what would people think about ME2 being more like ME3's plot and reworking ME3's plot to be a sort of falling action?
I don't know what that means.
what would people think about ME2 being more like ME3's plot and reworking ME3's plot to be a sort of falling action?
ME2 is very important game in the franchise. It develops lore more than ME1 ever did. It gives us background to conflicts in ME3: genocide from both sides, Geth and Quarians, Cerberus and Alliance. Without ME2 Geth would stay as mindless canon fodder and Cerberus would be one-dimensional organisation. We wouldn't have EDI either so we would see synthetics only as enemies, reapers bad, geth canon fodder that follows them and are mean to Quarians and Als dangerous things that go rogue and slaughter people time to time. I doubt ME3 would have had time to establish emotional connection to Geth and Als nor make Cerberus more dimensional.
I don't know what that means.
Falling Action: the part of the story after the climax, but before the actual conclusion. In other words, ME3 isn't meant to be the exciting roller coaster that ME2 converted to ME3's plot is, but instead either a massive train wreck that you're watching or a delicate train ride as you reach the conclusion based upon the decisions and actions or lack of them that you made over the course of the games.
I don't see how you could do an entire game of that.
Maybe, but as it stands, it sounds like Mass Effect should have just plain been a duology. They just plain didn't have enough content for 3 games.
Falling Action: the part of the story after the climax, but before the actual conclusion. In other words, ME3 isn't meant to be the exciting roller coaster that ME2 converted to ME3's plot is, but instead either a massive train wreck that you're watching or a delicate train ride as you reach the conclusion based upon the decisions and actions or lack of them that you made over the course of the games.
That sounds like 2 or 3 hours of content, at best. They would have to pad it out with filler, just like ME2.
You keep saying this, but ME3 is exactly the same in this regard. Loyalty mission for loyalty mission, instead of personal loyalty its loyalty of a faction. Instead of extra focus and lack of distractions in a final mission its war assets which have no logical bearing on the ability to use a magic beam successfully. Does it get its power from galactic good will or something? Instead of fighting the reaper agents and disrupting the reapers plans its the final battle so its against reapers agents slowing them down so you pull off your plan.
You keep saying this, but ME3 is exactly the same in this regard. Loyalty mission for loyalty mission, instead of personal loyalty its loyalty of a faction. Instead of extra focus and lack of distractions in a final mission its war assets which have no logical bearing on the ability to use a magic beam successfully. Does it get its power from galactic good will or something? Instead of fighting the reaper agents and disrupting the reapers plans its the final battle so its against reapers agents slowing them down so you pull off your plan.
Ending thousands-years long conflicts to form a united front against the Reapers is hardly the same as helping your squad work through their daddy issues. And I never said ME3 was awesome(I was already unhappy with it before the Star Brat showed up). It's just WAY lighter on the filler and pointlessness.
A united front against the reapers when your entire plot has nothing to do with the united front fighting them but instead a magic beam that solves all your problems vs a small group of elite operatives gaining the trust necessary to work as a team to take down a reaper plot. I'm not really seeing the difference, both are cliché stories. you can call it daddy issues,(and yes too many of the plots were like that, but since it was about individual peoples goals and not a societies its too be expected) but its not like the mission reasons in ME3 were brilliant.
That's the Halo with the best campaign and characters. Luv it.
and you'd be wrong
No issue with the entire game being pointless filler?
Then it's the best filler game I've played.
The game contained more than enough content to make me actual care about the Mass Effect universe than ME1 ever did.
ME2 is very important game in the franchise. It develops lore more than ME1 ever did. It gives us background to conflicts in ME3: genocide from both sides, Geth and Quarians, Cerberus and Alliance. Without ME2 Geth would stay as mindless canon fodder and Cerberus would be one-dimensional organisation. We wouldn't have EDI either so we would see synthetics only as enemies, reapers bad, geth canon fodder that follows them and are mean to Quarians and Als dangerous things that go rogue and slaughter people time to time. I doubt ME3 would have had time to establish emotional connection to Geth and Als nor make Cerberus more dimensional.
