Tivinter + double blight ![]()
Ideas for the next Dragon Age game.
#26
Posté 07 septembre 2015 - 04:40
#27
Posté 07 septembre 2015 - 05:11
1. One skill slot and zero tactics for even more tactical approach.
2. Every character is gay.
3. Weapons five time bigger than human body and constantly glowing. Also your character sparkles and doesn't want to be a monster.
4. One set of armor that look like something clown would wear on his way to the kids party.
5. No animation, let everyone just fly.
6. Npc knows only one word and that word is abibliophobia.
7. In every quest you have to kill fifty rams and collect hundred iron ore.
8. The name of organization you trying to save is Ebola and later everyone calls you Ebolasitor.
9. HoF becomes darkspawn and you have to kill him, later his head will appear in your toilet as a trophy.
10. More thrones, seeds, bottles, mosaics etc.
11. 15fps lock for more cinematic experience like on consoles.
- Super Drone et mgagne aiment ceci
#28
Posté 07 septembre 2015 - 06:15
If you have a minute...
- Open World: Either comit, and make a true open world game, or - and I prefer this - go back to smaller areas. This middle ground of large square maps of wilderness filled with asinine content doesn't work.
- Side Quests: ... do better. If I have to walk back and forth to get something for a certain someone as part of the quest, sure; if all the quest is, is collect this much of this, kill this many of these, go here because this random piece of paper says so, and so on, stop. Rethink the quest you're making.
- Dialogue: I've never been a fan of the dialogue wheel in Dragon Age, it always felt like a needless Mass Effectification (coining it). I would prefer going back to DA:O's dialogue system (not nescessarily unvoiced) and giving us back more dialogue options - more shades in between light & dark - so we can truly role-play our character more.
- Combat: If I again have to shave tiny bits of health off of huge health... beards.. I will hate you for the rest of the Dragon Age series. I want to feel impactful! I don't want to feel like I'm stabbing air. When I threw out a double-weapon sweep in DA:O, I knew I was going to F*^& someone up a good deal. Instead in DA:I, when I blast a big-ass fireball at someone, all that happens is a tiny bit of health goes off, and you're stuck waiting as your mana/stamina recharges before being able to do any ability. Tedious, tedious, tedious.
- Hair: Lol. Come on.
- Character Creator: I think DA:I certainly had the best in the entire DA series, however, obvious improvements could be made. Obviously the previously mentioned hair (and beard) options. Furthermore, I would like (even?) more control over my features. More control over how my lips, or eyes, or nose, or jawline looks. I'm picky like that. Perhaps, depending on how well that actually CC works, take a look af Fallout 4's "sculpting" thing. Which, when it was announced, was, funnily enough, precisely something I had been thinking off as a CC. When I saw it, I might've orgasmed... sorry, what?
- Armour: The whole specific look for specific characters... bit hit or miss. I wouldn't mind that in, say, Mass Effect, where I think it would work perfectly fine, but not in Dragon Age. It gave so, so, little variety in the end. Especially counting in the race- and class-locks. I've said it before: If I want to put by big Qunari in chantry robes, like I did with Sten (because why not), let me!
- (Or at least) give me back my DA:O Heavy Chainmail. That looked fiiine.
- And at no point remove our chosen armor because where in a certain location. Don't. Do not. . . beige.
- Cities!
- Don't make it a game focused on exploring the previously mentioned empty squares of wilderness. Focus on narrative, characters - what a lot of people buy Bioware games for.
- Dialoge Camera: Don't do what you did in DA:I. It's cold and unpersonal. And you end up with conversations being held in positions that are plain rude. I've had people talk to my ass. No more! Not remotely saying every tiny conversation needs to be a big cut-scene, do what the Witcher 3 did - more importantly, what you used to do in DA:O & DA2.
- We're not to dumb to understand a currency system with gold, silver and bronze coins.
- Make traders relevant. Surely everyone knows the feeling of playing an RPG game, coming into a new town or city, finding a new shop with new weapons and armor, and getting all (strange) kinds of exited?
- Abilities: now, for console, having only 8 abilities directly mapped to your controller is logical. However, removing the spells/abilities tab from the wheel-thing is not. It's a necessity because of multiplayer, I'm sure (can't have people pause the game to find an ability, after all), but then keep that confined to multiplayer!
- Bring! Back! Healing!.. Bring! Back! Healing!.. *shakes sign* Don't break your own magic lore just because you think it would be a nifty little challange to only have a couple of potions.
- Oh! I'd like to be able to cary a ton of potions again - even if I barely used a tenth of 'em by the end of the game.
- Crafting: ..is okay. But perhaps make it less of a way to get the best equipment, and more of a cheaper option to get equipment. But I'd guess most wouldn't agree on this. Also...
- Material Farming: Don't have me trudge through those maps in search for all these materials. And don't have mines and logging camps go away after using - that's not logical. Make establishing mines a way to get those materials: "You've found a silverite mine! Yaay! You can now make silverite equipment!" If such a gameplay aspect would be relevant in DA4, that is.
