.

 

Neither the Hurricane nor the Typhoon are going to have a fun time against on-host Phantoms and I've honestly never really had much of a problem against Marauders or Captains, not even when I gave them aimbots. You could bring a Scorpion to deal with the Phantoms, but my Destroyer wont care about the extra weight when using a Typhoon either.



#43
SlottsMachine

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Goodness gracious, you're boring.

 

Haha. He needs to watch First Blood stat. 



#44
Cyonan

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I can't grasp the reason why weapons have to be balanced just for MP sake, thats bull.

 

On top of people noting that MP balances didn't affect SP(until a certain patch which kind of put a lot of MP balance changes in SP), SP weapons and abilities do still need some semblance of balance. When I say that LMGs tend to not have high damage per shot for balance reasons, I'm saying it for SP.

 

SP just doesn't need to be as tightly balanced as it should be for MP, which even ME3 MP doesn't need as much balance due to it being a co-op game.

 

Certainly not as much as a game like say, Counter-Strike would need to be that's built for high level competitive tournament play.



#45
Felis Menari

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@Cyonan: Pretty sure the SP Hurricane got boosted up to MP stats with the release of the Citadel DLC (along with all of the other weapons, I believe. I know for certain the Phaeston got buffed, because I remember quite well how pointless it seemed when compared to the Avenger pre-buff, and how much that irritated me). The Hurricane was a good deal lighter than the Revenant, which coupled with its performance made it more desirable (though I didn't use it often).

I forgot to mention the other reason why the Typhoon is so off-putting to me; not only does it consume extra ammo in order to do enough damage to justify using it, but it has a ramp-up time leading into its high damage phase. I was initially excited when I learned about the Typhoon, but once I learned how it worked, I lost interest just as quickly as I did in the Geth **** fire minigun.

#46
Remix-General Aetius

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                                                                                                     <<<<<<<<<<()>>>>>>>>>>

Indeed?

 

I'm restarting ME3MP from scratch.... have now played up to mission 46 (lvl 20 human soldier). Weapon wise, I have all the common, some uncommon and two rares.

 

Bronze + Cerberus

I can put away more Soldiers, Guardian, Engineers, Nemesis and Phantoms with concussive shots + my trusty Phalanx IV that any other team members with their heavy rapid fire weapons.  The Phalanx is a steady heavy pistol...My other one the ARC pistol may do more damage but is highly unsteady... but a Guardian goes down with 1xconsussive shot + 1xARC shot to the head.... not good for long range.... though I can take down an Atlas with it... eventually.

 

 My M-4 Shuriken X is great short range+piercing ammo+concussive shots. Phantoms and Nemises(es?) go down too.

 

Also have the Locust IV.... which I will try later...

 

I don't give a toss about MP. I hate MP with a passion. The SP campaign is all that really matters.



#47
themikefest

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Haha. He needs to watch First Blood stat. 

 Why is that?



#48
BabyPuncher

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Edit: You see this? This is an example of a CIWS. It's entirely autonomous and can hit an incoming cruise missile maneuvering at over three times the speed of sound. You would think in the future targeting software gets better, not worse. 

 

That's a pretty bad comparison. The missile might be moving fast but if it's far away the angular velocity (which is what matters) from the perspective of the weapon is going to be small.

 

That being said, I think your general point is correct, that there's no reason why a well designed and intelligent robot wouldn't be able to pretty much wipe the floor with any human but maybe a very well armored one or technologically assisted one. And that's a long maybe.

 

Which is a pretty foreboding thought. And this is from someone's who is as likely to be in control of those robots as anyone.



#49
KaiserShep

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Statement: It is not the size of the weapon that determines its effectiveness. How it is used is a better measure of its merit.
 
Request: Masters, give us this weapon:
 
MIB%20Icons%20Cricket.gif


Just needs the barrel mod that curbs the insane recoil. Also, throw in the series 4 de-atomizer and I'll equip everyone with them.
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#50
Ahglock

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Unfortunately there is no place in the Mass Effect universe for such a weapon. Erotic as it is, the ME3 lore simply couldn't accomodate it. If "this unit" got blown away following four deliciously explosive rounds, there would be no Morning War - or anything after.

 

Instead, the Quarians would call it the "Sit The F*ck Down" war.

 

They need a sit down gun.  https://youtu.be/OkGtZQ_jVBc