All very good, but that is irrelevant to the matter of the overaching plot. If instead of chasing the Collectors, you were looking for the Crucible, you could still have those elements on the side.
The point is not what ME2 did in terms of world building the point is about what ME2 did to adress the overarching plot of the trilogy, which, as it turns out was nothing at all.
I don't really find this being problem. New threat (collectors) that was revealed to be part of old threat (reapers) worked for me quite well and connected the overall plots.
I don't really find this being problem. New threat (collectors) that was revealed to be part of old threat (reapers) worked for me quite well and connected the overall plots.
Again, it's not the problem, the final is that ME2 didn't advance the overarching plot, Collectors are not incompatible with that.
The problem is not that we went to fight the Collectors, but that the entire confict had basically nothing to do with the bigger conflict with the reapers. The Colloctors could've get in the way of Shepard finding a way to end the Reapers (be it the Crucible or something else), that would've totally work, alas another wasted opportunity.
and you'd be wrong
Again, it's not the problem, the final is that ME2 didn't advance the overarching plot, Collectors are not incompatible with that.
The problem is not that we went to fight the Collectors, but that the entire confict had basically nothing to do with the bigger conflict with the reapers. The Colloctors could've get in the way of Shepard finding a way to end the Reapers (be it the Crucible or something else), that would've totally work, alas another wasted opportunity.
I simply disagree, I think plot of ME2 simply was about reapers. I think some seem to think ME2's plot didn't fit to overall story of ME, but I think it did, it was about how reapers turned everyone into husks (protheans to collectors) and how they "preserved" old civilizations in form of reapers (Star Child told about this in ME3 ending as well). That was main plot-wise, if we strictly want it to stay on reapers. I think Cerberus and societies around us in ME universe are quite lot tied to mainplot as well so it's very hard for me to understand why people think ME2 has nothing to do with mainplot of the story.
That was main plot-wise, if we strictly want it to stay on reapers.
Maybe, but as it stands, it sounds like Mass Effect should have just plain been a duology. They just plain didn't have enough content for 3 games.
(...) We had choices like Krogan/Salaran or Geth/Qunari in ME3 (...).
They could have used ME2 to actually set up the means of defeating the Reapers, rather than effectively using it set the plot back.
ME2 should have been about discovering the crucible, and should have shown people preparing for the Reapers rather than having everyone except Cerberus (even Liara, Garrus, Tali etc) forget about them.
How could the Reapers in ME3 be intimidating if we've already discovered their kryptonite? That's part of the reason the Crucible was so lame: it was the perfect solution from the get-go. Why worry about the Reapers at all if you have the perfect weapon to kill them?
Empire is in no way a sidequest. You're trying to bend reality to suit your asinine argument.
But why isn't it a sidequest? The main characters don't advance their fight against the Empire at all, they spend most of the movie running away and meeting some new people and in the end, everyone is in a worse position than they were at the end of the original. Sounds a little like ME2 to me.
If you're going to call my arguments asinine, at least try to defend your own view. Why do you think Empire isn't a sidequest?
But why isn't it a sidequest? The main characters don't advance their fight against the Empire at all, they spend most of the movie running away and meeting some new people and in the end, everyone is in a worse position than they were at the end of the original. Sounds a little like ME2 to me.
If you're going to call my arguments asinine, at least try to defend your own view. Why do you think Empire isn't a sidequest?
How could the Reapers in ME3 be intimidating if we've already discovered their kryptonite? That's part of the reason the Crucible was so lame: it was the perfect solution from the get-go. Why worry about the Reapers at all if you have the perfect weapon to kill them?
Empire introduced Bobba Fett, who has nothing to do with either Rebels or Empire. He took Han Solo and made entire cast chase him, spending ludicrous ammount of time trying to rescue Han, which moved the plot exactly nowhere. If that is not a sidequest, then what is?Empire continued the story Star Wars laid out. It's the struggle between the Rebels and the Empire. They didn't introduce a new threat and have Luke and the Rebels fight that, they continued the struggle with the Empire. Just because the Empire had them on the run doesn't mean it was a sidequest. You can't just redefine words to suit your arguments. That's why your argument is asinine.