- War Table: If there is a thing like the War Table in the next one, don't put things on it that, by all rights, my character should be doing! The King and/or Queen of Ferelden asks for the help of the Inquisition, I'd say they're important enough for me myself to go there. Seriously, I'd rather do that than place flowers at a grave, or find a key into some strangers' house! The War Table is filled with things that I should be doing, it's a slap in the face. Don't slap me in my face, Bioware. It's not polite and it hurts my feelingz... and my face.
- Move away from the over the top weapon designs. . . stylize it, sure. But it's a bit much by now.
- Same goes for the blasts and explosions - the special effects - of abilities. Too much.
- I preferred the earthier tones and colours from DA:O. Colourful is only nice when it really strikes you as, "hey, this is a colourful place!" Not when everything is quite colourful. This goes over 9000% for armour (and weapon) colours. Bright green, blue, red, pink (and all those odd hues in between) etc. armour looks severely stupid.
- I would kiss your faces twice if you did origin stories again! It was such a unique feature.
There. Now only listen to me and no one else... unless they agree. I'm dictatorial like that
.
- Dukemon, Hammerstorm, MidnightWolf et 1 autre aiment ceci
#29
Posté 07 septembre 2015 - 06:45
Big city
Detailed smaller locations
Real side quests
Deeper integration of specializations
Smaller stakes story.
Better hair
Less Cameos
#30
Posté 07 septembre 2015 - 07:09
- More than 8 slots
- Bring back tactic system.
- More developed side quests.
- Bring back 2 weapon sets
- Bring back the cities and reduce the amount of deserts!
- Remove class restrictions on weapons and armor, if our character has the attributes for them let them hold the weapon/armor.
- Arshei aime ceci
#31
Posté 07 septembre 2015 - 10:55
What we will see: Inquisition 2.0 - Meaning even more MMORPG
5% Ferelden (or 0%)
5% Free Marches (or 0%)
15% Orlais
40% Tevinter
35% Other (probably Nevarra, Rivain and so on, probably more % if there is no Ferelden/Free Marches)
What I would like to see: Dragon Age Origins 2 in Tevinter
What you surprise/please me: An actual MMORPG. (That lasts 15 years
)
#32
Posté 08 septembre 2015 - 01:45
Sorry. I've already posted my ideas in the past. It's reached the point where I won't write anything without getting some monetary compensation.
#33
Posté 08 septembre 2015 - 10:15
If you have a minute...
There. Now only listen to me and no one else... unless they agree. I'm dictatorial like that
.
you are an white wise (wo)man.
- SharpWalkers aime ceci
#34
Posté 08 septembre 2015 - 10:57
Only thing I want to see is a main character with a personal life.
Like how they handled the Warden with their Origin stories. With the Inquisitor, I just don't give a damn about them lol. There is no connection. I can connect to every companion, heck, I can even connect to Chancellor Roderick.
RODERICK.
But the Inquisitor just doesn't do it for me. Hopefully the next DA game will be current gen only, and they focus on giving the main character a decent Prologue.
- Cobra's_back aime ceci
#35
Posté 08 septembre 2015 - 01:19
- Get rid of the Ping to find things. Take a page from Witcher 3, it auto shows up on minimap when your near it.
- Again from Witcher 3 , auto show loot drops on the minimap.
- Get rid of looting animation....unneeded and just slows down gameplay.
- On PC, have proper tooltips with info in them
- On PC make better menu/UI screens. The skill tree screen for example, turn the skill tree on its side and shrink it a little so that you dont need to scroll around to see all the skills.
- Bring back healing spells.....with a cooldown.
- Better AI tactics system.
- Less huge zones with no main story behind it, make better use of other zones.
- Better hair, and less shininess on everything.
- War Table: Get rid of it. It seemed to be there just to artificially waste time. Use those stories from it to make sidequests.
- Look at Witcher 3 and Pillars of Eternity for good sidequest (and mainquest) designs.
- Better Armor and Weapon designs. Many of ugly and outlandish.
- Crafting and Modifying.....all can be under one screen with different tabs rather than having to exit and select another item to go to that screen.
- Crafting.....Would be better if the "Shell" was just for the look, and the armor/dmg levels were set by the material used.
- Get rid of the RNG for crafting schematics.
- Combat: Health/Barrier/Guard sponge fights are NOT fun.
- Combat: Lessen the amount of over the top GFX that attacks do. (Huge rock pile after Mighty Blow.....totally not needed for example).
- More Grey Wardens! Not bad, fake Wardens like Blackwall.
- More Deep Roads!
- Sword and Shields can do good dmg too you know, dont just design them to take dmg.
Theres probably a lot more i can think of and have already posted in the past.
#36
Posté 08 septembre 2015 - 01:37
Bollywood-style musical numbers.
