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Would anyone else have prefered DA2's AI system over DA:I's


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#1
TraiHarder

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I think DA2 had a amazing AI system. Being able to choose how your companions use their abilities and act way far better off in the game then what they did this time around. Especially since we have the certain combos we can do. It would also help out with not having to worry about your other companion's when they are being attacked or surrounded.

Anyone else like how DA2 did AI more?
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#2
Kantr

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No. DA:O was better


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#3
zeypher

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No. DA:O was better

You are objectively wrong, the tactics system was better in 2 than origins as it incorporated some of the ideas modders used in origins. So yes 2 had a batter tactics system.


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#4
Dutch's Ghost

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Yes.
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#5
sunnydxmen

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anything is a upgrade.
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#6
robertmarilyn

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Yes...I had so much fun with the tactics in DA2.


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#7
Beren Von Ostwick

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You are objectively wrong

 

*smacks you with a noodle*  Please, please do not do that.  Subjectively is the word you're looking for.


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#8
zeypher

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*smacks you with a noodle*  Please, please do not do that.  Subjectively is the word you're looking for.

Open a dictionary, first i meant the word i used as it is beyond debate that 2 had a better more robust tactics system. That is a objective statement, subjective implies a opinion, which was not my statement.



#9
Drasanil

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You are objectively wrong, the tactics system was better in 2 than origins as it incorporated some of the ideas modders used in origins. So yes 2 had a batter tactics system.

 

Incorporating some of the modder's ideas was nice and all. But DA2's system had one crucial flaw which rendered it inferior to DAO's; companion's were terrible at obeying the hold command. 



#10
NoForgiveness

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I personally prefer dai's system. Da2's got painfully tedious. I mean i had to set every single spell for every companion just to get them to use them. In dai i can just make sure it's checked and be done with it. That said I can definitely see why someone would want to be able to specify when to use whatever abilities.

So I think the best way to do it in the future is to sort of mix them. So just like the list with options for on, off or customized.

#11
zeypher

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Incorporating some of the modder's ideas was nice and all. But DA2's system had one crucial flaw which rendered it inferior to DAO's; companion's were terrible at obeying the hold command. 

Thats issue with the hold command NOT the tactics.



#12
zeypher

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I personally prefer dai's system. Da2's got painfully tedious. I mean i had to set every single spell for every companion just to get them to use them. In dai i can just make sure it's checked and be done with it. That said I can definitely see why someone would want to be able to specify when to use whatever abilities.

So I think the best way to do it in the future is to sort of mix them. So just like the list with options for on, off or customized.

DAi needs setting for better behavior IE ranged, melee, aggressive etc. I want varric to run away to get range, to maintain range. We could do this in the previous 2 games.


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#13
Drasanil

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Thats issue with the hold command NOT the tactics.

 

Considering the Hold command can be integral part of using the tactics I'd say its definitely a flaw with them. 



#14
Dabrikishaw

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Yes, I miss the tactics menu the previous 2 games had.



#15
sorentoft

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Honestly DA:2's combat was way superior to DA:I. It's one of the things DA:2 got just right. Not sure why Bioware wanted to reinvent the wheel.


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#16
TraiHarder

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I personally prefer dai's system. Da2's got painfully tedious. I mean i had to set every single spell for every companion just to get them to use them. In dai i can just make sure it's checked and be done with it. That said I can definitely see why someone would want to be able to specify when to use whatever abilities.

So I think the best way to do it in the future is to sort of mix them. So just like the list with options for on, off or customized.


What no you didn't? It did it automatically depending on their role you wanted them to fulfill an then from there any spells tag weren't in that role you could set for them to use.

The AI in inquisition is just dumb they'll run up to s giant even the they are ranged like really?

Everything is completely random with inquisition unlike in 2 where u can pick who they take out first and no fear for them changing targets or just running towards the enemy.

#17
Realmzmaster

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Honestly DA:2's combat was way superior to DA:I. It's one of the things DA:2 got just right. Not sure why Bioware wanted to reinvent the wheel.

 

Some posters expressed concern that the combat was too fast, many of the animations (especially rogue were over the top), the weapons had no weight behind the swings (one poster said it look like they were wielding the swords like toothpicks) and a host of other complaints.



#18
TraiHarder

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Some posters expressed concern that the combat was too fast, many of the animations (especially rogue were over the top), the weapons had no weight behind the swings (one poster said it look like they were wielding the swords like toothpicks) and a host of other complaints.


Well the in play mechanics of the characters autos are much better than in DA2 but the AI is much worse. I would rather have the AI and autos of DA2 rather than what we have now.

#19
correctamundo

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The AI in inquisition is just dumb they'll run up to s giant even the they are ranged like really?
 

 

My ranged guys won't.



#20
Arshei

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I hate the tactics from DA2, but the combat is the most fun of the 3 games.

If you order in DA2 to stop to your character, they still follow you -.-



#21
Kantr

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You are objectively wrong, the tactics system was better in 2 than origins as it incorporated some of the ideas modders used in origins. So yes 2 had a batter tactics system.

Objectively wrong? That's your opinion. It's impossible to be objective. Thus I am Subjectively wrong (is that even a proper sentence?)

 

Although tbh I don't remember the DA2 tactic system :)



#22
NoForgiveness

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What no you didn't? It did it automatically depending on their role you wanted them to fulfill an then from there any spells tag weren't in that role you could set for them to use.



The classes had specific roles that would fill in automatically but any ability that didn't fit into that wouldn't be added. If you added that in, the role would switch to custom and you'd be forced to add everything else manually. Also, healing and stamina/mana potions were never in these roles. So in order for companions to use them on their own, they'd have to be added which switches it to custom. So no those set roles were ****** useless for me.

#23
sorentoft

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Some posters expressed concern that the combat was too fast, many of the animations (especially rogue were over the top), the weapons had no weight behind the swings (one poster said it look like they were wielding the swords like toothpicks) and a host of other complaints.

Well, DA:I doesn't really help with the weightlessness of the weapons, but personally I felt that was always the case even in Dragon Age: Origins. It's a bit of a trope for mobs to be spungy in RPGs. Personally I mostly play warriors and mages, so I don't notice the rogues that much.



#24
TraiHarder

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The classes had specific roles that would fill in automatically but any ability that didn't fit into that wouldn't be added. If you added that in, the role would switch to custom and you'd be forced to add everything else manually. Also, healing and stamina/mana potions were never in these roles. So in order for companions to use them on their own, they'd have to be added which switches it to custom. So no those set roles were ****** useless for me.


Wow you had to actually add a spell or two so much work. Damn if you actually apply any strategy to a game that started off to more strategic.

#25
BansheeOwnage

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Some posters expressed concern that the combat was too fast, many of the animations (especially rogue were over the top), the weapons had no weight behind the swings (one poster said it look like they were wielding the swords like toothpicks) and a host of other complaints.

Problem is, a lot of those problems still exist in DA:I. Honestly, I think the new Rogue animations are even more over-the-top. Weapons do have more weight behind them, at least.


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