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There's a possibility that Chris Schlerf is no longer working on the game. Maybe we can get clarification? (Link inside)


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#1
JeffZero

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Courtesy of NeoGAF user anexanhume, which is, in turn, courtesy of Reddit user TheDuffman_OhYeah.

 

https://www.reddit.c...fs_profile_was/

 

He was introduced back in June, as Mac Walters was shown promoted to the role of Creative Director (and several other key personnel were revealed.) See this post. Schlerf's info has now been scrubbed.

His twitter profile still lists him, but it also seems rather inactive. I imagine it's supposed to be kept up-to-date and that company workers are supposed to keep tabs, so maybe this is nothing, but... it is rather suspect!



#2
Jaquio

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Writers saying "f*** this noise" and bailing seems to be all too common with Bioware, so it wouldn't be all that surprising.



#3
Mcfly616

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If so, I say "good riddance".



#4
JeffZero

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If so, I say "good riddance".

 

I wouldn't necessarily recommend being so chipper about it, even if you're a harsh critic of Mr. Schlerf's work.

 

The removal of a Lead Writer position ~14 months ahead of a planned launch probably isn't a great thing objectively. That written, it's entirely possible that ample work has been done on this front -- indeed, it likely has -- so that the change will not be too noticeable. It's important to always remember that Lead Writers are responsible chiefly for oversight, not actual scriptwriting. (That happens too, but historically, BioWare's statements from other Lead Writers is that the rest of the team tends to handle all the more on that front.)


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#5
Undead Han

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Some clarification from Bioware either way would be good. It does seem somewhat suspicious. 

 

A writer leaving (or being sacked) this late in development can't be a good sign, regardless of whatever one thinks about his writing ability. I'm not familiar with his work, so I have no opinion on that. 


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#6
WildOrchid

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If so, I say "good riddance".

 

Why? I'm not familiar with his work but... did he do something bad?



#7
Sartoz

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If so, I say "good riddance".

 

                                                                                                <<<<<<<<<<()>>>>>>>>>>

 

"good riddance"  may be equal to game delay.



#8
Mcfly616

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I wouldn't necessarily recommend being so chipper about it, even if you're a harsh critic of Mr. Schlerf's work.

 

The removal of a Lead Writer position ~14 months ahead of a planned launch probably isn't a great thing objectively. That written, it's entirely possible that ample work has been done on this front -- indeed, it likely has -- so that the change will not be too noticeable. It's important to always remember that Lead Writers are responsible chiefly for oversight, not actual scriptwriting. (That happens too, but historically, BioWare's statements from other Lead Writers is that the rest of the team tends to handle all the more on that front.)

 Oh well. They should've promoted from within to begin with.



#9
wolfhowwl

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People here noticed this awhile ago.

 

http://forum.bioware...he-lead-writer/


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#10
Mcfly616

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                                                                                                <<<<<<<<<<()>>>>>>>>>>

 

"good riddance"  may be equal to game delay.

 Cool. They should take their time.


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#11
JeffZero

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                                                                                                <<<<<<<<<<()>>>>>>>>>>

 

"good riddance"  may be equal to game delay.

 

It may in fact be better for it to mean delay than the alternative of a rushed script.



#12
JeffZero

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People here noticed this awhile ago.

 

http://forum.bioware...he-lead-writer/

 

Ahh, my bad.



#13
Steelcan

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good



#14
Steelcan

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Why? I'm not familiar with his work but... did he do something bad?

Halo 4


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#15
Jaquio

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 Oh well. They should've promoted from within to begin with.

 

To be fair, maybe the problem is that they did.

 

Not with the lead writer, per se, but with making Mac Walters the Creative Director.



#16
Killroy

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It may in fact be better for it to mean delay than the alternative of a rushed script.


Why is the alternative a rushed script?
And why do people assume a delay caused from something like the head writer being fired would make the game better? It's a sign of problems with development, not a sign that they're behind schedule. And how often are writers the problem with game development? If anything this would indicate that the creative side is being controlled by the corporate side, as is often the case.
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#17
JeffZero

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Hence the operative "may" in my sentence. Nothing exists in a vacuum and we'll rarely know a full story behind anything like this.



#18
Killroy

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Hence the operative "may" in my sentence. Nothing exists in a vacuum and we'll rarely know a full story behind anything like this.


But the "may" is in relation to the preferability of a delay, not the alternative being a rushed script.

#19
TMB903

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It may in fact be better for it to mean delay than the alternative of a rushed script.

Indeed. It's like the great Miyamoto once said : "A delayed game will eventually be good but a rushed game will forever be bad".
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#20
marcelo caldas

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At this point, I expect, they already have an approved strong script, with a starting point, all major events, plot, and ending, and are just filling the blanks. Don't they?

#21
Jaquio

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At this point, I expect, they already have an approved strong script, with a starting point, all major events, plot, and ending, and are just filling the blanks. Don't they?

 

Deadlines and resource management cause constant re-writes.

 

The immediate example that comes to mind that I don't have a link to is that the insider discussion that Star Child was originally only going to appear in certain pre-service histories (I don't remember if it was Colonist or Sole-Survivor) and that it was supposed to be a haunting memory of a child lost in said fight.  When the budgets didn't allow a pre service history for every selected pre service, the Star Child story as universal to all Shepards regardless of chosen history was cobbled together in the eleventh hour.

 

Or, a better example and more concrete example is that much of ME3 was written with Javik being a companion intrinsic to the plot.  When work wasn't finished and the corporate suits wanted to publish, Javik was excised and the some of the timeline was jostled around to try to make the game work without him.  Once again, lots of big picture writing to be done in the eleventh hour.


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#22
BabyPuncher

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Indeed. It's like the great Miyamoto once said : "A delayed game will eventually be good but a rushed game will forever be bad".

 

Except all the times when long-delayed games turn out to be trash?
 



#23
Killroy

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At this point, I expect, they already have an approved strong script, with a starting point, all major events, plot, and ending, and are just filling the blanks. Don't they?


The writers are involved throughout the entire process because of changes that happen during development, writing dialogue, writing DLC, etc.
If Schlerf is off the project you have to wonder who might be "filling in the blanks." Maybe Mac Walters is stepping into his old role and stinking up another Mass Effect title?

#24
wolfhowwl

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There are going to be a lot of tears on here when people find out Mac Walters is the Lead Writer again.


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#25
Undead Han

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Indeed. It's like the great Miyamoto once said : "A delayed game will eventually be good but a rushed game will forever be bad".

 

2wd4z0h.jpg


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