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#51
Omnifarious Nef

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There's always a tricky balance in video games when it comes to balancing LMGs. Make them too good, and there's no reason for the player to use an assault rifle, make them too samey to an AR, or worse, and the same applies. Make them hard hitting, inaccurate bullet hoses for suppression? Or make them heavy, slow, and accurate? Are ARs to be light, agile, burst efficient weapons, or? It's very hard to strike a good balance. Few games do it right.



#52
Han Shot First

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There's always a tricky balance in video games when it comes to balancing LMGs. Make them too good, and there's no reason for the player to use an assault rifle, make them too samey to an AR, or worse, and the same applies. Make them hard hitting, inaccurate bullet hoses for suppression? Or make them heavy, slow, and accurate? Are ARs to be light, agile, burst efficient weapons, or? It's very hard to strike a good balance. Few games do it right.

 

One way might be to give them different bonuses. LMGs for example might get a bonus versus armored opponents, ARs versus shields.

 

Heat venting could also come into play. 

 

Even in the real world barrel overheat is a concern machine guns that isn't for assault rifles, so this is addressed with most machine guns by them having spare barrels that can be quickly exchanged even in the heat of battle. In Mass Effect perhaps something similar could be reflected by LMGs having more firepower but overheating much quicker and burning through thermal clips at a faster rate.



#53
78stonewobble

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There's a reason most shooters don't feature LMGs, SAWs, or GPMGs or group them together with ARs in the same weapon class.

 

an LMG/SAW serves a unique function in that it's role is to provide area suppressive fire, unlike a rifle which is intended to suppress point targets. This is because LMGs are usually belt fed and either have a heavy barrel or light quick-change barrel that permits sustained automatic fire. Remember, the point of gunfire in warfare is to suppress, not outright kill. In a firefight you're rarely shooting at a specific enemy, rather your shooting with the aim to suppress a specific area. The exception to this would be sniper fire, but that's an entirely different subject. Anyways an important concept to remember when evaluating MGs is the "beaten zone", or the elliptical area on the ground upon which your rounds will strike at a given range, which determines how large of an area you can suppress at a given distance. 

 

An assault rifle on the other is not designed for sustained automatic fire. Assault rifles are designed to be fired either in semi-automatic or in short bursts in fully automatic which serves both to increase accuracy and decrease the rate at which you expend ammunition. 

 

In video games, all of these points are moot.  In pretty much every shooter game ever made your firing your assault rifles in fully automatic mode with zero concern to barrel heat while suppressive fire doesn't really exist. in this case LMGs are pretty useless since the AR is essentially doing its job. In video games ARs are essentially LMGs while semiautomatic "designated marksman rifles" like the M-99 saber are essentially what an assault rifle is like in RL. 

 

It does work in a game like project reality, which has features simulating suppression built in... but offcourse it won't match as well versus AI opponents. 

 

However, I think you could make it up for that in another way. In me shotguns stagger which can be very usefull. Possibly automatic rifles could work in a slowdown of the enemy function (they are moving against a bulletstorm), which could be a help against fast enemies or atleast giving you more time to destroy them before they close in. 



#54
Cyonan

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Even in the real world barrel overheat is a concern machine guns that isn't for assault rifles, so this is addressed with most machine guns by them having spare barrels that can be quickly exchanged even in the heat of battle. In Mass Effect perhaps something similar could be reflected by LMGs having more firepower but overheating much quicker and burning through thermal clips at a faster rate.

 

That would pretty much just be a heavier Hurricane.