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Would anyone else have prefered DA2's AI system over DA:I's


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#26
TraiHarder

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Problem is, a lot of those problems still exist in DA:I. Honestly, I think the new Rogue animations are even more over-the-top. Weapons do have more weight behind them, at least.



only thing that could be considered over the top is the spinning attack other than that nothing else really.

#27
NoForgiveness

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Wow you had to actually add a spell or two so much work. Damn if you actually apply any strategy to a game that started off to more strategic.


Right. I'm done. Learn to read.

#28
TraiHarder

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Right. I'm done. Learn to read.


Right be done be done and all I got or should I say all there was that oh I'm playing a semi strategic game but yet don't feel like assigning spells even tho you can switch between roles to get most of the spells set and then all u have to do is add on health pots

#29
Aren

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DAII  AI system was phenomenal ,especially when dwarves started to fall from the sky,great tatic (or it was a bug?)



#30
ravenesse

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Open a dictionary, first i meant the word i used as it is beyond debate that 2 had a better more robust tactics system. That is a objective statement, subjective implies a opinion, which was not my statement.

... is the most stupid thing I read here today. Which means a lot.

*drinks*

 

Nothing ever is beyond debate.

 

And this is my subjective opinion.


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#31
Jester

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My ranged guys won't.

In DA:O and DA2, if you set companions behavior to "ranged" they would actively avoid melee enemies (running away from them), which just doesn't happen in DA:I.

And ranged rogues do move towards enemies while shooting (especially Varric seems to have this tendency), and even if they don't go into full melee, they lose the benefit of the Long Shot.


DAII  AI system was phenomenal ,especially when dwarves started to fall from the sky,great tatic (or it was a bug?)

What does this have to do with companion AI?
 
... is the most stupid thing I read here today. Which means a lot.
*drinks*
 
Nothing ever is beyond debate.
 
And this is my subjective opinion.
Are you claiming that there's no such thing as a fact?
 
1. In Euclidean geometry, the sum of angles in a triangle is always equal to 180 degrees,
2. France lies in Europe.
3. Hydrogen atom has only one proton.
 
Please, debate those.

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#32
ravenesse

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Are you claiming that there's no such thing as a fact?

 

1. In Euclidean geometry, the sum of angles in a triangle is always equal to 180 degrees,

2. France lies in Europe.

3. Hydrogen atom has only one proton.

 

Please, debate those. 

Just as an example: There are people who believe - truly believe - that Europe is a country. According to them France is another country which equals (to them) France is not a part of Europe.

 

Pure stupidity does not mean you're not allowed to debate. As I do now. Which proofs my point. To me.



#33
Mr.House

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My range guys never go into melee range in DAI.

 

DAO though was lulzy sometimes. Give Leli some daggers, have her use her bow and be in range, she'll take her daggers out and go into melee. I miss dat amusing AI.



#34
BansheeOwnage

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only thing that could be considered over the top is the spinning attack other than that nothing else really.

I'm not just talking about the animations, but the effects as well. A teleporting light trail for Twin Fangs and Flank Attack? Throwing a glowing blade at an enemy that will store damage then release it? Setting up a spike in the ground that teleports you and an enemy back to that location whenever you want? While some of those abilities are okay, the effects make them look really cartoony, and they should go.


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#35
Morroian

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only thing that could be considered over the top is the spinning attack other than that nothing else really.

 

Mage animations in general are still OTT. It surprised me in DAI cause I thought they were going to tone it down from their feedback since DA2. The only things they did change for the better was adding more weight to weapons and making combat slightly slower.



#36
Jester

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I'm not just talking about the animations, but the effects as well. A teleporting light trail for Twin Fangs and Flank Attack? Throwing a glowing blade at an enemy that will store damage then release it? Setting up a spike in the ground that teleports you and an enemy back to that location whenever you want? While some of those abilities are okay, the effects make them look really cartoony, and they should go.

DA:O and Awakening had abilities like shooting several arrows into the air, and a second later in RAINED arrows for like 15 seconds. It also had Massacre, which was basically a shout causing enemies to explode with blood.

I wonder why people never mention Awakening when they talk about "over the top abilities". 

Origins had Scattershot, used by every random archer in the game, that caused hit enemy to shoot arrows into all enemies surrounding him, and stunning everybody. 

 

Just as an example: There are people who believe - truly believe - that Europe is a country. According to them France is another country which equals (to them) France is not a part of Europe.

 

Pure stupidity does not mean you're not allowed to debate. As I do now. Which proofs my point. To me.

Well... yeah. With that definition you may argue, that it is possible to debate anything. 

I understood that you mean that nothing is objective.

 

In that case, I concede my point. 



#37
Akrabra

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DA:O and Awakening had abilities like shooting several arrows into the air, and a second later in RAINED arrows for like 15 seconds. It also had Massacre, which was basically a shout causing enemies to explode with blood. I wonder why people never mention Awakening when they talk about "over the top abilities". 

Because everything that DA:O did was gold, and the new stuff sucks. Atleast that is the mindset of some people in here, which is fine i guess, but tiresome.


