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Inane pistol feature request


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#1
Pistolized

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Hi, I've been thinking about this idea for a grand total of 12 seconds so I'm pretty confident it will be great, and all the kinks have been worked out.  So, like I did before Mass Effect 1 came out, I'm advocating that pistols be awesome.  Because pistols ARE awesome and they should be treated as such.

 

Prologue/Intro:  What's cool about wielding a pistol is the versatility.  It's an extension of your arm/hand.  So anything you can finger-point at, in any direction, at any angle, at any speed can be targeted with a pistol the same way and with similar efficiency.

 

So give us that versatility.  In most games pistols are just a weak rifle, functioning in the same way.  That's wrong.  Pistols / Auto-rifles / Sniper-rifles / Shotguns are fundamentally different in their usage.  You don't scroll across the battlefield with a pistol, you just point at something that you want a hole in and shoot.

 

I say: let the pistol auto-target enemies and/or body parts.  Possibly like the tagging mechanic of Red Dead Redemption.  Or point and click firing with a mouse, or a gun peripheral.

 

So, as you can see in the below picture, there are 5 badguys.  Using a rifle, you must spray across a swathe of them, beginning in the center of the screen (targeting reticule).  Using a PISTOL all of these targets are immediately available.  You wanna shoot the middle guy's face, then shoot the leg of the hiding guy, then jump over to the guy on the far right?  Fudge it, you do want you want 'cuz you're pistolizing right now and you don't give a fuuuuddge.

time-crisis-4-20070613042237556.jpg

 

References:  Virtua Cop, Time Crisis, Resident Evil 4 (Wii), Die Hard
Anti-references:  Hand-cannons, Call of Duty

Edit: Hand-cannons are not dumb, I put them there because it doesn't help imagine the situation I'm trying to convey, which is a quick versatile attitude.  Hand-cannons personify a one-and-done mentality.



#2
Zazzerka

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Never met a pistol fetishist before. Nice meet you. My name's Zazzerka.



#3
Feybrad

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...what's with all the Craze about what we're using to shoot People dead suddenly?



#4
Backdraft

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Pistols are useless in firefights where everyone else is using ARs, DMRs, and LMGs. There only function a pistol has in a military setting is as an assassination weapon or as a last ditch resort. 

 

What makes sense is for your pistol to be some ******-weak weapon that you can't un-equip that has infinite/lots of ammo and whose only function is to temporarily defend yourself. Or maybe it has a suppressor and you can use to eliminate enemies undetected as part of stealth gameplay.  

 

"hand cannons" are also dumb. How many police and military forces issue desert eagles? That's right, precisely zero. 


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#5
MGW7

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Military and police forces don't have tazers, flamethrowers, concussion generators, and snowball cannons built into their arms, nor do they have the ability to throw people through the air with a self generated black hole.

 

Mass effect characters have access to powerful last ditch options already, so having a hand cannon to deal with bigger threats is more important.

 

...

Also, how many police forces would issue desert eagles if they had to deal with angry krogan...



#6
Lady Artifice

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Hand cannons are not dumb.

#7
Pistolized

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I... I didn't think I would have to get defensive this quickly... I'm quite literally flabbergasted.  I mean, I started by labeling the topic "inane," so I didn't expect to get very far, but c'mon.

 

1. ...what's with all the craze about immediately derailing topics suddenly?  I thought, with the game being 1/2 RPG and 1/2 battle, that the mechanics of firearms would be entirely relevant.

 

2. Yeah, in a straight-up arms race a pistol doesn't compete.  But, that isn't this.  There are situations where pistols are used in real life, and in Mass Effect.  

 

3. Here, I'll name some situations:

A. It's Mass Effect, everyone has a pistol and people use them willingly all the damn time.

B. These are future-space-pistols.  There are shields, barriers, and ice-bullets to account for - these situations aren't analogous to real life.

 

not enough reasons?

C. Power-classes with no advanced weapon training, or pistol-training only.  Good for taking pot shots between power volleys.

D. Quickly moving and close range targets.  Drones (ME1) and Husks come to mind.  

E. Indoor and quickdraw situations.  Areas where long range weapon use is infeasible.  Times when you want to be swift over being powerful.  

F. Not everything you shoot is a Krogan. There are drones, there are power-generators, there are space-animals / humans / control-panels / lights / windows / Volus / ...

G. Compensation for abilities your class lacks. Like a Adept/Engineer needing to take the shields/barrier/armor off of a _____ so their tech/biotic abilities will work.

H. My personal favorite: Pistols could be changed to accommodate ammo types more aggressively.  As in special ammo effectivenesses are increased when using a pistol, as well as pistol-specific ammo abilities.

