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Patch 10 skill changes


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#1
Jack Black

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where can I find all changes in skills? Devs sure didn't provide us with all changes. I noticed nerfs in some abilities of archer and tamplier. What about other classes?

#2
scene_cachet

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What is "Tamplier"?

 

Is it a new DLC class?



#3
Jack Black

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Templar I mean
Sorry for mistake

#4
Aetika

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:D

But you can check Luke´s thread: http://forum.bioware...ic-patch-notes/ :) Anything else is just us speculating atm.


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#5
Jack Black

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Still misses all skill changes
Thanks for the tip anyway

#6
Caldyrvan

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There are already a lot of topics with even more posts about this.

Just browse the forum. May take some time :D



#7
Wavebend

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  • Spirit Blade (core ability + upgrade changed)
  • Unbowed (replaced with Livid)
  • Spike Trap upgrade changed (Stealth buff now built-in)
  • Spinning Blades (core ability changed)
  • Shadowstrike (core ability changed)
  • Line in the Sand (core functionality changed)
  • Mark of Death (upgrade changed)
  • Walking Fortress (upgrade changed)
  • Throwing Blades (fixed?)
  • Horn of Valor (upgrade changed)

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#8
Hrungr

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It'll Cost You (Damage Returned now 50%)



#9
Yallegro

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  • Line in the Sand (core functionality changed)
  • Throwing Blades (fixed?)
  • Horn of Valor (upgrade changed)

 

 

So what exactly changed here?

 

Also:

 

-Elemental Mines 225% wpn dmg

 

-Spike trap from 12-->8 seconds cooldown time



#10
Cirvante

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  • Throwing Blades (fixed?)

 

 

Really? Does the upgrade work now?



#11
Wavebend

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Really? Does the upgrade work now?

 

I haven't tested it myself (yet), so this is just speculation



#12
JohnnyQPublic

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Horn of Valor is now +damage and +armor on the upgrade (it used to be just +damage, I believe).



#13
BiggyDX

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What happened to Line in the Sand?



#14
Felis Menari

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I haven't tested it myself (yet), so this is just speculation

Oh it does, and wonderfully so.

#15
Bunk Lewis

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What happened to Line in the Sand?

As far as I can see, made it even worse XD You can't move!



#16
Felis Menari

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As far as I can see, made it even worse XD You can't move!

The devs really dont want players using this skill, do they? In a sick and twisted way, I'm kind of glad to see another ability get the Spirit Blade treatment, lol. "Players enjoy using that ability? Nerf it into the ground!", "But sir, nobody does.", "Nerf it anyways! Bwahahahahahahaaa!".
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#17
konfeta

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Er, the Spinning Blades change, does it strip sunder from the target? And what happens if you hit two targets with same cast, do both get each other's debuffs or do they both become cleansed?

 

Seems like there is fertile ground for a massive nerf on the ability.



#18
Gya

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TTD guard generation massively decreased (somewhere in the region of 12.5%, but haven't calculated it properly). Now applies a temporary buff/something called "who's next", but no one knows/cares what this does.

#19
kmeeg

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Many people comment that 'Hidden Blades' seem to damage slightly less. Anyone know if that's true or not?



#20
Parachromis

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Many people comment that 'Hidden Blades' seem to damage slightly less. Anyone know if that's true or not?

 

While I don't have proof, I have noticed this skill doesn't seem to do the damage it used to. If I were to guess, the overall damage has been reduced by roughly 25%.



#21
Exiled Ditto

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Caltrops upgrade was changed too. Instead of more slow, it got a 10s bleed.



#22
teltow

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The Avvar seems to generate more guard now.



#23
SneakySultan

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I don't understand why all of these changes aren't listed in the patch notes. Seems kinda strange that we have to sift through the forums to find all the nerfs and buffs to abilities.
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#24
Kenny Bania

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I don't understand why all of these changes aren't listed in the patch notes. Seems kinda strange that we have to sift through the forums to find all the nerfs and buffs to abilities.

 

Why would you ever expect changes to be listed in patch notes? That sounds too logical.


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#25
BioWareMod02

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Hello everyone. Let's stay on topic. Thank you.