- pdusen aime ceci
#37
Posté 08 septembre 2015 - 01:41
Bollywood-style musical numbers.
Nooo.
Alan Menken Style.
#38
Posté 08 septembre 2015 - 06:14
I hope they tone down the fetch quests & collecting stuff quests a LOT. Neither of those are really fun at all.
#39
Posté 08 septembre 2015 - 06:36
1. Primarily, MORE skill sets (more skills in a skill tree) or a VARIETY of skill tree per character (like in multiplayer).
2. Attribute points per level up. (If this was the case in DA:I, I should have put more constitution for Cole. He always drank all my potions haha.)
3. If still Inquisition type, for war table, acquired agents can be deployed for faster gain or completion.
4. If there is still a castle/keep/skyhold, upgrading this should be of benefit of a castle defense (a mini-game). Choices of between infirmary and armory, or mage tower and templar tower, were too useless in DA:I.
5. Approval impact (not just for Romance or Story). Companions will deny to join your party if approval dropped a certain point, but still be a part of your Inquisition. For instance, Morrigan/Sera will not join your party if you picked too much good options, or Vivienne/Cole will not join if you are too evil.
More suggestions, I guess, but that's it for now.
#40
Posté 08 septembre 2015 - 10:03
Just my 2 cents about the War Table... I think it was a good idea, but the execution wasn't that great. If the next game does have a military command style section that includes a War Table or something similar, hopefully it would be integrated with cutscenes or more dialog about the outcomes of your operations rather than getting a 2-8 paragraphs in the format of a letter from the affected party. Sure, technically that's how it would probably work in real life, but for entertainment purposes, I'm sure a lot of people don't even bother reading the explanations/outcomes/backstory of the war table operations. It would seem a little less of a chore if your advisors at least gave you a short briefing about the backstory and then gave you a debriefing of the outcome from the decision you made... Though I know that would take a ton of time/money/storage space to accomodate the voice acting work. Or possibly a short cutscene or even a comic panel style scene(like the ending was with Morrigan's monologue). It would take a lot of effort, but players would also likely appreciate the delivery more than reading text.
- st. bay aime ceci
#41
Posté 12 septembre 2015 - 09:33
Bring back the prolog sequences with the storyteller like in DAO, DAA and DA2, please.
This prolog on the Keep was less atmosphere then this ones from the main games and the addon.
#42
Posté 12 septembre 2015 - 11:24
Rivain, fortune tellers, pirates, eye patches, parrots, big boats and big hats - big, not ugly
- Phoenix_Also_Rises aime ceci
#43
Posté 12 septembre 2015 - 02:39
- More ability slots
- more and more varied weapon + armour designs
- ability to name my saves
- Cobra's_back aime ceci
#44
Posté 13 septembre 2015 - 01:19
Assuming:
- 2016 - ME:A
- 2018 - New IP
- 2020 - DA4
I think it could be a while...
#45
Posté 13 septembre 2015 - 01:41
Assuming:
- 2016 - ME:A
- 2018 - New IP
- 2020 - DA4
I think it could be a while...
What makes you think that it will take them six years to get from DAI to DA4? I think we're probably looking at Super Sekrit New IP in 2017 and then DA4 in late 2018.
- FireAndBlood aime ceci
#46
Posté 14 septembre 2015 - 04:56
One or two presets in the CC but make them really good and detailed which includes unique hairstyles n stuff, i get the extra attention to team mates but ask yourself which character we spend most time with.
Tevinter would be cool, less fetch questing more dynamic combat and Solas as the bad guy, oh and re-design the elves to look less anorexic and more dexterous which anyone who has done parkour or freerunning knows actually requires muscles.
#47
Posté 14 septembre 2015 - 05:54
Bring the fourth archetype in the game.
Priest archetype.
Enough with Mages trying to cover every warrior mage or other archetype out there with 3 specializations, and failing.
#48
Posté 14 septembre 2015 - 07:06
What makes you think that it will take them six years to get from DAI to DA4?
I think the only game that could still guarantee success after being out for a long hiatus would be Half-Life 3...
#49
Posté 14 septembre 2015 - 08:13
The Elder Scrolls VI springs to mind as well. But of course, we're speaking of more plot-driven franchises. That's a bit rarer indeed.
#50
Posté 15 septembre 2015 - 12:38
Bring the fourth archetype in the game.
Priest archetype.
Enough with Mages trying to cover every warrior mage or other archetype out there with 3 specializations, and failing.
Priest doesn't fit DA lore. There are no Gods that grant divine power like DnD. The priest archetype is filled by a support mage (Probably a KE with Spirit tree maxed, barriers and dispels, sadly DAI lacked in the buffs department). There isn't really room for a priest archetype who doesn't get their power from the fade, and if they do get their power from the fade, well they are mages, and why would two different mages have completely non-intersecting skill choices? It doesn't make sense.
The warrior/rogue distinction is already slim enough.





Retour en haut