 

What is happening? Did I compose the post poorly? Maybe... Did I misinterpret the thread's responses? Very possible... But the main reason I think is that I just didn't include enough sexy-aliens, longer than 140 characters, Bioware bashing, and romance requests.   :)

 

P.S. Hand Cannons are not dumb, but they went against the mindset I was trying to convey, which was a light and versatile weapon  (hand cannons having hard recoil and generally negating the possibility for fluid targeting of multiple targets.

Edit:  P.P.S. Oh Yeah, guns should go back to having thermal discharging (no ammo) and pistols should have little or no heat generation.  Just throwing this out there cuz I don't know when the next appropriate time will come to say it.



#8
Lady Artifice

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My comment about hand cannons and their degree of dumbness was actually in response to Backdraft's assertion. 

 


 

"hand cannons" are also dumb. How many police and military forces issue desert eagles? That's right, precisely zero. 

 

Because I disagree. Hand cannons are cool. 



#9
Suketchi

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Pistols are useless in firefights where everyone else is using ARs, DMRs, and LMGs. There only function a pistol has in a military setting is as an assassination weapon or as a last ditch resort. 

 

What makes sense is for your pistol to be some ******-weak weapon that you can't un-equip that has infinite/lots of ammo and whose only function is to temporarily defend yourself. Or maybe it has a suppressor and you can use to eliminate enemies undetected as part of stealth gameplay.  

 

"hand cannons" are also dumb. How many police and military forces issue desert eagles? That's right, precisely zero. 

 

YOU DARE DIS THE GLORY THAT IS M-6 CARNIFEX? 


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#10
Rahmiel

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Quite honestly, I think the whole weapon system has to be redone.  It's one of the features I'm anticipating the most from ME:A.  I didn't like ME2's story at all, at first, but I found myself playing the game repeatedly (waiting for ME3) and while I loved ME1 more, I kept finding myself playing ME2.  Why?  The mechanics of it.  As a disclaimer, I played soldier.

 

While the soldier's class powers really sucked and were completely unimaginative.. having a gun for every situation was amazing.   I would love it if they were to establish roles for the weapons in this game.  Either make certain class of weapons better against certain defenses (if they're still in the game as imagined) or tie rate of fire of a weapon to the effectiveness against defenses so we have more control over our loadouts and more options.  You like machine pistols for barriers, and a hard hitting assault rifle for armor?  Cool.. I guess shotguns would have to go with pellet count for armor/shields/barrier effectiveness.

 

Anyway, I'm only hitching on to this topic because I think pistols do deserve to serve some purpose in the game.  I should have to resort to my arsenal throughout the game.  I don't think the mechanical system the OP suggested is feasible.. but if BW can somehow incorporate flexibility or versatility with the effective range of a pistol in the game.. that'd be awesome.  I just hate having one gun, moving around, only switching when I'm out of thermal clips and then swapping to a backup weapon.  Perhaps weapon switching can be made more fluid too.. I dunno.

 

We'll have to see what our character is like in the next game, what their specialisations are.  If they're not military trained or even firearm proficient.. eh.. I'm really curious to see how this all plays out.  Really interested in the gun system they'll have.


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#11
Quarian Master Race

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"hand cannons" are also dumb. How many police and military forces issue desert eagles? That's right, precisely zero. 

Well the ISA issues a goddamn magnum revolver in 2358. :rolleyes: 
 



#12
Pistolized

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Yeah, the different classes of guns need to differ from each other more.  A pistol could have more utility than "weak gun", like increased critical hit chance (introduce this?) or trick shots and ammo powers, or auto targeting in close range.  As a follow up to the critical hit idea, a pistol is a more precise weapon than others (head/knee/powerpack shots), and a sniper rifle does nothing but critical hits as far as I'm concerned.  But yeah, give my Soldier class a reason to use anything other than his assault rifle ever.



#13
General TSAR

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Pistols are useless in firefights where everyone else is using ARs, DMRs, and LMGs. There only function a pistol has in a military setting is as an assassination weapon or as a last ditch resort.

Seriously?

"hand cannons" are also dumb. How many police and military forces issue desert eagles? That's right, precisely zero. 

Poland and Portugal. 


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#14
capn233

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I would prefer if all the weapons aim where you aim them without any sort of auto targeting.



#15
Paulomedi

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This is the way multiple weapons should be used.
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#16
Pistolized

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This is the way multiple weapons should be used.

That was BEAUTIFUL.  I always played ME games on Xbox so I didn't consider that mouse-aiming would give so much precision.  Also, that guy's a beast.  Using every weapon fluidly, especially the freezing-ammo pistol... it's inspiring and I think I might watch it again.


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