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#38
ravenesse

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Well... yeah. With that definition you may argue, that it is possible to debate anything. 

I understood that you mean that nothing is objective.

 

In that case, I concede my point. 

I was so up for a senseless argument. Thanks for proving me wrong.



#39
DarkKnightHolmes

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Did anyone seriously consider DAI companion Ai to be the best in the series??? Anyone?



#40
Drasanil

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Did anyone seriously consider DAI companion Ai to be the best in the series??? Anyone?

 

The people who couldn't be arsed to spend two minutes figuring DAO/DA2 from the looks of things. 


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#41
Eelectrica

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DA2's tactics system was one its better features.
Hope they can add something like it to the FB engine.

#42
TraiHarder

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I'm not just talking about the animations, but the effects as well. A teleporting light trail for Twin Fangs and Flank Attack? Throwing a glowing blade at an enemy that will store damage then release it? Setting up a spike in the ground that teleports you and an enemy back to that location whenever you want? While some of those abilities are okay, the effects make them look really cartoony, and they should go.


I never thought it looked cartoons to be honest but I guess I can see where u get that from the spinning attacks maybe.

I believe the entire game looked better when it was in alpha and had a different perspective

#43
TraiHarder

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Mage animations in general are still OTT. It surprised me in DAI cause I thought they were going to tone it down from their feedback since DA2. The only things they did change for the better was adding more weight to weapons and making combat slightly slower.


How can u say that magic MAGIC is over the top? It's freaking magic. It's suppose to be raw and powerful. I wish that firestorm still looked like it did in the alpha ugh

#44
Mr.House

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The people who couldn't be arsed to spend two minutes figuring DAO/DA2 from the looks of things. 

You're acting like DAO AI was good in the first place, it was not. Many times companions would ignore commands (or bullshit like Leli switching to daggers) set in stone and required a mod to not only work properly but added more features. DA2 did have the best Ai but because of how combat was in that game, using tactics was pointless and the hold command did not always work. All three games have their issues in this area. 



#45
Mr.House

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Because everything that DA:O did was gold, and the new stuff sucks. Atleast that is the mindset of some people in here, which is fine i guess, but tiresome.

DA2 speed, wave combat, companion restrictions, lack of variety in enemies and animations are a big reason why it's my least fav combat system in the series.



#46
correctamundo

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In DA:O and DA2, if you set companions behavior to "ranged" they would actively avoid melee enemies (running away from them), which just doesn't happen in DA:I.

And ranged rogues do move towards enemies while shooting (especially Varric seems to have this tendency), and even if they don't go into full melee, they lose the benefit of the Long Shot.

 

 

Yes and with a rather small change in behaviour in DAI you get the same result. But people like to throw out that DAI ranged AI "runs up to a giant to melee", whereas supposedly DAO and DAII AI did not - because of tactics. However only default DAI AI really does that and default DAO and DAII behaves in the same irrational way.



#47
TraiHarder

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Yes and with a rather small change in behaviour in DAI you get the same result. But people like to throw out that DAI ranged AI "runs up to a giant to melee", whereas supposedly DAO and DAII AI did not - because of tactics. However only default DAI AI really does that and default DAO and DAII behaves in the same irrational way.


Why do u mean only default dies this lol there no setting to change how they act in combat other than to choose what ability they use most. DA2 allowed you to chose his they act in many different situations.

My characters have always ran up to and got close to enemies when there's no reason to.

#48
DarkKnightHolmes

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You're acting like DAO AI was good in the first place, it was not. Many times companions would ignore commands (or bullshit like Leli switching to daggers) set in stone and required a mod to not only work properly but added more features. DA2 did have the best Ai but because of how combat was in that game, using tactics was pointless and the hold command did not always work. All three games have their issues in this area. 

 

Why would you even give Leli daggers? She already has talents in archery that can't be removed and there's not a single moment where a range character needs to become melee.



#49
Mr.House

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Why would you even give Leli daggers? She already has talents in archery that can't be removed and there's not a single moment where a range character needs to become melee.

Respec mod? If someone goes towards her and I rather her not waste her songs?

 

Does not change the fact that giving her daggers screws over her Ai that is set.



#50
Hiemoth

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I would argue that it is a somewhat objective fact that the DA2 tactical and party AI system was the most intricate of the DA games so far, in addition to being somewhat puzzled by the number of comments against that don't really have anything to do with the actual AI or tactical system. However, in a way it is not a truly fair comparison as the combat system in DA2 and DAI are almost completely different as well as thorougly redesigned encounter system. Thus, several of the switches they were able to incorporate in DA2 system basically became useless here.

 

For me, the larger question is actually how much can the companion AI and tactics system in DAI be improved. Especially with rogue and warrior, almost their whole approach are built on positioning and interactive control, which can be seen in how vastly the difference in playing them with the K/M vs pad. The problem is that that is something really difficult to translate in to tactics and effective party AI, which for example makes two-handed rogue almost more an hinderance than benefit. And with the current system, I just don't see how they can improve on the tactics system unless they first scale back on their current approach on interactive combat.


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